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authorSven Gothel <[email protected]>2014-02-28 12:16:09 +0100
committerSven Gothel <[email protected]>2014-02-28 12:16:09 +0100
commit8920cf318b99c4e30e35b37c963609fa12d5ce04 (patch)
tree76dc5947c546279d1c71649ddd9b5a5cd4fc4784 /src/jogl/classes/jogamp/graph/curve/opengl
parentea0059f01866bd6257d4a06164db1b6c906a2949 (diff)
Bug 801: TextRegionUtil add 'special' for cache-key; Minor edits
Minor edits: - Add some docs to curve-shader and remove FIXME remark about gcu_Alpha, which will be used < 1.0. - Font: Add more TTF references
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp1
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp9
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp1
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp1
4 files changed, 8 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp
index 7643dab7b..2248792cb 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass-weight.fp
@@ -45,7 +45,6 @@ void main (void)
float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
- // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha!
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
alpha = gcu_Alpha * a;
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp
index e12eef4b1..94e551832 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass.fp
@@ -16,6 +16,14 @@
void main (void)
{
+ // CDTriangulator2D.extractBoundaryTriangles(..):
+ // 0 > gcv_TexCoord.y : hole or holeLike
+ // 0 < gcv_TexCoord.y : !hole (outer)
+ //
+ // 0 == gcv_TexCoord.x : vertex-0 of triangle
+ // 0.5 == gcv_TexCoord.x : vertex-1 of triangle
+ // 1 == gcv_TexCoord.x : vertex-2 of triangle
+ //
vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
vec3 c = gcu_ColorStatic.rgb;
@@ -39,7 +47,6 @@ void main (void)
vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
float position = rtex.y - (rtex.x * (1.0 - rtex.x));
- // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha!
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
alpha = gcu_Alpha * a;
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
index fb71abd14..e60556bc6 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
@@ -87,7 +87,6 @@ void main (void)
float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
- // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha!
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
alpha = gcu_Alpha * a;
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
index 8e5600dd9..0cf4cf88f 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
@@ -81,7 +81,6 @@ void main (void)
vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
float position = rtex.y - (rtex.x * (1.0 - rtex.x));
- // FIXME: will we ever set gcu_Alpha != 1.0 ? If not, a==alpha!
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
alpha = gcu_Alpha * a;
}