diff options
author | Sven Gothel <[email protected]> | 2013-05-17 07:55:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-05-17 07:55:59 +0200 |
commit | b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (patch) | |
tree | 7a9ba6c7b951e6eaf5fe7f91c5ef00ad9b357279 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp | |
parent | 33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (diff) |
Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL version, following all other internal GLSL usage utilizing ShaderCode.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp deleted file mode 100644 index f3a88adef..000000000 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp +++ /dev/null @@ -1,42 +0,0 @@ -//Copyright 2010 JogAmp Community. All rights reserved. - -// -// 1-pass shader w/o weight -// - -#include uniforms.glsl -#include varyings.glsl - -void main (void) -{ - vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); - vec3 c = gcu_ColorStatic.rgb; - - float alpha = 0.0; - - if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) { - alpha = gcu_Alpha; - } - else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) { - rtex.y -= 0.1; - - if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { - // discard; // freezes NV tegra2 compiler - alpha = 0.0; - } else { - rtex.y = max(rtex.y, 0.0); - - vec2 dtx = dFdx(rtex); - vec2 dty = dFdy(rtex); - - vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); - float position = rtex.y - (rtex.x * (1.0 - rtex.x)); - - // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha! - float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); - alpha = gcu_Alpha * a; - } - } - - gl_FragColor = vec4(c, alpha); -} |