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authorSven Göthel <[email protected]>2024-01-20 05:01:38 +0100
committerSven Göthel <[email protected]>2024-01-20 05:01:38 +0100
commitc1531c3d99b19032040018b9414263b0d3000147 (patch)
tree93ad05df0398d430884350166a88371f82143947 /src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
parent5cca51e32999a882e2a5f00cb45ecafc824ffd86 (diff)
Graph Clipping: Use Frustum Clipping using AABBox -> Mv transformed Cube -> Frustum mapping + GraphUI Support
AABBox clipping naturally couldn't be transformed into 3D Model-View (Mv) Space, as it is axis aligned and only provided 2 points (min/max). Therefor we map the Group's AABBox to a 8-point Cube, perform the Mv-transformation and then produce the 6-plane Frustum. As before, we cull fully outside shapes within the Group's draw method and perform fragment clipping with same Frustum planes in the shader. With clipping enabled, the 3D z-axis getBounds() depth will be slightly increased for functional Frustum operation. This is also done for setFixedSize(Vec2f). The Frustum planes are copied to the Graph shader via float[4*6] -> uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F each {n.x, n.y, n.z, d} +++ Concludes related work of below commits - 1040bed4ecc6f4598ea459f1073a9240583fc3c3 - 5cca51e32999a882e2a5f00cb45ecafc824ffd86
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java108
1 files changed, 54 insertions, 54 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
index bf23f33e9..4585c4cab 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -46,6 +46,7 @@ import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.math.Matrix4f;
import com.jogamp.math.Recti;
import com.jogamp.math.geom.AABBox;
+import com.jogamp.math.geom.Frustum;
import com.jogamp.math.util.SyncMatrices4f16;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.FBObject.Attachment;
@@ -71,8 +72,8 @@ public final class VBORegion2PVBAAES2 extends GLRegion {
private final GLUniformData gcu_ColorTexUnit;
private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH
private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2]
- private final float[] clipBBox; // minX/minY/minZ, maxX/maxY/maxZ
- private final GLUniformData gcu_ClipBBox; // uniform vec3 gcu_ClipBBox[2]; // box-min[3], box-max[3]
+ private final float[/* 4*6 */] clipFrustum; // 6 frustum planes, each [n.x, n.y. n.z, d]
+ private final GLUniformData gcu_ClipFrustum; // uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F
private ShaderProgram spPass1 = null;
// Pass-2:
@@ -96,6 +97,50 @@ public final class VBORegion2PVBAAES2 extends GLRegion {
final int[] maxTexSize = new int[] { -1 } ;
+ public VBORegion2PVBAAES2(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit,
+ final int initialVerticesCount, final int initialIndicesCount)
+ {
+ super(glp, renderModes, colorTexSeq);
+
+ rsLocal = new RenderState.ProgramLocal();
+
+ // Pass 1:
+ initBuffer(initialVerticesCount, initialIndicesCount);
+
+ if( hasColorTexture() ) {
+ gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
+ colorTexBBox = new float[6];
+ gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox));
+ } else {
+ gcu_ColorTexUnit = null;
+ colorTexBBox = null;
+ gcu_ColorTexBBox = null;
+ }
+ clipFrustum = new float[4*6];
+ gcu_ClipFrustum = new GLUniformData(UniformNames.gcu_ClipFrustum, 4, FloatBuffer.wrap(clipFrustum));
+ gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, new SyncMatrices4f16( new Matrix4f[] { matP, matMv } ));
+
+ // Pass 2:
+ gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit);
+ gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2]));
+
+ indicesFbo = GLArrayDataServer.createData(3, GL.GL_UNSIGNED_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
+ indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
+ indicesFbo.seal(true);
+
+ gca_FboTexCoordsAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_TEXCOORDS_ATTR_NAME, 2, GL.GL_FLOAT,
+ false, 4, GL.GL_STATIC_DRAW);
+ gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(0);
+ gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(1);
+ gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(1);
+ gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(0);
+ gca_FboTexCoordsAttr.seal(true);
+
+ gca_FboVerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_VERTEX_ATTR_NAME, 3, GL.GL_FLOAT,
+ false, 4, GL.GL_STATIC_DRAW);
+ }
+
/**
* <p>
* Since multiple {@link Region}s may share one
@@ -113,7 +158,7 @@ public final class VBORegion2PVBAAES2 extends GLRegion {
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes ) && null != colorTexSeq;
final RenderState rs = renderer.getRenderState();
- final boolean hasAABBoxClipping = null != rs.getClipBBox() && ( ( !isTwoPass && pass1 ) || ( isTwoPass && !pass1 ) );
+ final boolean hasFrustumClipping = null != rs.getClipFrustum() && ( ( !isTwoPass && pass1 ) || ( isTwoPass && !pass1 ) );
final boolean updateLocGlobal = renderer.useShaderProgram(gl, curRenderModes, pass1, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
@@ -159,55 +204,11 @@ public final class VBORegion2PVBAAES2 extends GLRegion {
rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit
rs.updateUniformLoc(gl, updateLocLocal, gcu_FboTexSize, rs.getSampleCount() > 1); // maybe optimized away for sampleCount <= 1
}
- if( hasAABBoxClipping && updateLocLocal ) {
- rs.updateUniformLoc(gl, true, gcu_ClipBBox, true);
+ if( hasFrustumClipping && updateLocLocal ) {
+ rs.updateUniformLoc(gl, true, gcu_ClipFrustum, true);
}
}
- public VBORegion2PVBAAES2(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit,
- final int initialVerticesCount, final int initialIndicesCount)
- {
- super(glp, renderModes, colorTexSeq);
-
- rsLocal = new RenderState.ProgramLocal();
-
- // Pass 1:
- initBuffer(initialVerticesCount, initialIndicesCount);
-
- if( hasColorTexture() ) {
- gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
- colorTexBBox = new float[6];
- gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox));
- } else {
- gcu_ColorTexUnit = null;
- colorTexBBox = null;
- gcu_ColorTexBBox = null;
- }
- clipBBox = new float[6];
- gcu_ClipBBox = new GLUniformData(UniformNames.gcu_ClipBBox, 3, FloatBuffer.wrap(clipBBox));
- gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, new SyncMatrices4f16( new Matrix4f[] { matP, matMv } ));
-
- // Pass 2:
- gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit);
- gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2]));
-
- indicesFbo = GLArrayDataServer.createData(3, GL.GL_UNSIGNED_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
- indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
- indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
- indicesFbo.seal(true);
-
- gca_FboTexCoordsAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_TEXCOORDS_ATTR_NAME, 2, GL.GL_FLOAT,
- false, 4, GL.GL_STATIC_DRAW);
- gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(0);
- gca_FboTexCoordsAttr.putf(0); gca_FboTexCoordsAttr.putf(1);
- gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(1);
- gca_FboTexCoordsAttr.putf(1); gca_FboTexCoordsAttr.putf(0);
- gca_FboTexCoordsAttr.seal(true);
-
- gca_FboVerticesAttr = GLArrayDataServer.createGLSL(AttributeNames.FBO_VERTEX_ATTR_NAME, 3, GL.GL_FLOAT,
- false, 4, GL.GL_STATIC_DRAW);
- }
-
@Override
public void setTextureUnit(final int pass2TexUnit) {
gcu_FboTexUnit.setData(pass2TexUnit);
@@ -420,11 +421,10 @@ public final class VBORegion2PVBAAES2 extends GLRegion {
gl.glUniform(gcu_FboTexSize);
{
- final AABBox cb = rs.getClipBBox();
- if( null != cb ) {
- clipBBox[0] = cb.getMinX(); clipBBox[1] = cb.getMinY(); clipBBox[2] = cb.getMinZ();
- clipBBox[3] = cb.getMaxX(); clipBBox[4] = cb.getMaxY(); clipBBox[5] = cb.getMaxZ();
- gl.glUniform(gcu_ClipBBox); // Always update, since program maybe used by multiple regions
+ final Frustum f = rs.getClipFrustum();
+ if( null != f ) {
+ f.getPlanes(clipFrustum, 0);
+ gl.glUniform(gcu_ClipFrustum); // Always update, since program maybe used by multiple regions
}
}