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authorSven Gothel <[email protected]>2014-07-03 09:35:34 +0200
committerSven Gothel <[email protected]>2014-07-03 09:35:34 +0200
commitd44e8ada30d62149c5d4d4b8fdba7cc33f8c765b (patch)
treeb05fbfb142497d7d62760d8d908236c5f7280fe5 /src/jogl/classes/javax
parent36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (diff)
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Refine API in regards to proper package names, interface and high-level access to eye specific constant parameter and variable eye movement. +++ Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2' Move javax.media.opengl.GLEventListener2 -> com.jogamp.opengl.util.CustomRendererListener -> com.jogamp.opengl.util.stereo.StereoRendererListener StereoRendererListener adds stereoscopic specific: public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose); .. see below. ++ Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation) +++ Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses. Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant. +++
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLEventListener2.java74
1 files changed, 0 insertions, 74 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLEventListener2.java b/src/jogl/classes/javax/media/opengl/GLEventListener2.java
deleted file mode 100644
index d4e8e84a4..000000000
--- a/src/jogl/classes/javax/media/opengl/GLEventListener2.java
+++ /dev/null
@@ -1,74 +0,0 @@
-/**
- * Copyright 2014 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-package javax.media.opengl;
-
-/**
- * Extended {@link GLEventListener} interface
- * supporting more fine grained control over the implementation.
- */
-public interface GLEventListener2 extends GLEventListener {
- /**
- * {@link #display(GLAutoDrawable, int) display flag}: Repeat last produced image.
- * <p>
- * While a repeated frame shall produce the same artifacts as the last <code>display</code> call,
- * e.g. not change animated objects, it shall reflect the {@link #setProjectionModelview(GLAutoDrawable, float[], float[]) current matrix}.
- * </p>
- */
- public static final int DISPLAY_REPEAT = 1 << 0;
-
- /**
- * {@link #display(GLAutoDrawable, int) display flag}: Do not clear any target buffer, e.g. color-, depth- or stencil-buffers.
- */
- public static final int DISPLAY_DONTCLEAR = 1 << 1;
-
- /**
- * Extended {@link #display(GLAutoDrawable) display} method,
- * allowing to pass a display flag, e.g. {@link #DISPLAY_REPEAT} or {@link #DISPLAY_DONTCLEAR}.
- * <p>
- * Method is usually called by a custom rendering loop,
- * e.g. for manual stereo rendering or the like.
- * </p>
- * @param drawable
- * @param flags
- */
- public void display(final GLAutoDrawable drawable, final int flags);
-
- /**
- * Might be called instead of {@link #reshape(GLAutoDrawable, int, int, int, int) reshape}
- * to specify a custom projection and modelview matrix determined by the caller.
- * <p>
- * Method is usually called by a custom rendering loop,
- * e.g. for manual stereo rendering or the like.
- * </p>
- *
- * @param drawable the triggering {@link GLAutoDrawable}
- * @param mat4Projection float[16] projection matrix
- * @param mat4Modelview float[16] modelview matrix
- */
- public void setProjectionModelview(final GLAutoDrawable drawable, final float[] mat4Projection, final float[] mat4Modelview);
-}