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authorSven Gothel <[email protected]>2014-03-02 00:19:35 +0100
committerSven Gothel <[email protected]>2014-03-02 00:19:35 +0100
commit7b1a0c17fe5471557ab5e0db0334bed34edb553a (patch)
treec6242b548f4f9cbe2411c8cb4bc6dd6924437e8b /src/jogl/classes/jogamp/graph/curve/opengl
parentc1218a7bcf42ae64b41e3d30bb1ee39c44b20a9f (diff)
Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos: Use local GLRegion for uncached text (perf.) ..
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java366
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java (renamed from src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java)19
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp (renamed from src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp)0
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp (renamed from src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp)0
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp69
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp62
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp (renamed from src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp)3
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp (renamed from src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp)4
8 files changed, 509 insertions, 14 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
new file mode 100644
index 000000000..cac55f6db
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
@@ -0,0 +1,366 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.graph.curve.opengl;
+
+import javax.media.opengl.GL2ES2;
+// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER !
+import javax.media.opengl.GL;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import jogamp.graph.curve.opengl.shader.AttributeNames;
+import jogamp.graph.curve.opengl.shader.UniformNames;
+
+import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.GLRegion;
+import com.jogamp.graph.curve.opengl.RegionRenderer;
+import com.jogamp.graph.curve.opengl.RenderState;
+import com.jogamp.opengl.FBObject;
+import com.jogamp.opengl.FBObject.Attachment;
+import com.jogamp.opengl.util.GLArrayDataServer;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+public class VBORegion2PMSAAES2 extends GLRegion {
+ private static final boolean DEBUG_FBO_1 = false;
+ private static final boolean DEBUG_FBO_2 = false;
+ private GLArrayDataServer verticeTxtAttr;
+ private GLArrayDataServer texCoordTxtAttr;
+ private GLArrayDataServer indicesTxtBuffer;
+ private GLArrayDataServer verticeFboAttr;
+ private GLArrayDataServer texCoordFboAttr;
+ private GLArrayDataServer indicesFbo;
+
+ private FBObject fbo;
+ private final PMVMatrix fboPMVMatrix;
+ GLUniformData mgl_fboPMVMatrix;
+
+ private int fboWidth = 0;
+ private int fboHeight = 0;
+ GLUniformData mgl_ActiveTexture;
+ GLUniformData mgl_TextureSize; // if GLSL < 1.30
+
+ final int[] maxTexSize = new int[] { -1 } ;
+
+ public VBORegion2PMSAAES2(final int renderModes, final int textureUnit) {
+ super(renderModes);
+ final int initialElementCount = 256;
+ fboPMVMatrix = new PMVMatrix();
+ mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
+ mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureUnit);
+
+ indicesTxtBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ verticeTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
+ false, initialElementCount, GL.GL_STATIC_DRAW);
+ texCoordTxtAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
+ false, initialElementCount, GL.GL_STATIC_DRAW);
+ }
+
+ @Override
+ protected final void clearImpl(final GL2ES2 gl, final RegionRenderer renderer) {
+ indicesTxtBuffer.seal(gl, false);
+ indicesTxtBuffer.rewind();
+ verticeTxtAttr.seal(gl, false);
+ verticeTxtAttr.rewind();
+ texCoordTxtAttr.seal(gl, false);
+ texCoordTxtAttr.rewind();
+ }
+
+ @Override
+ protected final void pushVertex(float[] coords, float[] texParams) {
+ verticeTxtAttr.putf(coords[0]);
+ verticeTxtAttr.putf(coords[1]);
+ verticeTxtAttr.putf(coords[2]);
+
+ texCoordTxtAttr.putf(texParams[0]);
+ texCoordTxtAttr.putf(texParams[1]);
+ }
+
+ @Override
+ protected final void pushIndex(int idx) {
+ indicesTxtBuffer.puts((short)idx);
+ }
+
+ @Override
+ protected void update(final GL2ES2 gl, final RegionRenderer renderer) {
+ if(null == indicesFbo) {
+ final ShaderState st = renderer.getShaderState();
+
+ indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
+ indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
+ indicesFbo.seal(true);
+
+ texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT,
+ false, 4, GL.GL_STATIC_DRAW);
+ st.ownAttribute(texCoordFboAttr, true);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
+ texCoordFboAttr.seal(true);
+
+ verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT,
+ false, 4, GL.GL_STATIC_DRAW);
+ st.ownAttribute(verticeFboAttr, true);
+
+ st.ownAttribute(verticeTxtAttr, true);
+ st.ownAttribute(texCoordTxtAttr, true);
+
+ if(Region.DEBUG_INSTANCE) {
+ System.err.println("VBORegion2PES2 Create: " + this);
+ }
+ }
+ // seal buffers
+ indicesTxtBuffer.seal(gl, true);
+ indicesTxtBuffer.enableBuffer(gl, false);
+ texCoordTxtAttr.seal(gl, true);
+ texCoordTxtAttr.enableBuffer(gl, false);
+ verticeTxtAttr.seal(gl, true);
+ verticeTxtAttr.enableBuffer(gl, false);
+
+ // update all bbox related data
+ verticeFboAttr.seal(gl, false);
+ verticeFboAttr.rewind();
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.seal(gl, true);
+ verticeFboAttr.enableBuffer(gl, false);
+
+ fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ fboPMVMatrix.glLoadIdentity();
+ fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1);
+
+ // push data 2 GPU ..
+ indicesFbo.seal(gl, true);
+ indicesFbo.enableBuffer(gl, false);
+
+ // trigger renderRegion2FBO !
+ fboHeight = 0;
+ fboWidth = 0;
+ // the buffers were disabled, since due to real/fbo switching and other vbo usage
+ }
+
+ @Override
+ protected void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
+ final int width = renderer.getWidth();
+ final int height = renderer.getHeight();
+ if(width <=0 || height <= 0 || null==sampleCount || sampleCount[0] <= 0){
+ renderRegion(gl);
+ } else {
+ if(0 > maxTexSize[0]) {
+ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0);
+ }
+ final RenderState rs = renderer.getRenderState();
+ int targetFboWidth, targetFboHeight;
+ {
+ // Calculate perspective pixel width/height for FBO,
+ // considering the sampleCount.
+ final int[] view = new int[] { 0, 0, width, height };
+ final float objZ = 0f;
+
+ final float[] winPosSzMin = new float[3];
+ final float[] winPosSzMax = new float[3];
+ final PMVMatrix pmv = renderer.getMatrix();
+ pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0);
+ pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0);
+ targetFboWidth = Math.round(Math.abs(winPosSzMax[0] - winPosSzMin[0]));
+ targetFboHeight = Math.round(Math.abs(winPosSzMax[1] - winPosSzMin[1]));
+ if( DEBUG_FBO_2 ) {
+ System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+
+ ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%d x %d], msaa %d%n",
+ box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2],
+ box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2],
+ view[2], view[3], targetFboWidth, targetFboHeight, sampleCount[0]);
+ }
+ }
+ final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth);
+ final int deltaFboHeight = Math.abs(targetFboHeight-fboHeight);
+ final int maxDeltaFbo, maxLengthFbo;
+ if( deltaFboWidth >= deltaFboHeight ) {
+ maxDeltaFbo = deltaFboWidth;
+ maxLengthFbo = fboWidth > 0 ? fboWidth : 1;
+ } else {
+ maxDeltaFbo = deltaFboHeight;
+ maxLengthFbo = fboHeight > 0 ? fboHeight : 1;
+ }
+ final float pctFboDelta = (float)maxDeltaFbo / (float)maxLengthFbo;
+ if( DEBUG_FBO_2 ) {
+ System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
+ }
+ if( pctFboDelta > 0.1f || ( fbo != null && fbo.getNumSamples() != sampleCount[0] ) ) { // more than 10% !
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
+ System.err.printf("XXX.MSAA %d, %d x %d%n",
+ sampleCount[0], targetFboWidth, targetFboHeight);
+ }
+ // FIXME: maxTexSize test not correct
+ if( targetFboWidth > maxTexSize[0] ) {
+ targetFboWidth = maxTexSize[0];
+ }
+ if( targetFboHeight > maxTexSize[0] ) {
+ targetFboHeight = maxTexSize[0];
+ }
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.Rescale (MAX): %d %d x %d%n",
+ sampleCount[0], targetFboWidth, targetFboHeight);
+ }
+ renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, sampleCount);
+ }
+ // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
+ renderFBO(gl, rs, width, height);
+ }
+ }
+
+ private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int hight) {
+ final ShaderState st = rs.getShaderState();
+
+ gl.glViewport(0, 0, width, hight);
+ st.uniform(gl, mgl_ActiveTexture);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue());
+
+ fbo.use(gl, fbo.getSamplingSink());
+ verticeFboAttr.enableBuffer(gl, true);
+ texCoordFboAttr.enableBuffer(gl, true);
+ indicesFbo.bindBuffer(gl, true); // keeps VBO binding
+
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementCount() * indicesFbo.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+
+ indicesFbo.bindBuffer(gl, false);
+ texCoordFboAttr.enableBuffer(gl, false);
+ verticeFboAttr.enableBuffer(gl, false);
+ fbo.unuse(gl);
+
+ // setback: gl.glActiveTexture(currentActiveTextureEngine[0]);
+ }
+
+ private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight, int[] sampleCount) {
+ final ShaderState st = rs.getShaderState();
+
+ if( 0 >= targetFboWidth || 0 >= targetFboHeight ) {
+ throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight);
+ }
+
+ if(null == fbo) {
+ fboWidth = targetFboWidth;
+ fboHeight = targetFboHeight;
+ fbo = new FBObject();
+ fbo.reset(gl, fboWidth, fboHeight, sampleCount[0], false);
+ sampleCount[0] = fbo.getNumSamples();
+ fbo.attachColorbuffer(gl, 0, true);
+ fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ final FBObject ssink = new FBObject();
+ {
+ ssink.reset(gl, fboWidth, fboHeight);
+ // FIXME: shall not use bilinear (GL_LINEAR), due to MSAA ???
+ // ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ ssink.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ }
+ fbo.setSamplingSink(ssink);
+ fbo.resetSamplingSink(gl); // validate
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
+ }
+ } else if( targetFboWidth != fboWidth || targetFboHeight != fboHeight || fbo.getNumSamples() != sampleCount[0] ) {
+ fbo.reset(gl, targetFboWidth, targetFboHeight, sampleCount[0], true /* resetSamplingSink */);
+ sampleCount[0] = fbo.getNumSamples();
+ if( DEBUG_FBO_1 ) {
+ System.err.printf("XXX.resetFBO: %dx%d -> %dx%d%n%s%n", fboWidth, fboHeight, targetFboWidth, targetFboHeight, fbo );
+ }
+ fboWidth = targetFboWidth;
+ fboHeight = targetFboHeight;
+ }
+ fbo.bind(gl);
+
+ //render texture
+ gl.glViewport(0, 0, fboWidth, fboHeight);
+ st.uniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
+
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ renderRegion(gl);
+ fbo.unbind(gl);
+
+ st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix
+ }
+
+ private void renderRegion(final GL2ES2 gl) {
+ verticeTxtAttr.enableBuffer(gl, true);
+ texCoordTxtAttr.enableBuffer(gl, true);
+ indicesTxtBuffer.bindBuffer(gl, true); // keeps VBO binding
+
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxtBuffer.getElementCount() * indicesTxtBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+
+ indicesTxtBuffer.bindBuffer(gl, false);
+ texCoordTxtAttr.enableBuffer(gl, false);
+ verticeTxtAttr.enableBuffer(gl, false);
+ }
+
+ @Override
+ protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) {
+ if(DEBUG_INSTANCE) {
+ System.err.println("VBORegion2PES2 Destroy: " + this);
+ }
+ final ShaderState st = renderer.getShaderState();
+ if(null != fbo) {
+ fbo.destroy(gl);
+ fbo = null;
+ }
+ if(null != verticeTxtAttr) {
+ st.ownAttribute(verticeTxtAttr, false);
+ verticeTxtAttr.destroy(gl);
+ verticeTxtAttr = null;
+ }
+ if(null != texCoordTxtAttr) {
+ st.ownAttribute(texCoordTxtAttr, false);
+ texCoordTxtAttr.destroy(gl);
+ texCoordTxtAttr = null;
+ }
+ if(null != indicesTxtBuffer) {
+ indicesTxtBuffer.destroy(gl);
+ indicesTxtBuffer = null;
+ }
+ if(null != verticeFboAttr) {
+ st.ownAttribute(verticeFboAttr, false);
+ verticeFboAttr.destroy(gl);
+ verticeFboAttr = null;
+ }
+ if(null != texCoordFboAttr) {
+ st.ownAttribute(texCoordFboAttr, false);
+ texCoordFboAttr.destroy(gl);
+ texCoordFboAttr = null;
+ }
+ if(null != indicesFbo) {
+ indicesFbo.destroy(gl);
+ indicesFbo = null;
+ }
+ }
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
index 11309290d..aeb8501ec 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -50,7 +50,7 @@ import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderState;
-public class VBORegion2PES2 extends GLRegion {
+public class VBORegion2PVBAAES2 extends GLRegion {
private static final boolean DEBUG_FBO_1 = false;
private static final boolean DEBUG_FBO_2 = false;
private GLArrayDataServer verticeTxtAttr;
@@ -72,7 +72,7 @@ public class VBORegion2PES2 extends GLRegion {
final int[] maxTexSize = new int[] { -1 } ;
- public VBORegion2PES2(final int renderModes, final int textureUnit) {
+ public VBORegion2PVBAAES2(final int renderModes, final int textureUnit) {
super(renderModes);
final int initialElementCount = 256;
fboPMVMatrix = new PMVMatrix();
@@ -227,7 +227,7 @@ public class VBORegion2PES2 extends GLRegion {
if( pctFboDelta > 0.1f ) { // more than 10% !
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.maxDelta: %d / %d = %.3f%n", maxDeltaFbo, maxLengthFbo, pctFboDelta);
- System.err.printf("XXX.Scale %d * [%f x %f]: %dx%d%n",
+ System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n",
sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
}
final int maxLength = Math.max(targetFboWidth, targetFboHeight);
@@ -240,9 +240,14 @@ public class VBORegion2PES2 extends GLRegion {
targetFboWidth = Math.round(winWidth*sampleCount[0]);
targetFboHeight= Math.round(winHeight*sampleCount[0]);
if( DEBUG_FBO_1 ) {
- System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %dx%d%n",
+ System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %d x %d%n",
sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
}
+ if( sampleCount[0] <= 0 ) {
+ // Last way out!
+ renderRegion(gl);
+ return;
+ }
}
renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight);
}
@@ -286,9 +291,9 @@ public class VBORegion2PES2 extends GLRegion {
fboHeight = targetFboHeight;
fbo = new FBObject();
fbo.reset(gl, fboWidth, fboHeight);
- // FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth
- texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
- // texA = fbo.attachTexture2D(gl, 0, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ // FIXME: shall not use bilinear (GL_LINEAR), due to own VBAA. Seems result is smooth w/o it now!
+ // texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp
index 2248792cb..2248792cb 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp
index 94e551832..94e551832 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp
new file mode 100644
index 000000000..a4c547939
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp
@@ -0,0 +1,69 @@
+//Copyright 2010 JogAmp Community. All rights reserved.
+
+//
+// 2-pass shader w/ weight
+//
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+ #define texture2D texture
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+#include uniforms.glsl
+#include varyings.glsl
+
+void main (void)
+{
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+ vec3 c = gcu_ColorStatic.rgb;
+
+ float alpha = 0.0;
+
+ if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
+ alpha = gcu_Alpha;
+ }
+ else if((gcv_TexCoord.x >= 5.0)) {
+ rtex -= 5.0;
+ vec4 t = texture2D(gcu_TextureUnit, rtex);
+
+ #if 0
+ if(t.w == 0.0) {
+ discard; // discard freezes NV tegra2 compiler
+ }
+ #endif
+
+ c = t.xyz;
+ alpha = gcu_Alpha * t.w;
+ }
+ ///////////////////////////////////////////////////////////
+ else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
+ rtex.y -= 0.1;
+
+ if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
+ // discard; // freezes NV tegra2 compiler
+ alpha = 0.0;
+ } else {
+ rtex.y = max(rtex.y, 0.0);
+
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ float w = gcu_Weight;
+ float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
+ float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
+
+ float aph = 2.0 - 2.0*w;
+
+ float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
+ vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
+
+ float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
+ alpha = gcu_Alpha * a;
+ }
+ }
+
+ mgl_FragColor = vec4(c, alpha);
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp
new file mode 100644
index 000000000..21cd9de71
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp
@@ -0,0 +1,62 @@
+//Copyright 2010 JogAmp Community. All rights reserved.
+
+//
+// 2-pass shader w/o weight
+//
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+ #define texture2D texture
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+#include uniforms.glsl
+#include varyings.glsl
+
+void main (void)
+{
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+ vec3 c = gcu_ColorStatic.rgb;
+
+ float alpha = 0.0;
+
+ if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
+ alpha = gcu_Alpha;
+ }
+ else if((gcv_TexCoord.x >= 5.0)) {
+ rtex -= 5.0;
+ vec4 t = texture2D(gcu_TextureUnit, rtex);
+
+ #if 0
+ if(t.w == 0.0) {
+ discard; // discard freezes NV tegra2 compiler
+ }
+ #endif
+
+ c = t.xyz;
+ alpha = gcu_Alpha * t.w;
+ }
+ else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
+ rtex.y -= 0.1;
+
+ if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
+ // discard; // freezes NV tegra2 compiler
+ alpha = 0.0;
+ } else {
+ rtex.y = max(rtex.y, 0.0);
+
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
+ float position = rtex.y - (rtex.x * (1.0 - rtex.x));
+
+ float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
+ alpha = gcu_Alpha * a;
+ }
+ }
+
+ mgl_FragColor = vec4(c, alpha);
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp
index e60556bc6..c048254df 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp
@@ -28,9 +28,6 @@ void main (void)
alpha = gcu_Alpha;
}
else if((gcv_TexCoord.x >= 5.0)) {
- vec2 dfx = dFdx(gcv_TexCoord);
- vec2 dfy = dFdy(gcv_TexCoord);
-
vec2 size = 1.0/gcu_TextureSize;
rtex -= 5.0;
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp
index 0cf4cf88f..0e590a102 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp
@@ -23,15 +23,11 @@ void main (void)
vec3 c = gcu_ColorStatic.rgb;
float alpha = 0.0;
- float enable = 1.0;
if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
alpha = gcu_Alpha;
}
else if((gcv_TexCoord.x >= 5.0)) {
- vec2 dfx = dFdx(gcv_TexCoord);
- vec2 dfy = dFdy(gcv_TexCoord);
-
vec2 size = 1.0/gcu_TextureSize;
rtex -= 5.0;