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authorSven Gothel <[email protected]>2010-09-23 14:53:25 +0200
committerSven Gothel <[email protected]>2010-09-23 14:53:25 +0200
commit34fffab0bb25bbf8a4cd2bf372e018748982b9bc (patch)
tree11b2967f39afde7547d820f069e706a71cef4338 /src/jogl/classes/javax
parente62a91e26ba01a8970658681891edebcee7461e1 (diff)
NEWT: Animator API Change - Changed Lifecycle of Display/Screen (part 4)
Change GLAutoDrawable interface: setAnimator(Thread) -> setAnimator(GLAnimatorControl) to minimize the setAnimator(..) calls and to allow fine grained control over the animation, ie in case of reparenting where the animation shall pause while changing the window(s). Introducing GLAnimatorControl interface: - abstract class AnimatorBase implements GLAnimatorControl - class Animator extends AnimatorBase - class FPSAnimator extends AnimatorBase This also changes FPSAnimator, since it is no more derived from Animator, use it's superclass or superinterface instead. +++ - Fix GLJPanel.paintComponent(): Don't issue reshape/display in case an external animator thread is animating. - Fix: Documentation [API]
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLAnimatorControl.java180
-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java76
-rw-r--r--src/jogl/classes/javax/media/opengl/GLRunnable.java24
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java10
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java11
5 files changed, 238 insertions, 63 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
new file mode 100644
index 000000000..13788fe53
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
@@ -0,0 +1,180 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package javax.media.opengl;
+
+/**
+ * An animator control interface,
+ * which implementation may drive a {@link javax.media.opengl.GLAutoDrawable} animation.
+ * <P>
+ * Note that the methods {@link #start()}, {@link #stop()}, {@link #pause()} and {@link #resume()}
+ * shall be implemented to fail-fast, ie {@link #start()} fails if not started, etc.
+ * This way an implementation can find implementation errors faster.
+ */
+public interface GLAnimatorControl {
+
+ /**
+ * @return Time of the first display call in milliseconds.
+ * This value is reset if started or resumed.
+ *
+ * @see #start()
+ * @see #resume()
+ */
+ long getStartTime();
+
+ /**
+ * @return Time of the last display call in milliseconds.
+ * This value is reset if started or resumed.
+ *
+ * @see #start()
+ * @see #resume()
+ */
+ long getCurrentTime();
+
+ /**
+ * @return Duration <code>getCurrentTime() - getStartTime()</code>.
+ *
+ * @see #getStartTime()
+ * @see #getCurrentTime()
+ */
+ long getDuration();
+
+
+ /**
+ * @return Number of frames issued to all registered GLAutoDrawables registered
+ */
+ /**
+ * @return Number of frame cycles displayed by all registered {@link javax.media.opengl.GLAutoDrawable}
+ * since the first display call, ie <code>getStartTime()</code>.
+ * This value is reset if started or resumed.
+ *
+ * @see #start()
+ * @see #resume()
+ */
+ int getTotalFrames();
+
+ /**
+ * Indicates whether this animator is currently running, ie started.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isStarted();
+
+ /**
+ * Indicates whether this animator is currently running and not paused.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isAnimating();
+
+ /**
+ * Indicates whether this animator is currently running and paused.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isPaused();
+
+ /**
+ * @return The animation thread if started, ie running.
+ *
+ * @see #start()
+ * @see #stop()
+ */
+ Thread getThread();
+
+ /**
+ * Starts this animator, if not running.
+ * <P>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ * <P>
+ * If started, all counters (time, frames, ..) are reset to zero.
+ *
+ * @see #stop()
+ * @see #isAnimating()
+ * @see #getThread()
+ * @throws GLException if started and animating already
+ */
+ void start();
+
+ /**
+ * Stops this animator.
+ * <P>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ *
+ * @see #start()
+ * @see #isAnimating()
+ * @see #getThread()
+ * @throws GLException if not started or not animating
+ */
+ void stop();
+
+ /**
+ * Pauses this animator.
+ * <P>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ *
+ * @see #resume()
+ * @see #isAnimating()
+ * @throws GLException if not started or not animating or already paused
+ */
+ void pause();
+
+ /**
+ * Resumes animation if paused.
+ * <P>
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ * <P>
+ * If resumed, all counters (time, frames, ..) are reset to zero.
+ *
+ * @see #pause()
+ * @see #isAnimating()
+ * @throws GLException if not started or not paused
+ */
+ void resume();
+}
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 10a32fd1d..bc2f633ce 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
@@ -115,17 +116,6 @@ public interface GLAutoDrawable extends GLDrawable {
* where you drag the window to another monitor. */
public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true, AccessController.getContext());
- /** FIXME:
- ** Invalid state, the resources are not yet ready to render. *
- public static final int STATE_INVALID = 0;
-
- ** Valid state, all resources are ready to render,
- and all registered {@link GLEventListener#init init(..)} are called. *
- public static final int STATE_VALID = 1;
-
- ** Destroying state, currently executing the {@link #destroy()} method. *
- public static final int STATE_DESTROYING = 2; */
-
/**
* Returns the context associated with this drawable. The returned
* context will be synchronized.
@@ -163,58 +153,55 @@ public interface GLAutoDrawable extends GLDrawable {
/**
* <p>
- * Indicates whether a running animator thread is periodically issuing {@link #display()} calls or not.</p><br>
+ * Registers the usage of an animator, an {@link javax.media.opengl.GLAnimatorControl} implementation.
+ * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not.</p><br>
* <p>
* This method shall be called by an animator implementation only,<br>
- * e.g. {@link com.jogamp.opengl.util.Animator#start()}, passing the animator thread,<br>
- * and {@link com.jogamp.opengl.util.Animator#stop()}, passing <code>null</code>.</p><br>
+ * e.g. {@link com.jogamp.opengl.util.Animator#add(javax.media.opengl.GLAutoDrawable)}, passing it's control implementation,<br>
+ * and {@link com.jogamp.opengl.util.Animator#remove(javax.media.opengl.GLAutoDrawable)}, passing <code>null</code>.</p><br>
* <p>
* Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.</p><br>
*
- * @param animator <code>null</code> reference indicates no running animator thread
- * issues {@link #display()} calls on this <code>GLAutoDrawable</code>,<br>
- * a valid reference indicates a running animator thread
- * periodically issuing {@link #display()} calls.
+ * @param animator <code>null</code> reference indicates no animator is using
+ * this <code>GLAutoDrawable</code>,<br>
+ * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>.
*
- * @throws GLException if a running animator thread is already registered and you try to register a different one without unregistering the previous one.
+ * @throws GLException if an animator is already registered.
* @see #display()
* @see #invoke(boolean, GLRunnable)
+ * @see javax.media.opengl.GLAnimatorControl
*/
- public void setAnimator(Thread animator) throws GLException;
+ public abstract void setAnimator(GLAnimatorControl animatorControl) throws GLException;
/**
- * @return the value of the registered animator thread
+ * @return the registered {@link javax.media.opengl.GLAnimatorControl} implementation, using this <code>GLAutoDrawable</code>.
*
- * @see #setAnimator(Thread)
+ * @see #setAnimator(javax.media.opengl.GLAnimatorControl)
+ * @see javax.media.opengl.GLAnimatorControl
*/
- public Thread getAnimator();
+ public GLAnimatorControl getAnimator();
/**
* <p>
* Enqueues a one-shot {@link javax.media.opengl.GLRunnable},
- * which will be executed with the next {@link #display()} call.</p><br>
+ * which will be executed with the next {@link #display()} call.</p>
* <p>
- * If {@link #setAnimator(Thread)} has not registered no running animator thread, the default,<br>
+ * If a {@link javax.media.opengl.GLAnimatorControl} is registered, or if it's not animating, the default situation,<br>
* or if the current thread is the animator thread,<br>
- * a {@link #display()} call has to be issued after enqueueing the <code>GLRunnable</code>.<br>
- * No extra synchronization must be performed in case <code>wait</code> is true, since it is executed in the current thread.</p><br>
+ * a {@link #display()} call has to be issued after enqueue the <code>GLRunnable</code>.<br>
+ * No extra synchronization must be performed in case <code>wait</code> is true, since it is executed in the current thread.</p>
* <p>
- * If {@link #setAnimator(Thread)} has registered a valid animator thread,<br>
- * no call of {@link #display()} must be issued, since the animator thread performs it.<br>
- * If <code>wait</code> is true, the implementation must wait until the <code>GLRunnable</code> is excecuted.</p><br>
+ * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,<br>
+ * no call of {@link #display()} must be issued, since the animator thread will performs it.<br>
+ * If <code>wait</code> is true, the implementation must wait until the <code>GLRunnable</code> is executed.<br>
+ * </p><br>
*
- * @see #setAnimator(Thread)
+ * @see #setAnimator(javax.media.opengl.GLAnimatorControl)
* @see #display()
* @see javax.media.opengl.GLRunnable
*/
public void invoke(boolean wait, GLRunnable glRunnable);
- /** FIXME: Returns the current state,
- {@link #STATE_INVALID}, {@link #STATE_VALID} or {@link #STATE_DESTROYING}.
- Tool to determine, e.g. if a {@link GLEventListener#dispose dispose(..)}
- event is send in the context of the destruction of this GLAutoDrawable.
- public int getCurrentState(); */
-
/** Destroys all resources associated with this GLAutoDrawable,
inclusive the GLContext.
If a window is attached to it's implementation, it shall be closed.
@@ -236,14 +223,13 @@ public interface GLAutoDrawable extends GLDrawable {
* enqueued via {@link #invoke(boolean, GLRunnable)}.</li>
* </ul></p>
* <p>
- * Called automatically by the
- * window system toolkit upon receiving a repaint() request,
- * except a running animator thread is registered with {@link #setAnimator(Thread)}.</p> <br>
- * <p>
- * Maybe called periodically by a running animator thread,<br>
- * which must register itself with {@link #setAnimator(Thread)}.</p> <br>
+ * May be called periodically by a running {@link javax.media.opengl.GLAnimatorControl} implementation,<br>
+ * which must register itself with {@link #setAnimator(javax.media.opengl.GLAnimatorControl)}.</p>
+ * <p>
+ * Called automatically by the window system toolkit upon receiving a repaint() request, <br>
+ * except an {@link javax.media.opengl.GLAnimatorControl} implementation {@link javax.media.opengl.GLAnimatorControl#isAnimating()}.</p>
* <p>
- * This routine may be called manually for better control over the
+ * This routine may also be called manually for better control over the
* rendering process. It is legal to call another GLAutoDrawable's
* display method from within the {@link GLEventListener#display
* display(..)} callback.</p>
@@ -254,7 +240,7 @@ public interface GLAutoDrawable extends GLDrawable {
* actual {@link GLEventListener#display display(..)} calls,
* in case this has not been done yet.</p>
*
- * @see #setAnimator(Thread)
+ * @see #setAnimator(javax.media.opengl.GLAnimatorControl)
*/
public void display();
diff --git a/src/jogl/classes/javax/media/opengl/GLRunnable.java b/src/jogl/classes/javax/media/opengl/GLRunnable.java
index 9d8345fb4..de0f5df48 100644
--- a/src/jogl/classes/javax/media/opengl/GLRunnable.java
+++ b/src/jogl/classes/javax/media/opengl/GLRunnable.java
@@ -28,16 +28,20 @@
package javax.media.opengl;
-/** <p> Declares one-shot OpenGL commands, which client code can use to manage OpenGL
- commands into a {@link GLAutoDrawable}. At the time any of these
- methods is called, the drawable has made its associated OpenGL
- context current, so it is valid to make OpenGL calls.<br></p>
- <p> A GLRunnable maybe used to inject OpenGL commands via I/O event listener,
- via {@link GLAutoDrawable#invoke(boolean, GLRunnable)}.</p>
- */
+/**
+ * <p>
+ * Declares one-shot OpenGL commands usable for injection into a {@link GLAutoDrawable},<br>
+ * via {@link GLAutoDrawable#invoke(boolean, javax.media.opengl.GLRunnable)}.<br>
+ * {@link GLAutoDrawable} executes these commands within it's {@link GLAutoDrawable#display()}
+ * method while the OpenGL context is current.<br>
+ * <p>
+ * This might be useful to inject OpenGL commands from an I/O event listener.
+ */
public interface GLRunnable {
- /** Called by the drawable to initiate one-shot OpenGL commands by the
- client, like {@link GLEventListener#display(GLAutoDrawable)}. */
- public void run(GLAutoDrawable drawable);
+ /**
+ * Called by the drawable to initiate one-shot OpenGL commands by the
+ * client, like {@link GLEventListener#display(GLAutoDrawable)}.
+ */
+ void run(GLAutoDrawable drawable);
}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
index f150b2507..705b12783 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
@@ -377,8 +378,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
(int) ((getHeight() + bounds.getHeight()) / 2));
return;
}
-
- if( null == getAnimator() ) {
+ if( this.drawableHelper.isExternalAnimatorAnimating() ) {
display();
}
}
@@ -494,11 +494,11 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable {
drawableHelper.removeGLEventListener(listener);
}
- public void setAnimator(Thread animator) {
- drawableHelper.setAnimator(animator);
+ public void setAnimator(GLAnimatorControl animatorControl) {
+ drawableHelper.setAnimator(animatorControl);
}
- public Thread getAnimator() {
+ public GLAnimatorControl getAnimator() {
return drawableHelper.getAnimator();
}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index d0d97fe31..72b782f9a 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
@@ -286,6 +287,10 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
return;
}
+ if ( drawableHelper.isExternalAnimatorAnimating() ) {
+ return;
+ }
+
if (backend == null || !isInitialized) {
createAndInitializeBackend();
}
@@ -380,11 +385,11 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
drawableHelper.removeGLEventListener(listener);
}
- public void setAnimator(Thread animator) {
- drawableHelper.setAnimator(animator);
+ public void setAnimator(GLAnimatorControl animatorControl) {
+ drawableHelper.setAnimator(animatorControl);
}
- public Thread getAnimator() {
+ public GLAnimatorControl getAnimator() {
return drawableHelper.getAnimator();
}