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authorSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
committerSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
commit61bb64aea9d8967f5360ba42fc9ec7a24b79683b (patch)
treecece3f24c117e0b2ebc7201dd5128a0721e334ae /src/jogl/classes/javax
parent51f055ae70f927638ac304436e9a1f02a1c0b570 (diff)
Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f
We are aware that Google's ANGLE (Windows EGL/ES2 impl. based on D3D) crashes using eglInitialize(..) w/ EGL_DEFAULT_DISPLAY. Commit 923d9dd7f1d40db72d35ca76a761ca14babf147f moved the EGL device initialization into the EGLDrawableFactory ctor and hence slipped out ANGLE workaround to disable it per default. - Moving property static flags from GLProfile -> GLDrawableFactory - Moving ANGLE workaround right into EGLDrawableFactory (where it belongs) - Moving optional EGL/ES disable code to GLDrawableFactory (where it belongs) Tested on Windows w/ Java-32bit and latest Chrome ANGLE DLLs
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java51
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java40
2 files changed, 42 insertions, 49 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index ae49eeeff..70480e728 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -97,9 +97,28 @@ import jogamp.opengl.Debug;
*/
public abstract class GLDrawableFactory {
+ protected static final boolean DEBUG = Debug.debug("GLDrawable");
+
+ /**
+ * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
+ * When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
+ * <p>
+ * This can be overridden by explicitly enabling ANGLE on Windows by setting the property
+ * <code>jogl.enable.ANGLE</code>.
+ * </p>
+ */
+ protected static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
+
+ /**
+ * In case no OpenGL ES implementation is required
+ * and if the running platform may have a buggy implementation,
+ * setting the property <code>jogl.disable.opengles</code> disables querying a possible existing OpenGL ES implementation.
+ */
+ protected static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
+
static final String macosxFactoryClassNameCGL = "jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory";
static final String macosxFactoryClassNameAWTCGL = "jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory";
-
+
private static volatile boolean isInit = false;
private static GLDrawableFactory eglFactory;
private static GLDrawableFactory nativeOSFactory;
@@ -144,19 +163,19 @@ public abstract class GLDrawableFactory {
}
} else {
// may use egl*Factory ..
- if (GLProfile.DEBUG) {
+ if (DEBUG || GLProfile.DEBUG) {
System.err.println("GLDrawableFactory.static - No native Windowing Factory for: "+nwt+"; May use EGLDrawableFactory, if available." );
}
}
}
if (null != factoryClassName) {
- if (GLProfile.DEBUG) {
+ if (DEBUG || GLProfile.DEBUG) {
System.err.println("GLDrawableFactory.static - Native OS Factory for: "+nwt+": "+factoryClassName);
}
try {
tmp = (GLDrawableFactory) ReflectionUtil.createInstance(factoryClassName, cl);
} catch (JogampRuntimeException jre) {
- if (GLProfile.DEBUG) {
+ if (DEBUG || GLProfile.DEBUG) {
System.err.println("Info: GLDrawableFactory.static - Native Platform: "+nwt+" - not available: "+factoryClassName);
jre.printStackTrace();
}
@@ -165,18 +184,22 @@ public abstract class GLDrawableFactory {
if(null != tmp && tmp.isComplete()) {
nativeOSFactory = tmp;
}
-
tmp = null;
- try {
- tmp = (GLDrawableFactory) ReflectionUtil.createInstance("jogamp.opengl.egl.EGLDrawableFactory", cl);
- } catch (JogampRuntimeException jre) {
- if (GLProfile.DEBUG) {
- System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - not available");
- jre.printStackTrace();
+
+ if(!disableOpenGLES) {
+ try {
+ tmp = (GLDrawableFactory) ReflectionUtil.createInstance("jogamp.opengl.egl.EGLDrawableFactory", cl);
+ } catch (JogampRuntimeException jre) {
+ if (DEBUG || GLProfile.DEBUG) {
+ System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - not available");
+ jre.printStackTrace();
+ }
}
- }
- if(null != tmp && tmp.isComplete()) {
- eglFactory = tmp;
+ if(null != tmp && tmp.isComplete()) {
+ eglFactory = tmp;
+ }
+ } else if( DEBUG || GLProfile.DEBUG ) {
+ System.err.println("Info: GLDrawableFactory.static - EGLDrawableFactory - disabled!");
}
}
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index aabda465e..f916ab8b1 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -77,23 +77,6 @@ public class GLProfile {
public static final boolean DEBUG = Debug.debug("GLProfile");
- /**
- * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
- * When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
- * <p>
- * This can be overridden by explicitly enabling ANGLE on Windows by setting the property
- * <code>jogl.enable.ANGLE</code>.
- * </p>
- */
- private static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
-
- /**
- * In case no OpenGL ES implementation is required
- * and if the running platform may have a buggy implementation,
- * setting the property <code>jogl.disable.opengles</code> disables querying a possible existing OpenGL ES implementation.
- */
- private static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
-
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();
@@ -1447,28 +1430,15 @@ public class GLProfile {
defaultDesktopDevice = desktopFactory.getDefaultDevice();
}
- if ( !disableOpenGLES && ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) {
+ if ( ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) {
t=null;
try {
eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);
if(null != eglFactory) {
- final boolean isANGLE = ((jogamp.opengl.egl.EGLDrawableFactory)eglFactory).isANGLE();
- if(isANGLE && !enableANGLE) {
- if(DEBUG) {
- System.err.println("Info: GLProfile.init - EGL/ES2 ANGLE disabled");
- }
- eglFactory.destroy();
- eglFactory = null;
- hasEGLFactory = false;
- } else {
- if(DEBUG && isANGLE) {
- System.err.println("Info: GLProfile.init - EGL/ES2 ANGLE enabled");
- }
- hasEGLFactory = true;
- // update hasGLES1Impl, hasGLES2Impl based on EGL
- hasGLES2Impl = null!=eglFactory.getGLDynamicLookupHelper(2) && hasGLES2Impl;
- hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(1) && hasGLES1Impl;
- }
+ hasEGLFactory = true;
+ // update hasGLES1Impl, hasGLES2Impl based on EGL
+ hasGLES2Impl = null!=eglFactory.getGLDynamicLookupHelper(2) && hasGLES2Impl;
+ hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(1) && hasGLES1Impl;
}
} catch (LinkageError le) {
t=le;