diff options
author | Sven Gothel <[email protected]> | 2014-06-11 01:29:30 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-11 01:29:30 +0200 |
commit | 3b6e6caeb24a112a2b1fbee5f54bbdc0bbf865c0 (patch) | |
tree | c3c2e36c4d208d3f78a07ab5afaadef330d959a5 /src/jogl/classes/jogamp/graph/curve/opengl | |
parent | bc905a107d83d291f6ea34391768d16a9842bfc1 (diff) |
Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SAMPLE_COUNT is of type 'int'
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
2 files changed, 5 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allequal.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allequal.glsl index da7feeaa7..0272c1f9f 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allequal.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allequal.glsl @@ -1,11 +1,11 @@ // Pass-2: AA on Texture // Note: gcv_FboTexCoord is in center of sample pixels. - // float sampleCount = gcu_FboTexSize.z; + // float sample_count = gcu_FboTexSize.z; vec2 psize = 1.0 / gcu_FboTexSize.xy; // pixel size // Not only the poles (NW, SW, ..) but the whole edge! - const float sample_weight = 1.0 / ( SAMPLE_COUNT * SAMPLE_COUNT ); + const float sample_weight = 1.0 / ( sample_count * sample_count ); // const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025); vec2 texCoord = gcv_FboTexCoord.st; diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_flipquad3.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_flipquad3.glsl index 7a2cb0358..8cc108bd1 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_flipquad3.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_flipquad3.glsl @@ -4,7 +4,7 @@ // // Same as flipquad - but w/ rgss coordinates - // float sampleCount = gcu_FboTexSize.z; + // float sample_count = gcu_FboTexSize.z; vec2 psize = 1.0 / gcu_FboTexSize.xy; // pixel size vec2 normFragCoord = gl_FragCoord.xy - vec2(0.5, 0.5); // normalize center 0.5/0.5 -> 0/0 @@ -24,7 +24,7 @@ // SampleCount 2 -> 2p const float weight = 1.0 / 2.0; - const float edge = ( SAMPLE_COUNT / 2.0 ) - 1.0; + const float edge = ( sample_count / 2.0 ) - 1.0; t = GetSample(gcu_FboTexUnit, texCoord, psize, -edge, edge, -0.5, 0.5)*weight; // center t += GetSample(gcu_FboTexUnit, texCoord, psize, edge, -edge, 0.5, -0.5)*weight; // center @@ -33,7 +33,7 @@ // SampleCount 4 -> 4p const float weight = 1.0 / 4.0; - const float edgeS4_1Q = ( SAMPLE_COUNT / 2.0 ) - 1.0; + const float edgeS4_1Q = ( sample_count / 2.0 ) - 1.0; if( 0.0 == orient ) { // SWIPE LEFT -> RIGHT |