diff options
author | Sven Gothel <[email protected]> | 2013-07-16 07:06:25 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-16 07:06:25 +0200 |
commit | 46d370f8cc4b67440872c4cff9f0ee1c47298652 (patch) | |
tree | 4c1c405f3672d7a592aede40ddfc7894f09b3b18 /src/jogl/classes/javax | |
parent | 5dafc958385da595160dc0d3c843c8253334c3c5 (diff) |
GLProfile: Abstract profile to impl. mapping, i.e. GL2ES2 -> GL3, favors core profile now - no more OSX exception!
Diffstat (limited to 'src/jogl/classes/javax')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLProfile.java | 46 |
1 files changed, 20 insertions, 26 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index 17d9019da..c2a24e975 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -1092,7 +1092,7 @@ public class GLProfile { return isGL4() || isGL3bc() || GL3 == profile; } - /** Indicates whether this context is a GL2 context <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */ + /** Indicates whether this profile is capable of GL2 . <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */ public final boolean isGL2() { return isGL3bc() || GL2 == profile; } @@ -1861,10 +1861,6 @@ public class GLProfile { * Returns the profile implementation */ private static String computeProfileImpl(AbstractGraphicsDevice device, String profile, boolean desktopCtxUndef, boolean esCtxUndef, boolean isHardwareRasterizer[]) { - // OSX GL3.. doesn't support GLSL<150, - // hence GL2ES2 and GL2GL3 need to be mapped on GL2 on OSX for GLSL compatibility. - final boolean isOSX = Platform.OS_TYPE == Platform.OSType.MACOS; - if (GL2ES1.equals(profile)) { final boolean es1HardwareRasterizer[] = new boolean[1]; final boolean gles1Available = hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, es1HardwareRasterizer) ); @@ -1895,26 +1891,24 @@ public class GLProfile { final boolean gles2Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, es2HardwareRasterizer) ); final boolean gles2HWAvailable = gles2Available && es2HardwareRasterizer[0] ; if(hasGL234Impl) { - if(!isOSX) { - if(GLContext.isGL4Available(device, isHardwareRasterizer)) { - if(!gles2HWAvailable || isHardwareRasterizer[0]) { - return GL4; - } + if(GLContext.isGL4Available(device, isHardwareRasterizer)) { + if(!gles2HWAvailable || isHardwareRasterizer[0]) { + return GL4; } - if(GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) { - if(!gles2HWAvailable || isHardwareRasterizer[0]) { - return GL4bc; - } + } + if(GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) { + if(!gles2HWAvailable || isHardwareRasterizer[0]) { + return GL4bc; } - if(GLContext.isGL3Available(device, isHardwareRasterizer)) { - if(!gles2HWAvailable || isHardwareRasterizer[0]) { - return GL3; - } + } + if(GLContext.isGL3Available(device, isHardwareRasterizer)) { + if(!gles2HWAvailable || isHardwareRasterizer[0]) { + return GL3; } - if(GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) { - if(!gles2HWAvailable || isHardwareRasterizer[0]) { - return GL3bc; - } + } + if(GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) { + if(!gles2HWAvailable || isHardwareRasterizer[0]) { + return GL3bc; } } if(desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer)) { @@ -1949,13 +1943,13 @@ public class GLProfile { } } else if(GL2GL3.equals(profile)) { if(hasGL234Impl) { - if(!isOSX && GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) { + if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer)) { return GL4bc; - } else if(!isOSX && GLContext.isGL4Available(device, isHardwareRasterizer)) { + } else if( GLContext.isGL4Available(device, isHardwareRasterizer)) { return GL4; - } else if(!isOSX && GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) { + } else if( GLContext.isGL3bcAvailable(device, isHardwareRasterizer)) { return GL3bc; - } else if(!isOSX && GLContext.isGL3Available(device, isHardwareRasterizer)) { + } else if( GLContext.isGL3Available(device, isHardwareRasterizer)) { return GL3; } else if(desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer)) { return GL2; |