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authorSven Gothel <[email protected]>2014-07-08 21:09:30 +0200
committerSven Gothel <[email protected]>2014-07-08 21:09:30 +0200
commita41db57df54863566b0e286cd100bbbc5518eb7f (patch)
treefb82077e79f54ba2fcf4c77b42458572fd9995eb /src/jogl/classes/javax
parentb740161d456c059d1b51029c603ce144eb2b2d44 (diff)
Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 16399799f..e4e29ee2b 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -1611,7 +1611,7 @@ public abstract class GLContext {
// Thread.dumpStack();
}
final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, profile);
- final Integer val = new Integer(composeBits(resMajor, resMinor, resCtp));
+ final Integer val = Integer.valueOf(composeBits(resMajor, resMinor, resCtp));
synchronized(deviceVersionAvailable) {
return deviceVersionAvailable.put( objectKey, val );
}
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index 67cc4c999..47f07539b 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -15,7 +15,7 @@ public class GLUniformData {
*
*/
public GLUniformData(final String name, final int val) {
- initScalar(name, 1, new Integer(val));
+ initScalar(name, 1, Integer.valueOf(val));
}
/**
@@ -25,7 +25,7 @@ public class GLUniformData {
*
*/
public GLUniformData(final String name, final float val) {
- initScalar(name, 1, new Float(val));
+ initScalar(name, 1, Float.valueOf(val));
}
/**
@@ -74,8 +74,8 @@ public class GLUniformData {
initBuffer(name, rows, columns, data);
}
- public GLUniformData setData(final int data) { initScalar(new Integer(data)); return this; }
- public GLUniformData setData(final float data) { initScalar(new Float(data)); return this; }
+ public GLUniformData setData(final int data) { initScalar(Integer.valueOf(data)); return this; }
+ public GLUniformData setData(final float data) { initScalar(Float.valueOf(data)); return this; }
public GLUniformData setData(final IntBuffer data) { initBuffer(data); return this; }
public GLUniformData setData(final FloatBuffer data) { initBuffer(data); return this; }