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authorSven Göthel <[email protected]>2024-01-09 03:13:20 +0100
committerSven Göthel <[email protected]>2024-01-09 03:13:20 +0100
commitbb11c498b7d4fe269e7273a1b164e46f3c7a3b50 (patch)
treeb613bdfa633df28841a68b45fe0e0f36e5385763 /src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
parentf836fbd9201034010ecbf591348433f23920f527 (diff)
Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader (Convenient using Graph/GraphUI produced AABBox)
Simple demo, setting clip-bbox manually: - src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeClippingDemo00.java TODO: - GLSL: Add missing Mv-multiplication of vertex-position -> gcv_ClipBBoxCoord -- AABBox min/max should be set pre-multiplied w/ Mv covering an independent area, not per Shape/Region. -- This to properly work with moving/scaling of each Shape/Region etc
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java26
1 files changed, 22 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 2514f4a1e..281757da4 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -40,6 +40,7 @@ import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
+import com.jogamp.math.geom.AABBox;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureSequence;
@@ -51,6 +52,8 @@ public final class VBORegionSPES2 extends GLRegion {
private final GLUniformData gcu_ColorTexUnit;
private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH
private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2]
+ private final float[] clipBBox; // minX/minY/minZ, maxX/maxY/maxZ
+ private final GLUniformData gcu_ClipBBox; // uniform vec3 gcu_ClipBBox[2]; // box-min[3], box-max[3]
private ShaderProgram spPass1 = null;
public VBORegionSPES2(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq,
@@ -71,6 +74,8 @@ public final class VBORegionSPES2 extends GLRegion {
colorTexBBox = null;
gcu_ColorTexBBox = null;
}
+ clipBBox = new float[6];
+ gcu_ClipBBox = new GLUniformData(UniformNames.gcu_ClipBBox, 3, FloatBuffer.wrap(clipBBox));
}
@Override
@@ -82,15 +87,15 @@ public final class VBORegionSPES2 extends GLRegion {
protected final void clearImpl(final GL2ES2 gl) { }
@Override
- protected void updateImpl(final GL2ES2 gl, final int curRenderModes) {
- final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
+ protected void updateImpl(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes) {
+ // final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes );
// seal buffers
vpc_ileave.seal(gl, true);
vpc_ileave.enableBuffer(gl, false);
if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
- TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, false);
+ TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, true);
}
indicesBuffer.seal(gl, true);
indicesBuffer.enableBuffer(gl, false);
@@ -117,6 +122,8 @@ public final class VBORegionSPES2 extends GLRegion {
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes ) && null != colorTexSeq;
final RenderState rs = renderer.getRenderState();
+ final boolean hasAABBoxClipping = null != rs.getClipBBox();
+
final boolean updateLocGlobal = renderer.useShaderProgram(gl, curRenderModes, true, quality, 0, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal = !sp.equals(spPass1);
@@ -132,6 +139,9 @@ public final class VBORegionSPES2 extends GLRegion {
if( hasColorChannel && null != gca_ColorsAttr ) {
rs.updateAttributeLoc(gl, true, gca_ColorsAttr, throwOnError);
}
+ if( hasAABBoxClipping ) {
+ rs.updateUniformLoc(gl, true, gcu_ClipBBox, throwOnError);
+ }
}
rsLocal.update(gl, rs, updateLocLocal, curRenderModes, true, throwOnError);
if( hasColorTexture && null != gcu_ColorTexUnit ) {
@@ -143,10 +153,18 @@ public final class VBORegionSPES2 extends GLRegion {
@Override
protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int curRenderModes, final int[/*1*/] sampleCount) {
- final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
+ // final boolean hasColorChannel = Region.hasColorChannel( curRenderModes );
final boolean hasColorTexture = Region.hasColorTexture( curRenderModes );
useShaderProgram(gl, renderer, curRenderModes, getQuality());
+ {
+ final AABBox cb = renderer.getClipBBox();
+ if( null != cb ) {
+ clipBBox[0] = cb.getMinX(); clipBBox[1] = cb.getMinY(); clipBBox[2] = cb.getMinZ();
+ clipBBox[3] = cb.getMaxX(); clipBBox[4] = cb.getMaxY(); clipBBox[5] = cb.getMaxZ();
+ gl.glUniform(gcu_ClipBBox); // Always update, since program maybe used by multiple regions
+ }
+ }
if( 0 >= indicesBuffer.getElemCount() ) {
if(DEBUG_INSTANCE) {