diff options
author | Sven Göthel <[email protected]> | 2024-01-20 05:01:38 +0100 |
---|---|---|
committer | Sven Göthel <[email protected]> | 2024-01-20 05:01:38 +0100 |
commit | c1531c3d99b19032040018b9414263b0d3000147 (patch) | |
tree | 93ad05df0398d430884350166a88371f82143947 /src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java | |
parent | 5cca51e32999a882e2a5f00cb45ecafc824ffd86 (diff) |
Graph Clipping: Use Frustum Clipping using AABBox -> Mv transformed Cube -> Frustum mapping + GraphUI Support
AABBox clipping naturally couldn't be transformed into 3D Model-View (Mv) Space,
as it is axis aligned and only provided 2 points (min/max).
Therefor we map the Group's AABBox to a 8-point Cube,
perform the Mv-transformation and then produce the 6-plane Frustum.
As before, we cull fully outside shapes within the Group's draw method
and perform fragment clipping with same Frustum planes in the shader.
With clipping enabled, the 3D z-axis getBounds() depth
will be slightly increased for functional Frustum operation.
This is also done for setFixedSize(Vec2f).
The Frustum planes are copied to the Graph shader
via float[4*6] -> uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F each {n.x, n.y, n.z, d}
+++
Concludes related work of below commits
- 1040bed4ecc6f4598ea459f1073a9240583fc3c3
- 5cca51e32999a882e2a5f00cb45ecafc824ffd86
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java index bf23f33e9..4585c4cab 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -46,6 +46,7 @@ import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.math.Matrix4f; import com.jogamp.math.Recti; import com.jogamp.math.geom.AABBox; +import com.jogamp.math.geom.Frustum; import com.jogamp.math.util.SyncMatrices4f16; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.Attachment; @@ -71,8 +72,8 @@ public final class VBORegion2PVBAAES2 extends GLRegion { private final GLUniformData gcu_ColorTexUnit; private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2] - private final float[] clipBBox; // minX/minY/minZ, maxX/maxY/maxZ - private final GLUniformData gcu_ClipBBox; // uniform vec3 gcu_ClipBBox[2]; // box-min[3], box-max[3] + private final float[/* 4*6 */] clipFrustum; // 6 frustum planes, each [n.x, n.y. n.z, d] + private final GLUniformData gcu_ClipFrustum; // uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F private ShaderProgram spPass1 = null; // Pass-2: @@ -96,6 +97,50 @@ public final class VBORegion2PVBAAES2 extends GLRegion { final int[] maxTexSize = new int[] { -1 } ; + public VBORegion2PVBAAES2(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit, + final int initialVerticesCount, final int initialIndicesCount) + { + super(glp, renderModes, colorTexSeq); + + rsLocal = new RenderState.ProgramLocal(); + + // Pass 1: + initBuffer(initialVerticesCount, initialIndicesCount); + + if( hasColorTexture() ) { + gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); + colorTexBBox = new float[6]; + gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox)); + } else { + gcu_ColorTexUnit = null; + colorTexBBox = null; + gcu_ColorTexBBox = null; + } + clipFrustum = new float[4*6]; + gcu_ClipFrustum = new GLUniformData(UniformNames.gcu_ClipFrustum, 4, FloatBuffer.wrap(clipFrustum)); + gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, new SyncMatrices4f16( new Matrix4f[] { matP, matMv } )); + + // Pass 2: + gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit); + gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2])); + + indicesFbo = GLArrayDataServer.createData(3, GL.GL_UNSIGNED_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); + indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3); + indicesFbo.seal(true); + + gca_FboTexCoordsAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_TEXCOORDS_ATTR_NAME, 2, GL.GL_FLOAT, + false, 4, GL.GL_STATIC_DRAW); + gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(0); + gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(1); + gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(1); + gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(0); + gca_FboTexCoordsAttr.seal(true); + + gca_FboVerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_VERTEX_ATTR_NAME, 3, GL.GL_FLOAT, + false, 4, GL.GL_STATIC_DRAW); + } + /** * <p> * Since multiple {@link Region}s may share one @@ -113,7 +158,7 @@ public final class VBORegion2PVBAAES2 extends GLRegion { final boolean hasColorTexture = Region.hasColorTexture( curRenderModes ) && null != colorTexSeq; final RenderState rs = renderer.getRenderState(); - final boolean hasAABBoxClipping = null != rs.getClipBBox() && ( ( !isTwoPass && pass1 ) || ( isTwoPass && !pass1 ) ); + final boolean hasFrustumClipping = null != rs.getClipFrustum() && ( ( !isTwoPass && pass1 ) || ( isTwoPass && !pass1 ) ); final boolean updateLocGlobal = renderer.useShaderProgram(gl, curRenderModes, pass1, colorTexSeq); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); @@ -159,55 +204,11 @@ public final class VBORegion2PVBAAES2 extends GLRegion { rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit rs.updateUniformLoc(gl, updateLocLocal, gcu_FboTexSize, rs.getSampleCount() > 1); // maybe optimized away for sampleCount <= 1 } - if( hasAABBoxClipping && updateLocLocal ) { - rs.updateUniformLoc(gl, true, gcu_ClipBBox, true); + if( hasFrustumClipping && updateLocLocal ) { + rs.updateUniformLoc(gl, true, gcu_ClipFrustum, true); } } - public VBORegion2PVBAAES2(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit, - final int initialVerticesCount, final int initialIndicesCount) - { - super(glp, renderModes, colorTexSeq); - - rsLocal = new RenderState.ProgramLocal(); - - // Pass 1: - initBuffer(initialVerticesCount, initialIndicesCount); - - if( hasColorTexture() ) { - gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); - colorTexBBox = new float[6]; - gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox)); - } else { - gcu_ColorTexUnit = null; - colorTexBBox = null; - gcu_ColorTexBBox = null; - } - clipBBox = new float[6]; - gcu_ClipBBox = new GLUniformData(UniformNames.gcu_ClipBBox, 3, FloatBuffer.wrap(clipBBox)); - gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, new SyncMatrices4f16( new Matrix4f[] { matP, matMv } )); - - // Pass 2: - gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit); - gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2])); - - indicesFbo = GLArrayDataServer.createData(3, GL.GL_UNSIGNED_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); - indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); - indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3); - indicesFbo.seal(true); - - gca_FboTexCoordsAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_TEXCOORDS_ATTR_NAME, 2, GL.GL_FLOAT, - false, 4, GL.GL_STATIC_DRAW); - gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(0); - gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(1); - gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(1); - gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(0); - gca_FboTexCoordsAttr.seal(true); - - gca_FboVerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_VERTEX_ATTR_NAME, 3, GL.GL_FLOAT, - false, 4, GL.GL_STATIC_DRAW); - } - @Override public void setTextureUnit(final int pass2TexUnit) { gcu_FboTexUnit.setData(pass2TexUnit); @@ -420,11 +421,10 @@ public final class VBORegion2PVBAAES2 extends GLRegion { gl.glUniform(gcu_FboTexSize); { - final AABBox cb = rs.getClipBBox(); - if( null != cb ) { - clipBBox[0] = cb.getMinX(); clipBBox[1] = cb.getMinY(); clipBBox[2] = cb.getMinZ(); - clipBBox[3] = cb.getMaxX(); clipBBox[4] = cb.getMaxY(); clipBBox[5] = cb.getMaxZ(); - gl.glUniform(gcu_ClipBBox); // Always update, since program maybe used by multiple regions + final Frustum f = rs.getClipFrustum(); + if( null != f ) { + f.getPlanes(clipFrustum, 0); + gl.glUniform(gcu_ClipFrustum); // Always update, since program maybe used by multiple regions } } |