diff options
author | Sven Gothel <[email protected]> | 2014-07-03 09:35:34 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-03 09:35:34 +0200 |
commit | d44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (patch) | |
tree | b05fbfb142497d7d62760d8d908236c5f7280fe5 /src/jogl/classes/javax | |
parent | 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (diff) |
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Refine API in regards to proper package names, interface
and high-level access to eye specific constant parameter
and variable eye movement.
+++
Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2'
Move javax.media.opengl.GLEventListener2
-> com.jogamp.opengl.util.CustomRendererListener
-> com.jogamp.opengl.util.stereo.StereoRendererListener
StereoRendererListener adds stereoscopic specific:
public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
final EyeParameter eyeParam, final EyePose eyePose);
.. see below.
++
Add com.jogamp.opengl.util.stereo:
- EyeParameter (Constant eye parameters, like IPD and FOV)
- EyePose (Current eye position and orientation)
+++
Add com.jogamp.opengl.math.FovHVHalves to support
non-centered bi-directional FOV for lenses.
Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant.
+++
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLEventListener2.java | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLEventListener2.java b/src/jogl/classes/javax/media/opengl/GLEventListener2.java deleted file mode 100644 index d4e8e84a4..000000000 --- a/src/jogl/classes/javax/media/opengl/GLEventListener2.java +++ /dev/null @@ -1,74 +0,0 @@ -/** - * Copyright 2014 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package javax.media.opengl; - -/** - * Extended {@link GLEventListener} interface - * supporting more fine grained control over the implementation. - */ -public interface GLEventListener2 extends GLEventListener { - /** - * {@link #display(GLAutoDrawable, int) display flag}: Repeat last produced image. - * <p> - * While a repeated frame shall produce the same artifacts as the last <code>display</code> call, - * e.g. not change animated objects, it shall reflect the {@link #setProjectionModelview(GLAutoDrawable, float[], float[]) current matrix}. - * </p> - */ - public static final int DISPLAY_REPEAT = 1 << 0; - - /** - * {@link #display(GLAutoDrawable, int) display flag}: Do not clear any target buffer, e.g. color-, depth- or stencil-buffers. - */ - public static final int DISPLAY_DONTCLEAR = 1 << 1; - - /** - * Extended {@link #display(GLAutoDrawable) display} method, - * allowing to pass a display flag, e.g. {@link #DISPLAY_REPEAT} or {@link #DISPLAY_DONTCLEAR}. - * <p> - * Method is usually called by a custom rendering loop, - * e.g. for manual stereo rendering or the like. - * </p> - * @param drawable - * @param flags - */ - public void display(final GLAutoDrawable drawable, final int flags); - - /** - * Might be called instead of {@link #reshape(GLAutoDrawable, int, int, int, int) reshape} - * to specify a custom projection and modelview matrix determined by the caller. - * <p> - * Method is usually called by a custom rendering loop, - * e.g. for manual stereo rendering or the like. - * </p> - * - * @param drawable the triggering {@link GLAutoDrawable} - * @param mat4Projection float[16] projection matrix - * @param mat4Modelview float[16] modelview matrix - */ - public void setProjectionModelview(final GLAutoDrawable drawable, final float[] mat4Projection, final float[] mat4Modelview); -} |