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authorSven Gothel <[email protected]>2013-05-17 07:55:59 +0200
committerSven Gothel <[email protected]>2013-05-17 07:55:59 +0200
commitb2802021acf8aa9b363ebef383c8dc8c8079ffa4 (patch)
tree7a9ba6c7b951e6eaf5fe7f91c5ef00ad9b357279 /src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp
parent33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (diff)
Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL version, following all other internal GLSL usage utilizing ShaderCode.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp42
1 files changed, 0 insertions, 42 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp
deleted file mode 100644
index f3a88adef..000000000
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01a-xxx.fp
+++ /dev/null
@@ -1,42 +0,0 @@
-//Copyright 2010 JogAmp Community. All rights reserved.
-
-//
-// 1-pass shader w/o weight
-//
-
-#include uniforms.glsl
-#include varyings.glsl
-
-void main (void)
-{
- vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
- vec3 c = gcu_ColorStatic.rgb;
-
- float alpha = 0.0;
-
- if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
- alpha = gcu_Alpha;
- }
- else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
- rtex.y -= 0.1;
-
- if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
- // discard; // freezes NV tegra2 compiler
- alpha = 0.0;
- } else {
- rtex.y = max(rtex.y, 0.0);
-
- vec2 dtx = dFdx(rtex);
- vec2 dty = dFdy(rtex);
-
- vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
- float position = rtex.y - (rtex.x * (1.0 - rtex.x));
-
- // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha!
- float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
- alpha = gcu_Alpha * a;
- }
- }
-
- gl_FragColor = vec4(c, alpha);
-}