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authorSven Gothel <[email protected]>2010-12-18 03:30:23 +0100
committerSven Gothel <[email protected]>2010-12-18 03:30:48 +0100
commit89dd6a8729801d1b927c4d9a9826aa90e034b67a (patch)
treebf3020bd5fc8c42334805044a8aa51083329a30a /src/jogl/classes/javax
parent0308faca261052b44ed5a7cd43a7e9276c29f134 (diff)
GLProfile: refine doc
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 4d181a7b8..05c78b17b 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -75,7 +75,8 @@ public class GLProfile {
* </p>
* <p>
* Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br>
- * You may issue the call in your main function.<br>
+ * You may issue the call in your <code>main class</code> static block, which is the earliest point in your application/applet lifecycle,
+ * or within the <code>main function</code>.<br>
* In case applications are able to initialize JOGL before any other UI action,<br>
* they shall invoke this method with <code>firstUIActionOnProcess=true</code> and benefit from fast native multithreading support on all platforms if possible.</P>
* <P>