diff options
author | Sven Gothel <[email protected]> | 2014-04-04 02:30:00 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-04-04 02:30:00 +0200 |
commit | 9c71f276d1fcc87b69b413847fd1da34b30d0932 (patch) | |
tree | 71f738861036221827062450a9d7d4cff5a9f766 /src/jogl/classes/javax | |
parent | abc833631e0ab30a06c7aff47a39a551544fd735 (diff) |
Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + TextureSequence to Region (Demo: TextureButton)
Cleanup shader-program location/data update
- GLUniformData:
- Allow lazy data setup, as used for
RenderState.ProgramLocal, see below
- RenderState
- Separate data (pmv, weight, colorStatic) from
program-local uniforms -> add class ProgramLocal.
Reduces uniform location lookups, since
ProgramLocal is bound to Region impl.
- ProgramLocal.update(..) needs to write uniform data always,
since data is being used in multiple programs!
- No 'dirty' tracking possible, removed - see above.
- RegionRenderer
- Fix shader-selection: 2-pass programs differ from 1-pass!
- No shader-setup at init
+++
Add COLORTEXTURE + TextureSequence to Region
- Create color-texture coords in vertex-shader via region's bounding box (pass-1)
- Use color-texture unit in pass-1 if enabled (own shader program)
- Use TextureSequence in Region impl. providing all required data (unit + texture-name)
- Demo: TextureButton (a UIShape)
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLUniformData.java | 78 |
1 files changed, 56 insertions, 22 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java index 412bfb0a9..fac8b7a1f 100644 --- a/src/jogl/classes/javax/media/opengl/GLUniformData.java +++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java @@ -15,7 +15,7 @@ public class GLUniformData { * */ public GLUniformData(String name, int val) { - init(name, 1, new Integer(val)); + initScalar(name, 1, new Integer(val)); } /** @@ -25,7 +25,7 @@ public class GLUniformData { * */ public GLUniformData(String name, float val) { - init(name, 1, new Float(val)); + initScalar(name, 1, new Float(val)); } /** @@ -36,7 +36,7 @@ public class GLUniformData { * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, int components, IntBuffer data) { - init(name, components, data); + initBuffer(name, components, data); } /** @@ -47,7 +47,19 @@ public class GLUniformData { * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, int components, FloatBuffer data) { - init(name, components, data); + initBuffer(name, components, data); + } + + private GLUniformData(int components, String name) { + initBuffer(name, components, null); + } + + public static GLUniformData creatEmptyVector(String name, int components) { + return new GLUniformData(components, name); + } + + public static GLUniformData creatEmptyMatrix(String name, int rows, int columns) { + return new GLUniformData(name, rows, columns, null); } /** @@ -59,13 +71,13 @@ public class GLUniformData { * @param column the matrix column */ public GLUniformData(String name, int rows, int columns, FloatBuffer data) { - init(name, rows, columns, data); + initBuffer(name, rows, columns, data); } - public GLUniformData setData(int data) { init(new Integer(data)); return this; } - public GLUniformData setData(float data) { init(new Float(data)); return this; } - public GLUniformData setData(IntBuffer data) { init(data); return this; } - public GLUniformData setData(FloatBuffer data) { init(data); return this; } + public GLUniformData setData(final int data) { initScalar(new Integer(data)); return this; } + public GLUniformData setData(final float data) { initScalar(new Float(data)); return this; } + public GLUniformData setData(final IntBuffer data) { initBuffer(data); return this; } + public GLUniformData setData(final FloatBuffer data) { initBuffer(data); return this; } public int intValue() { return ((Integer)data).intValue(); }; public float floatValue() { return ((Float)data).floatValue(); }; @@ -102,7 +114,7 @@ public class GLUniformData { return toString(null).toString(); } - private void init(String name, int rows, int columns, Object data) { + private void initBuffer(String name, int rows, int columns, Buffer buffer) { if( 2>rows || rows>4 || 2>columns || columns>4 ) { throw new GLException("rowsXcolumns must be within [2..4]X[2..4], is: "+rows+"X"+columns); } @@ -111,10 +123,20 @@ public class GLUniformData { this.columns=columns; this.isMatrix=true; this.location=-1; - init(data); + initBuffer(buffer); } - - private void init(String name, int components, Object data) { + private void initScalar(String name, int components, Object data) { + if( 1>components || components>4 ) { + throw new GLException("components must be within [1..4], is: "+components); + } + this.name=name; + this.columns=components; + this.rows=1; + this.isMatrix=false; + this.location=-1; + initScalar(data); + } + private void initBuffer(String name, int components, Buffer buffer) { if( 1>components || components>4 ) { throw new GLException("components must be within [1..4], is: "+components); } @@ -123,24 +145,36 @@ public class GLUniformData { this.rows=1; this.isMatrix=false; this.location=-1; - init(data); + initBuffer(buffer); } - private void init(Object data) { + private void initScalar(Object data) { if(data instanceof Buffer) { + initBuffer((Buffer)data); + } else if( null != data ) { + if(isMatrix) { + throw new GLException("Atom type not allowed for matrix : "+this); + } + this.count=1; + this.data=data; + } else { + this.count=0; + this.data=data; + } + } + + private void initBuffer(final Buffer buffer) { + if( null != buffer ) { final int sz = rows*columns; - final Buffer buffer = (Buffer)data; if(buffer.remaining()<sz || 0!=buffer.remaining()%sz) { throw new GLException("remaining data buffer size invalid: buffer: "+buffer.toString()+"\n\t"+this); } - this.count=buffer.remaining()/(rows*columns); + this.count=buffer.remaining()/sz; + this.data=buffer; } else { - if(isMatrix) { - throw new GLException("Atom type not allowed for matrix : "+this); - } - this.count=1; + this.count=0; + this.data=null; } - this.data=data; } public String getName() { return name; } |