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authorRami Santina <[email protected]>2011-10-02 02:35:46 +0200
committerSven Gothel <[email protected]>2011-10-02 02:35:46 +0200
commit2689d5d6c892d197ba10240ee4c2e281032e6ade (patch)
tree5aff4821a62a7535360907958e10301b825f7494 /src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
parent5e06a8d665c65554904f9358e5dc0fb01c120639 (diff)
tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabled discard
- 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
index c399f0f57..58c4fe50c 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
@@ -2,8 +2,6 @@
#ifndef consts_glsl
#define consts_glsl
-#include precision.glsl
-
const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits
// const int MAX_LIGHTS = 8;