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authorSven Gothel <[email protected]>2011-04-23 06:12:10 +0200
committerSven Gothel <[email protected]>2011-04-23 06:12:10 +0200
commit48201a6ea6471eb5951edb735b36156ab3410a15 (patch)
treeb22314430e78ee9269f4fcb358b9b5a7dc8d1de7 /src/jogl/classes/jogamp/graph/curve/opengl
parent54f58c0cb990eb2b4fc8c3be785cc47bde575f37 (diff)
Refactored graph: Reduce/remove data copy/recreation; Shader cleanup
- Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rwxr-xr-xsrc/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java129
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java126
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java130
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java220
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java95
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java18
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java10
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl12
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl10
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp116
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp20
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl14
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl21
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl13
14 files changed, 502 insertions, 432 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
index 683a72d96..4dcc4560e 100755
--- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
@@ -27,53 +27,29 @@
*/
package jogamp.graph.curve.opengl;
-import java.nio.FloatBuffer;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLException;
-import javax.media.opengl.GLUniformData;
-import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import jogamp.graph.curve.opengl.shader.AttributeNames;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.RegionRenderer;
-import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.glsl.ShaderState;
-
public class RegionRendererImpl01 extends RegionRenderer {
- /**Sharpness is equivalent to the value of t value of texture coord
- * on the off-curve vertex. The high value of sharpness will
- * result in high curvature.
- */
- private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
- GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
- private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
- private GLUniformData mgl_strength = new GLUniformData("a_strength", 3.0f);
-
- public RegionRendererImpl01(Vertex.Factory<? extends Vertex> factory, int type) {
- super(factory, type);
+ public RegionRendererImpl01(RenderState rs, int type) {
+ super(rs, type);
+ // rs.getSharpness().setData(0.5f);
+ // rs.getAlpha().setData(1.0f);
+ // rs.getStrength().setData(3.0f);
}
- protected boolean initImpl(GL2ES2 gl) {
- boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") &&
- gl.isFunctionAvailable("glBindBuffer") &&
- gl.isFunctionAvailable("glBufferData") &&
- gl.isFunctionAvailable("glDrawElements") &&
- gl.isFunctionAvailable("glVertexAttribPointer") &&
- gl.isFunctionAvailable("glDeleteBuffers");
-
- if(DEBUG) {
- System.err.println("RegionRenderer: VBO Supported = " + VBOsupported);
- }
-
- if(!VBOsupported){
- return false;
- }
-
- gl.glEnable(GL2ES2.GL_BLEND);
- gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
+ protected boolean initShaderProgram(GL2ES2 gl) {
+ final ShaderState st = rs.getShaderState();
ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RegionRendererImpl01.class,
"shader", "shader/bin", "curverenderer01");
@@ -85,60 +61,15 @@ public class RegionRendererImpl01 extends RegionRenderer {
sp.add(rsFp);
sp.init(gl);
- gl.glBindAttribLocation(sp.program(), Region.VERTEX_ATTR_IDX, Region.VERTEX_ATTR_NAME);
- gl.glBindAttribLocation(sp.program(), Region.TEXCOORD_ATTR_IDX, Region.TEXCOORD_ATTR_NAME);
+ st.attachShaderProgram(gl, sp);
+ st.glBindAttribLocation(gl, AttributeNames.VERTEX_ATTR_IDX, AttributeNames.VERTEX_ATTR_NAME);
+ st.glBindAttribLocation(gl, AttributeNames.TEXCOORD_ATTR_IDX, AttributeNames.TEXCOORD_ATTR_NAME);
if(!sp.link(gl, System.err)) {
throw new GLException("RegionRenderer: Couldn't link program: "+sp);
- }
-
- st = new ShaderState();
- st.attachShaderProgram(gl, sp);
-
+ }
st.glUseProgram(gl, true);
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- resetModelview(null);
-
- mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
- if(!st.glUniform(gl, mgl_PMVMatrix)) {
- if(DEBUG){
- System.err.println("Error setting PMVMatrix in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_sharpness)) {
- if(DEBUG){
- System.err.println("Error setting sharpness in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_alpha)) {
- if(DEBUG){
- System.err.println("Error setting global alpha in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_color)) {
- if(DEBUG){
- System.err.println("Error setting global color in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_strength)) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
-
if(DEBUG) {
System.err.println("RegionRendererImpl01 initialized: " + Thread.currentThread()+" "+st);
}
@@ -150,30 +81,6 @@ public class RegionRendererImpl01 extends RegionRenderer {
super.disposeImpl(gl);
}
- @Override
- public float getAlpha() {
- return mgl_alpha.floatValue();
- }
-
- @Override
- public void setAlpha(GL2ES2 gl, float alpha_t) {
- mgl_alpha.setData(alpha_t);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_alpha);
- }
- }
-
- @Override
- public void setColor(GL2ES2 gl, float r, float g, float b){
- FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer();
- fb.put(0, r);
- fb.put(1, r);
- fb.put(2, r);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_color);
- }
- }
-
@Override
public void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize) {
@@ -184,10 +91,10 @@ public class RegionRendererImpl01 extends RegionRenderer {
Region region = regions.get(hashCode);
if(null == region) {
- region = createRegion(gl, outlineShape, mgl_sharpness.floatValue());
+ region = createRegion(gl, outlineShape);
regions.put(hashCode, region);
}
- region.render(pmvMatrix, vp_width, vp_height, texSize);
+ region.render(gl, rs, vp_width, vp_height, texSize);
}
@Override
@@ -200,9 +107,9 @@ public class RegionRendererImpl01 extends RegionRenderer {
Region region = regions.get(hashCode);
if(null == region) {
- region = createRegion(gl, outlineShapes, mgl_sharpness.floatValue());
+ region = createRegion(gl, outlineShapes);
regions.put(hashCode, region);
}
- region.render(pmvMatrix, vp_width, vp_height, texSize);
+ region.render(gl, rs, vp_width, vp_height, texSize);
}
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java b/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java
new file mode 100644
index 000000000..4c4a325ae
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RenderStateImpl.java
@@ -0,0 +1,126 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package jogamp.graph.curve.opengl;
+
+import java.nio.FloatBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import jogamp.graph.curve.opengl.shader.UniformNames;
+
+import com.jogamp.common.os.Platform;
+import com.jogamp.common.util.VersionUtil;
+import com.jogamp.graph.curve.opengl.RenderState;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+public class RenderStateImpl implements RenderState {
+
+ public final ShaderState st;
+ public final Vertex.Factory<? extends Vertex> pointFactory;
+ public final PMVMatrix pmvMatrix;
+ public final GLUniformData mgl_PMVMatrix;
+
+ /**
+ * Sharpness is equivalent to the texture-coord component <i>t</i>
+ * on the off-curve vertex. Higher values of sharpness will
+ * result in higher curvature.
+ */
+ public final GLUniformData mgl_sharpness;
+ public final GLUniformData mgl_alpha;
+ public final GLUniformData mgl_colorStatic;
+ public final GLUniformData mgl_strength;
+
+ public static final RenderState getRenderState(GL gl) {
+ return (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName());
+ }
+
+ public RenderStateImpl(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory, PMVMatrix pmvMatrix) {
+ this.st = st;
+ this.pointFactory = pointFactory;
+ this.pmvMatrix = pmvMatrix;
+ this.mgl_PMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMatrixf());
+
+ mgl_sharpness = new GLUniformData(UniformNames.gcu_P1Y, 0.5f);
+ mgl_alpha = new GLUniformData(UniformNames.gcu_Alpha, 1.0f);
+ mgl_colorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 3, FloatBuffer.allocate(3));
+ mgl_strength = new GLUniformData(UniformNames.gcu_Strength, 3.0f);
+ }
+
+ public RenderStateImpl(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory) {
+ this(st, pointFactory, new PMVMatrix());
+
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ }
+
+ public final ShaderState getShaderState() { return st; }
+ public final Vertex.Factory<? extends Vertex> getPointFactory () { return pointFactory; }
+ public final PMVMatrix getPMVMatrix() { return pmvMatrix; }
+ public final GLUniformData getPMVMatrixUniform() { return mgl_PMVMatrix; }
+ public final GLUniformData getSharpness() { return mgl_sharpness; }
+ public final GLUniformData getAlpha() { return mgl_alpha; }
+ public final GLUniformData getColorStatic() { return mgl_colorStatic; }
+ public final GLUniformData getStrength() { return mgl_strength; }
+
+ public final RenderState attachTo(GL gl) {
+ return (RenderState) gl.getContext().attachObject(RenderState.class.getName(), this);
+ }
+ public final boolean detachFrom(GL gl) {
+ RenderState _rs = (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName());
+ if(_rs == this) {
+ gl.getContext().detachObject(RenderState.class.getName());
+ return true;
+ }
+ return false;
+ }
+
+ public StringBuilder toString(StringBuilder sb) {
+ if(null==sb) {
+ sb = new StringBuilder();
+ }
+
+ sb.append("RenderState[");
+ st.toString(sb).append(Platform.getNewline());
+ sb.append("]");
+
+ return sb;
+ }
+
+ public String toString() {
+ return toString(null).toString();
+ }
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java
index bc94ab180..3bddaed3b 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java
@@ -27,119 +27,51 @@
*/
package jogamp.graph.curve.opengl;
-import java.nio.FloatBuffer;
-
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLException;
-import javax.media.opengl.GLUniformData;
-import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.text.GlyphString;
-import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.curve.opengl.TextRenderer;
import com.jogamp.graph.font.Font;
-import com.jogamp.graph.geom.Vertex;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
public class TextRendererImpl01 extends TextRenderer {
- /**Sharpness is equivalent to the value of t value of texture coord
- * on the off-curve vertex. The high value of sharpness will
- * result in high curvature.
- */
- private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
- GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
- private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
- private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f);
-
- public TextRendererImpl01(Vertex.Factory<? extends Vertex> factory, int type) {
- super(factory, type);
+ public TextRendererImpl01(RenderState rs, int type) {
+ super(rs, type);
+ // rs.getSharpness().setData(0.5f);
+ // rs.getAlpha().setData(1.0f);
+ // rs.getStrength().setData(3.0f);
+ rs.getStrength().setData(1.9f);
}
-
+
@Override
- protected boolean initImpl(GL2ES2 gl){
- boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") &&
- gl.isFunctionAvailable("glBindBuffer") &&
- gl.isFunctionAvailable("glBufferData") &&
- gl.isFunctionAvailable("glDrawElements") &&
- gl.isFunctionAvailable("glVertexAttribPointer") &&
- gl.isFunctionAvailable("glDeleteBuffers");
-
- if(DEBUG) {
- System.err.println("TextRendererImpl01: VBO Supported = " + VBOsupported);
- }
-
- if(!VBOsupported){
- return false;
- }
-
- gl.glEnable(GL2ES2.GL_BLEND);
- gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA);
+ protected boolean initShaderProgram(GL2ES2 gl){
+ final ShaderState st = rs.getShaderState();
ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, TextRendererImpl01.class,
"shader", "shader/bin", "curverenderer01");
ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, TextRendererImpl01.class,
"shader", "shader/bin", "curverenderer01");
-
+
ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
sp.add(rsFp);
sp.init(gl);
- gl.glBindAttribLocation(sp.program(), Region.VERTEX_ATTR_IDX, Region.VERTEX_ATTR_NAME);
- gl.glBindAttribLocation(sp.program(), Region.TEXCOORD_ATTR_IDX, Region.TEXCOORD_ATTR_NAME);
+ st.attachShaderProgram(gl, sp);
+ st.glBindAttribLocation(gl, AttributeNames.VERTEX_ATTR_IDX, AttributeNames.VERTEX_ATTR_NAME);
+ st.glBindAttribLocation(gl, AttributeNames.TEXCOORD_ATTR_IDX, AttributeNames.TEXCOORD_ATTR_NAME);
if(!sp.link(gl, System.err)) {
throw new GLException("TextRendererImpl01: Couldn't link program: "+sp);
}
-
- st.attachShaderProgram(gl, sp);
-
st.glUseProgram(gl, true);
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmvMatrix.glLoadIdentity();
- resetModelview(null);
-
- mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
- if(!st.glUniform(gl, mgl_PMVMatrix)) {
- if(DEBUG){
- System.err.println("Error setting PMVMatrix in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_sharpness)) {
- if(DEBUG){
- System.err.println("Error setting sharpness in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_alpha)) {
- if(DEBUG){
- System.err.println("Error setting global alpha in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_color)) {
- if(DEBUG){
- System.err.println("Error setting global color in shader: "+st);
- }
- return false;
- }
-
- if(!st.glUniform(gl, mgl_strength)) {
- System.err.println("Error setting antialias strength in shader: "+st);
- }
-
if(DEBUG) {
System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st);
}
@@ -152,41 +84,17 @@ public class TextRendererImpl01 extends TextRenderer {
}
@Override
- public float getAlpha() {
- return mgl_alpha.floatValue();
- }
-
- @Override
- public void setAlpha(GL2ES2 gl, float alpha_t) {
- mgl_alpha.setData(alpha_t);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_alpha);
- }
- }
-
- @Override
- public void setColor(GL2ES2 gl, float r, float g, float b){
- FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer();
- fb.put(0, r);
- fb.put(1, r);
- fb.put(2, r);
- if(null != gl && st.inUse()) {
- st.glUniform(gl, mgl_color);
- }
- }
-
- @Override
public void renderString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int texSize) {
if(!isInitialized()){
throw new GLException("TextRendererImpl01: not initialized!");
}
GlyphString glyphString = getCachedGlyphString(font, str, fontSize);
if(null == glyphString) {
- glyphString = createString(gl, font, fontSize, str, mgl_sharpness.floatValue());
- addCachedGlyphString(font, str, fontSize, glyphString);
+ glyphString = createString(gl, font, fontSize, str);
+ addCachedGlyphString(gl, font, str, fontSize, glyphString);
}
- glyphString.renderString3D(pmvMatrix, vp_width, vp_height, texSize);
+ glyphString.renderString3D(gl, rs, vp_width, vp_height, texSize);
}
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
index 05814965e..181ce77b0 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -32,15 +32,18 @@ import java.util.ArrayList;
import javax.media.opengl.GL2ES2;
// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER !
import javax.media.opengl.GL;
-import javax.media.opengl.GLContext;
import javax.media.opengl.GLUniformData;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import jogamp.graph.curve.opengl.shader.AttributeNames;
+import jogamp.graph.curve.opengl.shader.UniformNames;
+
import com.jogamp.graph.geom.AABBox;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.FBObject;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
@@ -51,74 +54,82 @@ public class VBORegion2PES2 implements Region {
private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
- private GLArrayDataServer verticeTxtAttr = null;
- private GLArrayDataServer texCoordTxtAttr = null;
- private GLArrayDataServer indicesTxt = null;
- private GLArrayDataServer verticeFboAttr = null;
- private GLArrayDataServer texCoordFboAttr = null;
- private GLArrayDataServer indicesFbo = null;
-
- private GLContext context;
+ private GLArrayDataServer verticeTxtAttr;
+ private GLArrayDataServer texCoordTxtAttr;
+ private GLArrayDataServer indicesTxt;
+ private GLArrayDataServer verticeFboAttr;
+ private GLArrayDataServer texCoordFboAttr;
+ private GLArrayDataServer indicesFbo;
private boolean flipped = false;
- private boolean dirty = false;
+ private boolean dirty = true;
- private AABBox box = null;
- private FBObject fbo = null;
+ private AABBox box;
+ private FBObject fbo;
+ private PMVMatrix fboPMVMatrix;
+ GLUniformData mgl_fboPMVMatrix;
+
private int tex_width_c = 0;
private int tex_height_c = 0;
+ GLUniformData mgl_ActiveTexture;
+ int activeTexture; // texture engine 0 == GL.GL_TEXTURE0
- private ShaderState st;
-
- public VBORegion2PES2(GLContext context, ShaderState st){
- this.context =context;
- this.st = st;
+ public VBORegion2PES2(RenderState rs, int textureEngine) {
+ fboPMVMatrix = new PMVMatrix();
+ mgl_fboPMVMatrix = new GLUniformData(UniformNames.gcu_PMVMatrix, 4, 4, fboPMVMatrix.glGetPMvMatrixf());
- GL2ES2 gl = context.getGL().getGL2ES2();
+ activeTexture = GL.GL_TEXTURE0 + textureEngine;
+ mgl_ActiveTexture = new GLUniformData(UniformNames.gcu_TextureUnit, textureEngine);
- indicesFbo = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false,
- 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ final int initialSize = 256;
+ final ShaderState st = rs.getShaderState();
+
+ indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
- indicesFbo.seal(gl, true);
+ indicesFbo.seal(true);
- texCoordFboAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false,
- 4, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
- texCoordFboAttr.setLocation(Region.TEXCOORD_ATTR_IDX);
+ texCoordFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.bindAttribute(texCoordFboAttr);
texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
- texCoordFboAttr.seal(gl, true);
+ texCoordFboAttr.seal(true);
- verticeFboAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false,
- 4, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
- verticeFboAttr.setLocation(Region.VERTEX_ATTR_IDX);
- verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
- verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
- verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
- verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
- verticeFboAttr.seal(gl, true);
+ verticeFboAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.bindAttribute(verticeFboAttr);
- verticeFboAttr.enableBuffer(gl, false);
- texCoordFboAttr.enableBuffer(gl, false);
- indicesFbo.enableBuffer(gl, false);
- if(DEBUG) {
+
+ box = new AABBox();
+
+ indicesTxt = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+
+ verticeTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.bindAttribute(verticeTxtAttr);
+
+ texCoordTxtAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.bindAttribute(texCoordTxtAttr);
+
+ if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Create: " + this);
}
}
- public void update(){
- GL2ES2 gl = context.getGL().getGL2ES2();
-
- destroyTxtAttr(gl);
+ public void update(GL2ES2 gl){
+ if(!dirty) {
+ return;
+ }
- box = new AABBox();
-
- indicesTxt = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false,
- triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ // process triangles
+ indicesTxt.seal(gl, false);
+ indicesTxt.rewind();
for(Triangle t:triangles){
if(t.getVertices()[0].getId() == Integer.MAX_VALUE){
t.getVertices()[0].setId(numVertices++);
@@ -144,10 +155,14 @@ public class VBORegion2PES2 implements Region {
}
}
indicesTxt.seal(gl, true);
+ indicesTxt.enableBuffer(gl, false);
- verticeTxtAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false,
- vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
- verticeTxtAttr.setLocation(Region.VERTEX_ATTR_IDX);
+ // process vertices and update bbox
+ box.reset();
+ verticeTxtAttr.seal(gl, false);
+ verticeTxtAttr.rewind();
+ texCoordTxtAttr.seal(gl, false);
+ texCoordTxtAttr.rewind();
for(Vertex v:vertices){
verticeTxtAttr.putf(v.getX());
if(flipped){
@@ -161,52 +176,65 @@ public class VBORegion2PES2 implements Region {
} else {
box.resize(v.getX(), v.getY(), v.getZ());
}
- }
- verticeTxtAttr.seal(gl, true);
-
- texCoordTxtAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false,
- vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
- texCoordTxtAttr.setLocation(Region.TEXCOORD_ATTR_IDX);
- for(Vertex v:vertices){
- float[] tex = v.getTexCoord();
+
+ final float[] tex = v.getTexCoord();
texCoordTxtAttr.putf(tex[0]);
- texCoordTxtAttr.putf(tex[1]);
+ texCoordTxtAttr.putf(tex[1]);
}
texCoordTxtAttr.seal(gl, true);
-
- // leave the buffers enabled for subsequent render call
+ texCoordTxtAttr.enableBuffer(gl, false);
+ verticeTxtAttr.seal(gl, true);
+ verticeTxtAttr.enableBuffer(gl, false);
+
+ // update all bbox related data
+ verticeFboAttr.seal(gl, false);
+ verticeFboAttr.rewind();
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.seal(gl, true);
+ verticeFboAttr.enableBuffer(gl, false);
+
+ fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ fboPMVMatrix.glLoadIdentity();
+ fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1);
+
+ // push data 2 GPU ..
+ indicesFbo.seal(gl, true);
+ indicesFbo.enableBuffer(gl, false);
dirty = false;
+
+ // the buffers were disabled, since due to real/fbo switching and other vbo usage
}
- public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){
- GL2ES2 gl = context.getGL().getGL2ES2();
- if(null == matrix || vp_width <=0 || vp_height <= 0 || width <= 0){
+ public void render(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
+ if(vp_width <=0 || vp_height <= 0 || width <= 0){
renderRegion(gl);
} else {
if(width != tex_width_c){
- renderRegion2FBO(gl, matrix, width);
- setupBBox2FboAttr(gl);
+ renderRegion2FBO(gl, rs, width);
}
-// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
- renderFBO(gl, matrix, vp_width, vp_height);
+ // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
+ renderFBO(gl, rs, vp_width, vp_height);
}
}
- private void renderFBO(GL2ES2 gl, PMVMatrix matrix, int width, int hight) {
- gl.glViewport(0, 0, width, hight);
- if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf()))){
- System.out.println("Cnt set tex based mat");
- }
- gl.glEnable(GL2ES2.GL_TEXTURE_2D);
- gl.glActiveTexture(GL2ES2.GL_TEXTURE0);
- fbo.use(gl);
+ private void renderFBO(GL2ES2 gl, RenderState rs, int width, int hight) {
+ final ShaderState st = rs.getShaderState();
- st.glUniform(gl, new GLUniformData("texture", fbo.getTextureName()));
- int loc = gl.glGetUniformLocation(st.shaderProgram().program(), "texture");
- gl.glUniform1i(loc, 0);
+ gl.glViewport(0, 0, width, hight);
+ gl.glEnable(GL2ES2.GL_TEXTURE_2D);
+ /* setback:
+ int[] currentActiveTextureEngine = new int[1];
+ gl.glGetIntegerv(GL.GL_ACTIVE_TEXTURE, currentActiveTextureEngine, 0);
+ */
+ gl.glActiveTexture(activeTexture);
+ st.glUniform(gl, mgl_ActiveTexture);
+ fbo.use(gl);
verticeFboAttr.enableBuffer(gl, true);
texCoordFboAttr.enableBuffer(gl, true);
indicesFbo.enableBuffer(gl, true);
@@ -215,22 +243,15 @@ public class VBORegion2PES2 implements Region {
verticeFboAttr.enableBuffer(gl, false);
texCoordFboAttr.enableBuffer(gl, false);
- indicesFbo.enableBuffer(gl, false);
- }
-
- private void setupBBox2FboAttr(GL2ES2 gl){
- verticeFboAttr.seal(gl, false);
- verticeFboAttr.rewind();
-
- verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
- verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ indicesFbo.enableBuffer(gl, false);
+ fbo.unuse(gl);
- verticeFboAttr.seal(gl, true);
+ // setback: gl.glActiveTexture(currentActiveTextureEngine[0]);
}
- private void renderRegion2FBO(GL2ES2 gl, PMVMatrix m, int tex_width){
+ private void renderRegion2FBO(GL2ES2 gl, RenderState rs, int tex_width) {
+ final ShaderState st = rs.getShaderState();
+
tex_width_c = tex_width;
tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth());
@@ -253,21 +274,15 @@ public class VBORegion2PES2 implements Region {
}
//render texture
- PMVMatrix tex_matrix = new PMVMatrix();
gl.glViewport(0, 0, tex_width_c, tex_height_c);
- tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- tex_matrix.glLoadIdentity();
- tex_matrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1);
-
- if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, tex_matrix.glGetPMvMatrixf()))){
- System.out.println("Cnt set tex based mat");
- }
+ st.glUniform(gl, mgl_fboPMVMatrix); // use orthogonal matrix
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
renderRegion(gl);
-
fbo.unbind(gl);
+
+ st.glUniform(gl, rs.getPMVMatrixUniform()); // switch back to real PMV matrix
}
private void renderRegion(GL2ES2 gl) {
@@ -301,11 +316,10 @@ public class VBORegion2PES2 implements Region {
return dirty;
}
- public void destroy() {
- if(DEBUG) {
+ public void destroy(GL2ES2 gl) {
+ if(DEBUG_INSTANCE) {
System.err.println("VBORegion2PES2 Destroy: " + this);
- }
- GL2ES2 gl = context.getGL().getGL2ES2();
+ }
destroyFbo(gl);
destroyTxtAttr(gl);
destroyFboAttr(gl);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 83cd6b80d..1b295de16 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -31,14 +31,16 @@ import java.util.ArrayList;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLContext;
+
+import jogamp.graph.curve.opengl.shader.AttributeNames;
import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.geom.AABBox;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.opengl.util.GLArrayDataServer;
-import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderState;
public class VBORegionSPES2 implements Region {
private int numVertices = 0;
@@ -49,25 +51,40 @@ public class VBORegionSPES2 implements Region {
private GLArrayDataServer texCoordAttr = null;
private GLArrayDataServer indices = null;
- private GLContext context;
-
private boolean flipped = false;
- private boolean dirty = false;
+ private boolean dirty = true;
private AABBox box = null;
- public VBORegionSPES2(GLContext context){
- this.context =context;
+ public VBORegionSPES2(RenderState rs){
+ box = new AABBox();
+
+ final int initialSize = 256;
+ final ShaderState st = rs.getShaderState();
+
+ indices = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialSize, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+
+ verticeAttr = GLArrayDataServer.createGLSL(st, AttributeNames.VERTEX_ATTR_NAME, 3,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.bindAttribute(verticeAttr);
+
+ texCoordAttr = GLArrayDataServer.createGLSL(st, AttributeNames.TEXCOORD_ATTR_NAME, 2,
+ GL2ES2.GL_FLOAT, false, initialSize, GL.GL_STATIC_DRAW);
+ st.bindAttribute(texCoordAttr);
+
+ if(DEBUG_INSTANCE) {
+ System.err.println("VBORegionSPES2 Create: " + this);
+ }
}
- public void update(){
- box = new AABBox();
- GL2ES2 gl = context.getGL().getGL2ES2();
+ public void update(GL2ES2 gl){
+ if(!dirty) {
+ return;
+ }
- destroy(gl);
-
- indices = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false,
- triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ // process triangles
+ indices.seal(gl, false);
+ indices.rewind();
for(Triangle t:triangles){
final Vertex[] t_vertices = t.getVertices();
@@ -95,12 +112,15 @@ public class VBORegionSPES2 implements Region {
}
}
indices.seal(gl, true);
+ indices.enableBuffer(gl, false);
- verticeAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false,
- vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
- verticeAttr.setLocation(Region.VERTEX_ATTR_IDX);
- for(Vertex v:vertices){
-
+ // process vertices and update bbox
+ box.reset();
+ verticeAttr.seal(gl, false);
+ verticeAttr.rewind();
+ texCoordAttr.seal(gl, false);
+ texCoordAttr.rewind();
+ for(Vertex v:vertices){
if(flipped){
verticeAttr.putf(v.getX());
verticeAttr.putf(-1*v.getY());
@@ -115,29 +135,24 @@ public class VBORegionSPES2 implements Region {
box.resize(v.getX(),v.getY(),v.getZ());
}
- }
- verticeAttr.seal(gl, true);
-
- texCoordAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false,
- vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
- texCoordAttr.setLocation(Region.TEXCOORD_ATTR_IDX);
- for(Vertex v:vertices){
- float[] tex = v.getTexCoord();
+
+ final float[] tex = v.getTexCoord();
texCoordAttr.putf(tex[0]);
texCoordAttr.putf(tex[1]);
}
+ verticeAttr.seal(gl, true);
+ verticeAttr.enableBuffer(gl, false);
texCoordAttr.seal(gl, true);
-
- verticeAttr.enableBuffer(gl, false);
texCoordAttr.enableBuffer(gl, false);
- indices.enableBuffer(gl, false);
+
+ // update all bbox related data: nope
dirty = false;
+
+ // the buffers were disabled, since due to real/fbo switching and other vbo usage
}
- private void render() {
- GL2ES2 gl = context.getGL().getGL2ES2();
-
+ private void render(GL2ES2 gl) {
verticeAttr.enableBuffer(gl, true);
texCoordAttr.enableBuffer(gl, true);
indices.enableBuffer(gl, true);
@@ -149,8 +164,8 @@ public class VBORegionSPES2 implements Region {
indices.enableBuffer(gl, false);
}
- public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){
- render();
+ public void render(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) {
+ render(gl);
}
public void addTriangles(ArrayList<Triangle> tris) {
@@ -172,12 +187,10 @@ public class VBORegionSPES2 implements Region {
return dirty;
}
- public void destroy() {
- GL2ES2 gl = context.getGL().getGL2ES2();
- destroy(gl);
- }
-
- final void destroy(GL2ES2 gl) {
+ public final void destroy(GL2ES2 gl) {
+ if(DEBUG_INSTANCE) {
+ System.err.println("VBORegionSPES2 Destroy: " + this);
+ }
if(null != verticeAttr) {
verticeAttr.destroy(gl);
verticeAttr = null;
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java
new file mode 100644
index 000000000..9fe084522
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java
@@ -0,0 +1,18 @@
+package jogamp.graph.curve.opengl.shader;
+
+public class AttributeNames {
+ /** The vertices index in an OGL object
+ */
+ public static final int VERTEX_ATTR_IDX = 1; // 0 is a generic special 0 ..
+ public static final String VERTEX_ATTR_NAME = "gca_Vertices";
+
+ /** The Texture Coord index in an OGL object
+ */
+ public static final int TEXCOORD_ATTR_IDX = 2;
+ public static final String TEXCOORD_ATTR_NAME = "gca_TexCoords";
+
+ /** The color index in an OGL object
+ */
+ public static final int COLOR_ATTR_IDX = 3;
+ public static final String COLOR_ATTR_NAME = "gca_Colors";
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
new file mode 100644
index 000000000..2e04278ca
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
@@ -0,0 +1,10 @@
+package jogamp.graph.curve.opengl.shader;
+
+public class UniformNames {
+ public static final String gcu_PMVMatrix = "gcu_PMVMatrix"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi
+ public static final String gcu_ColorStatic = "gcu_ColorStatic";
+ public static final String gcu_Alpha = "gcu_Alpha";
+ public static final String gcu_P1Y = "gcu_P1Y";
+ public static final String gcu_Strength = "gcu_Strength";
+ public static final String gcu_TextureUnit = "gcu_TextureUnit";
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
new file mode 100644
index 000000000..e5ae2b42e
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
@@ -0,0 +1,12 @@
+
+#ifndef attributes_glsl
+#define attributes_glsl
+
+#include precision.glsl
+
+attribute HIGHP vec3 gca_Vertices;
+attribute HIGHP vec2 gca_TexCoords;
+//attribute HIGHP vec4 gca_Colors;
+//attribute HIGHP vec3 gca_Normals;
+
+#endif // attributes_glsl
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
new file mode 100644
index 000000000..4cb41c903
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl
@@ -0,0 +1,10 @@
+
+#ifndef consts_glsl
+#define consts_glsl
+
+#include precision.glsl
+
+const LOWP int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits
+// const LOWP int MAX_LIGHTS = 8;
+
+#endif // consts_glsl
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
index 166937f7f..fca3bcc04 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
@@ -1,93 +1,93 @@
//Copyright 2010 JogAmp Community. All rights reserved.
-//#version 100
-uniform float p1y;
-uniform float g_alpha;
-uniform vec3 g_color;
-uniform float a_strength;
+#ifdef GL_ES
+ #version 100
+#else
+ #version 130
+#endif
-varying vec2 v_texCoord;
+#include uniforms.glsl
+#include attributes.glsl
+#include varyings.glsl
-vec3 b_color = vec3(0.0, 0.0, 0.0);
-
-uniform sampler2D texture;
-vec4 weights = vec4(0.075, 0.06, 0.045, 0.025);
+const vec3 b_color = vec3(0.0, 0.0, 0.0);
+const vec4 weights = vec4(0.075, 0.06, 0.045, 0.025);
void main (void)
{
- vec2 rtex = vec2(abs(v_texCoord.x),abs(v_texCoord.y));
- vec3 c = g_color;
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+ vec3 c = gcu_ColorStatic.rgb;
float alpha = 0.0;
- if((v_texCoord.x == 0.0) && (v_texCoord.y == 0.0)){
- alpha = g_alpha;
+ if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)){
+ alpha = gcu_Alpha;
}
- else if((v_texCoord.x >= 5.0)){
- vec2 dfx = dFdx(v_texCoord);
- vec2 dfy = dFdy(v_texCoord);
+ else if((gcv_TexCoord.x >= 5.0)){
+ vec2 dfx = dFdx(gcv_TexCoord);
+ vec2 dfy = dFdy(gcv_TexCoord);
- vec2 size = 1.0/textureSize(texture,0); //version 130
+ vec2 size = 1.0/textureSize(gcu_TextureUnit,0); //version 130 - FIXME: replace with uniform value
rtex -= 5.0;
- vec4 t = texture2D(texture, rtex)* 0.18;
+ vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
- t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x;
- t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x;
- t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x;
- t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x;
+ t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*weights.x;
+ t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*weights.x;
+ t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*weights.x;
+ t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*weights.x;
- t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y;
- t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y;
- t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y;
- t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y;
+ t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*weights.y;
+ t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*weights.y;
+ t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*weights.y;
+ t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*weights.y;
- t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z;
- t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z;
- t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z;
- t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z;
+ t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*weights.z;
+ t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*weights.z;
+ t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*weights.z;
+ t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*weights.z;
- t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w;
- t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w;
- t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w;
- t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w;
+ t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*weights.w;
+ t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*weights.w;
+ t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*weights.w;
+ t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*weights.w;
if(t.w == 0.0){
discard;
}
c = t.xyz;
- alpha = g_alpha* t.w;
+ alpha = gcu_Alpha * t.w;
}
///////////////////////////////////////////////////////////
- else if ((v_texCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){
- vec2 dtx = dFdx(rtex);
- vec2 dty = dFdy(rtex);
+ else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
- rtex.y -= 0.1;
+ rtex.y -= 0.1;
- if(rtex.y < 0.0) {
- if(v_texCoord.y < 0.0)
- discard;
- else{
- rtex.y = 0.0;
- }
- }
+ if(rtex.y < 0.0) {
+ if(gcv_TexCoord.y < 0.0)
+ discard;
+ else{
+ rtex.y = 0.0;
+ }
+ }
- vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
- float position = rtex.y - (rtex.x * (1.0 - rtex.x));
- float d = position/(length(f));
+ vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x));
+ float position = rtex.y - (rtex.x * (1.0 - rtex.x));
+ float d = position/(length(f));
- float a = (0.5 - d * sign(v_texCoord.y));
+ float a = (0.5 - d * sign(gcv_TexCoord.y));
if (a >= 1.0) {
- alpha = g_alpha;
+ alpha = gcu_Alpha;
}
- else if (a <= 0.0) {
- alpha = 0.0;//discard;
- }
- else {
- alpha = g_alpha*a;
- mix(b_color,g_color, a);
+ else if (a <= 0.0) {
+ alpha = 0.0;//discard;
+ }
+ else {
+ alpha = gcu_Alpha * a;
+ mix(b_color,gcu_ColorStatic.rgb, a);
}
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp
index bc9ecb41e..298dce7ef 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.vp
@@ -1,13 +1,17 @@
-//#version 100
+//Copyright 2010 JogAmp Community. All rights reserved.
-uniform mat4 mgl_PMVMatrix[2];
-attribute vec4 v_position;
-attribute vec2 texCoord;
+#ifdef GL_ES
+ #version 100
+#else
+ #version 110
+#endif
-varying vec2 v_texCoord;
+#include uniforms.glsl
+#include attributes.glsl
+#include varyings.glsl
void main(void)
{
- gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * v_position;
- v_texCoord = texCoord.st;
-} \ No newline at end of file
+ gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1);
+ gcv_TexCoord = gca_TexCoords;
+}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl
new file mode 100644
index 000000000..1ac4ed8e9
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl
@@ -0,0 +1,14 @@
+#ifndef precision_glsl
+#define precision_glsl
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+ #define LOWP lowp
+#else
+ #define MEDIUMP
+ #define HIGHP
+ #define LOWP
+#endif
+
+#endif // precision_glsl
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
new file mode 100644
index 000000000..677c7324f
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
@@ -0,0 +1,21 @@
+
+#ifndef uniforms_glsl
+#define uniforms_glsl
+
+#include precision.glsl
+
+// #include consts.glsl
+
+uniform HIGHP mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi
+uniform HIGHP vec3 gcu_ColorStatic;
+uniform HIGHP float gcu_Alpha;
+uniform HIGHP float gcu_P1Y;
+uniform HIGHP float gcu_Strength;
+uniform sampler2D gcu_TextureUnit;
+
+// uniform HIGHP mat3 gcu_NormalMatrix; // transpose(inverse(ModelView)).3x3
+// uniform LOWP int gcu_ColorEnabled;
+// uniform LOWP int gcu_TexCoordEnabled[MAX_TEXTURE_UNITS];
+// uniform LOWP int gcu_CullFace;
+
+#endif // uniforms_glsl
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
new file mode 100644
index 000000000..e70c25266
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
@@ -0,0 +1,13 @@
+
+#ifndef varyings_glsl
+#define varyings_glsl
+
+#include precision.glsl
+
+#include consts.glsl
+
+varying vec4 gcv_FrontColor;
+varying vec2 gcv_TexCoord;
+
+#endif // varyings_glsl
+