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authorSven Gothel <[email protected]>2014-03-01 16:47:30 +0100
committerSven Gothel <[email protected]>2014-03-01 16:47:30 +0100
commit183e1bc1868699b99eb9f9c8bf18d646d1120a48 (patch)
treee1ea001486615e7cc41e467a48f8fb3681444ac1 /src/jogl/classes/jogamp/graph/curve/opengl
parent7a1dbd0d87a15f582f568a20adbbe42505bdca33 (diff)
Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; Proper FontSize -> PixelSize
VBAA Render-Mode Based on SampleCount (not a user-based texWidth) - All Region based APIs now use 'sampleCount' instead of 'texWidth' - VBORegion2PES2 calculates perspective FBO width/height considering the sampleCount Proper FontSize -> PixelSize - Font: Add getPixelSize(fontSize, dpi) - Text* Demos/Classes: Use proper fontSize -> PixelSize
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java127
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java2
2 files changed, 99 insertions, 30 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
index df3be2e06..11309290d 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -39,6 +39,7 @@ import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
import com.jogamp.common.nio.Buffers;
+import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
@@ -50,6 +51,8 @@ import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderState;
public class VBORegion2PES2 extends GLRegion {
+ private static final boolean DEBUG_FBO_1 = false;
+ private static final boolean DEBUG_FBO_2 = false;
private GLArrayDataServer verticeTxtAttr;
private GLArrayDataServer texCoordTxtAttr;
private GLArrayDataServer indicesTxtBuffer;
@@ -62,11 +65,13 @@ public class VBORegion2PES2 extends GLRegion {
private final PMVMatrix fboPMVMatrix;
GLUniformData mgl_fboPMVMatrix;
- private int tex_width_c = 0;
- private int tex_height_c = 0;
+ private int fboWidth = 0;
+ private int fboHeight = 0;
GLUniformData mgl_ActiveTexture;
GLUniformData mgl_TextureSize; // if GLSL < 1.30
+ final int[] maxTexSize = new int[] { -1 } ;
+
public VBORegion2PES2(final int renderModes, final int textureUnit) {
super(renderModes);
final int initialElementCount = 256;
@@ -132,7 +137,7 @@ public class VBORegion2PES2 extends GLRegion {
st.ownAttribute(verticeTxtAttr, true);
st.ownAttribute(texCoordTxtAttr, true);
- if(DEBUG_INSTANCE) {
+ if(Region.DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Create: " + this);
}
}
@@ -161,27 +166,85 @@ public class VBORegion2PES2 extends GLRegion {
// push data 2 GPU ..
indicesFbo.seal(gl, true);
indicesFbo.enableBuffer(gl, false);
+
+ // trigger renderRegion2FBO !
+ fboHeight = 0;
+ fboWidth = 0;
// the buffers were disabled, since due to real/fbo switching and other vbo usage
}
- final int[] maxTexSize = new int[] { -1 } ;
-
@Override
- protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] texWidth) {
+ protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
final int width = renderer.getWidth();
final int height = renderer.getHeight();
- if(width <=0 || height <= 0 || null==texWidth || texWidth[0] <= 0){
+ if(width <=0 || height <= 0 || null==sampleCount || sampleCount[0] <= 0){
renderRegion(gl);
} else {
if(0 > maxTexSize[0]) {
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0);
}
final RenderState rs = renderer.getRenderState();
- if(texWidth[0] != tex_width_c) {
- if(texWidth[0] > maxTexSize[0]) {
- texWidth[0] = maxTexSize[0]; // clip to max - write-back user value!
+ final float winWidth, winHeight;
+ int targetFboWidth, targetFboHeight;
+ {
+ // Calculate perspective pixel width/height for FBO,
+ // considering the sampleCount.
+ final int[] view = new int[] { 0, 0, width, height };
+ final float objZ = 0f;
+
+ final float[] winPosSzMin = new float[3];
+ final float[] winPosSzMax = new float[3];
+ final PMVMatrix pmv = renderer.getMatrix();
+ pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0);
+ pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0);
+ winWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]);
+ winHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]);
+ targetFboWidth = Math.round(winWidth*sampleCount[0]);
+ targetFboHeight= Math.round(winHeight*sampleCount[0]);
+ if( DEBUG_FBO_2 ) {
+ System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+
+ ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%f x %f]%n",
+ box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2],
+ box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2],
+ view[2], view[3], winWidth, winHeight);
+ System.err.printf("XXX.MinMax1 [%f x %f] * %d = %d x %d%n", winWidth, winHeight, sampleCount[0], targetFboWidth, targetFboHeight);
+ }
+ }
+ final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth);
+ final int deltaFboHeight = Math.abs(targetFboHeight-fboHeight);
+ final int maxDeltaFbo, maxLengthFbo;
+ if( deltaFboWidth >= deltaFboHeight ) {
+ maxDeltaFbo = deltaFboWidth;
+ maxLengthFbo = fboWidth > 0 ? fboWidth : 1;
+ } else {
+ maxDeltaFbo = deltaFboHeight;
+ maxLengthFbo = fboHeight > 0 ? fboHeight : 1;
+ }
+ final float pctFboDelta = (float)maxDeltaFbo / (float)maxLengthFbo;
+ if( DEBUG_FBO_2 ) {
+ System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
+ }
+ if( pctFboDelta > 0.1f ) { // more than 10% !
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
+ System.err.printf("XXX.Scale %d * [%f x %f]: %dx%d%n",
+ sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
+ }
+ final int maxLength = Math.max(targetFboWidth, targetFboHeight);
+ if( maxLength > maxTexSize[0] ) {
+ if( targetFboWidth > targetFboHeight ) {
+ sampleCount[0] = (int)Math.floor(maxTexSize[0] / winWidth);
+ } else {
+ sampleCount[0] = (int)Math.floor(maxTexSize[0] / winHeight);
+ }
+ targetFboWidth = Math.round(winWidth*sampleCount[0]);
+ targetFboHeight= Math.round(winHeight*sampleCount[0]);
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %dx%d%n",
+ sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
+ }
}
- renderRegion2FBO(gl, rs, texWidth);
+ renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight);
}
// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
renderFBO(gl, rs, width, height);
@@ -194,6 +257,8 @@ public class VBORegion2PES2 extends GLRegion {
gl.glViewport(0, 0, width, hight);
st.uniform(gl, mgl_ActiveTexture);
gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue());
+ setTexSize(gl, st);
+
fbo.use(gl, texA);
verticeFboAttr.enableBuffer(gl, true);
texCoordFboAttr.enableBuffer(gl, true);
@@ -209,36 +274,39 @@ public class VBORegion2PES2 extends GLRegion {
// setback: gl.glActiveTexture(currentActiveTextureEngine[0]);
}
- private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int[/*1*/] texWidth) {
+ private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight) {
final ShaderState st = rs.getShaderState();
- if(0>=texWidth[0]) {
- throw new IllegalArgumentException("texWidth must be greater than 0: "+texWidth[0]);
- }
-
- tex_width_c = texWidth[0];
- tex_height_c = (int) ( ( ( tex_width_c * box.getHeight() ) / box.getWidth() ) + 0.5f );
-
- // System.out.println("FBO Size: "+texWidth[0]+" -> "+tex_width_c+"x"+tex_height_c);
- // System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
-
- if(null != fbo && fbo.getWidth() != tex_width_c && fbo.getHeight() != tex_height_c ) {
- fbo.reset(gl, tex_width_c, tex_height_c);
+ if( 0 >= targetFboWidth || 0 >= targetFboHeight ) {
+ throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight);
}
if(null == fbo) {
+ fboWidth = targetFboWidth;
+ fboHeight = targetFboHeight;
fbo = new FBObject();
- fbo.reset(gl, tex_width_c, tex_height_c);
+ fbo.reset(gl, fboWidth, fboHeight);
// FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth
texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
// texA = fbo.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
+ }
+ } else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight ) {
+ fbo.reset(gl, targetFboWidth, targetFboHeight);
+ fbo.bind(gl);
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo );
+ }
+ fboWidth = targetFboWidth;
+ fboHeight = targetFboHeight;
} else {
fbo.bind(gl);
}
//render texture
- gl.glViewport(0, 0, tex_width_c, tex_height_c);
+ gl.glViewport(0, 0, fboWidth, fboHeight);
st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -247,15 +315,16 @@ public class VBORegion2PES2 extends GLRegion {
fbo.unbind(gl);
st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix
-
+ }
+ private void setTexSize(final GL2ES2 gl, final ShaderState st) {
// if( !gl.isGL3() ) {
// GLSL < 1.30
if(null == mgl_TextureSize) {
mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 2, Buffers.newDirectFloatBuffer(2));
}
final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer();
- texSize.put(0, fbo.getWidth());
- texSize.put(1, fbo.getHeight());
+ texSize.put(0, fboWidth);
+ texSize.put(1, fboHeight);
st.uniform(gl, mgl_TextureSize);
//}
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index f4c40b0e5..bdf824b6a 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -103,7 +103,7 @@ public class VBORegionSPES2 extends GLRegion {
}
@Override
- protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] texWidth) {
+ protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
verticeAttr.enableBuffer(gl, true);
texCoordAttr.enableBuffer(gl, true);
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding