diff options
author | Rami Santina <[email protected]> | 2011-10-02 02:35:46 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-10-02 02:35:46 +0200 |
commit | 2689d5d6c892d197ba10240ee4c2e281032e6ade (patch) | |
tree | 5aff4821a62a7535360907958e10301b825f7494 /src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl | |
parent | 5e06a8d665c65554904f9358e5dc0fb01c120639 (diff) |
tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabled discard
- 1st pass (a) and 2nd pass (b), split at branch.
- all include are on one level.
- disabled discard, as it seems to be problematic
Todo:
- verify discard / pass-split on tegra2
- refect second pass usage (b) in implementation
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl index c399f0f57..58c4fe50c 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl @@ -2,8 +2,6 @@ #ifndef consts_glsl #define consts_glsl -#include precision.glsl - const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits // const int MAX_LIGHTS = 8; |