diff options
author | Sven Gothel <[email protected]> | 2014-02-24 13:32:34 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-02-24 13:32:34 +0100 |
commit | c3621221b9a563495b4f54fe60e18e8db8cc57fb (patch) | |
tree | 00aded20f3582e517372c12f58e19d3524582099 /src/jogl/classes/jogamp/graph/curve/opengl | |
parent | f69df875d0b9f969a816d143ed589b25e50cd9e7 (diff) |
Bug 802: Graph TextRenderer Performance Part-1 (incomplete, rendering artifacts)
Strategy Change:
- Font.Glyph itself holds it's OutlineShape
with it's default scaling.
Triangulation is done only once per glyph!
- A CharSequence produces a Region
by translating and scaling each Glyphs's OutlineShape.
This removes the need for re-triangulate - see above.
See: TextRendererUtil
- The indices of re-added Triangles are
offset to the new vertices (FIXME, seems not be be accurate yet).
- OutlineShape's vertices and triangles are reused if 'clean'.
- Simplified code
- Reduced copies
API Changes:
- OutlineShape, Region, ...: See above
- Removed TextRenderer, GlyphShape and GlyphString: Redundant
- Added TextRendererUtil to produce the Region from CharSequence
Result:
- Over 600 fps while changing text for each frame.
Previously only ~60fps max.
TODO:
- Region shall not hold the triangles itself,
but the indices instead.
This will remove the need to swizzle w/ vertices in the Region Renderer impl
and easies reusage of OutlineShapes.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java | 108 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java | 49 |
2 files changed, 30 insertions, 127 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java deleted file mode 100644 index c3c7e0cac..000000000 --- a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java +++ /dev/null @@ -1,108 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package jogamp.graph.curve.opengl; - -import javax.media.opengl.GL2ES2; -import javax.media.opengl.GLException; - -import jogamp.graph.curve.opengl.shader.AttributeNames; -import jogamp.graph.curve.text.GlyphString; - -import com.jogamp.graph.curve.opengl.RenderState; -import com.jogamp.graph.curve.opengl.TextRenderer; -import com.jogamp.graph.font.Font; -import com.jogamp.opengl.GLExtensions; -import com.jogamp.opengl.util.glsl.ShaderCode; -import com.jogamp.opengl.util.glsl.ShaderProgram; -import com.jogamp.opengl.util.glsl.ShaderState; - -public class TextRendererImpl01 extends TextRenderer { - public TextRendererImpl01(RenderState rs, int type) { - super(rs, type); - } - - @Override - protected boolean initShaderProgram(GL2ES2 gl){ - final ShaderState st = rs.getShaderState(); - - final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, TextRendererImpl01.class, "shader", - "shader/bin", getVertexShaderName(), true); - final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, TextRendererImpl01.class, "shader", - "shader/bin", getFragmentShaderName(), true); - rsVp.defaultShaderCustomization(gl, true, true); - // rsFp.defaultShaderCustomization(gl, true, true); - int pos = rsFp.addGLSLVersion(gl); - if( gl.isGLES() ) { - pos = rsFp.insertShaderSource(0, pos, ShaderCode.createExtensionDirective(GLExtensions.OES_standard_derivatives, ShaderCode.ENABLE)); - } - final String rsFpDefPrecision = getFragmentShaderPrecision(gl); - if( null != rsFpDefPrecision ) { - rsFp.insertShaderSource(0, pos, rsFpDefPrecision); - } - - final ShaderProgram sp = new ShaderProgram(); - sp.add(rsVp); - sp.add(rsFp); - - if( !sp.init(gl) ) { - throw new GLException("RegionRenderer: Couldn't init program: "+sp); - } - st.attachShaderProgram(gl, sp, false); - st.bindAttribLocation(gl, AttributeNames.VERTEX_ATTR_IDX, AttributeNames.VERTEX_ATTR_NAME); - st.bindAttribLocation(gl, AttributeNames.TEXCOORD_ATTR_IDX, AttributeNames.TEXCOORD_ATTR_NAME); - - if(!sp.link(gl, System.err)) { - throw new GLException("TextRendererImpl01: Couldn't link program: "+sp); - } - st.useProgram(gl, true); - - if(DEBUG) { - System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st); - } - return true; - } - - @Override - protected void destroyImpl(GL2ES2 gl) { - super.destroyImpl(gl); - } - - @Override - public void drawString3D(GL2ES2 gl, Font font, String str, int fontSize, int[/*1*/] texSize) { - if(!isInitialized()){ - throw new GLException("TextRendererImpl01: not initialized!"); - } - GlyphString glyphString = getCachedGlyphString(font, str, fontSize); - if(null == glyphString) { - glyphString = createString(gl, font, fontSize, str); - addCachedGlyphString(gl, font, str, fontSize, glyphString); - } - - glyphString.renderString3D(gl, rs, vp_width, vp_height, texSize); - } -} diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java index 9feb18a12..3cc6152b2 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -42,7 +42,7 @@ import com.jogamp.opengl.util.glsl.ShaderState; public class VBORegionSPES2 extends GLRegion { private GLArrayDataServer verticeAttr = null; private GLArrayDataServer texCoordAttr = null; - private GLArrayDataServer indices = null; + private GLArrayDataServer indicesBuffer = null; protected VBORegionSPES2(int renderModes) { super(renderModes); @@ -54,11 +54,11 @@ public class VBORegionSPES2 extends GLRegion { return; } - if(null == indices) { + if(null == indicesBuffer) { final int initialElementCount = 256; final ShaderState st = rs.getShaderState(); - indices = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); + indicesBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); verticeAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false, initialElementCount, GL.GL_STATIC_DRAW); @@ -73,9 +73,12 @@ public class VBORegionSPES2 extends GLRegion { } } + if(DEBUG_INSTANCE) { + System.err.println("VBORegionSPES2 Indices of "+triangles.size()+", triangles"); + } // process triangles - indices.seal(gl, false); - indices.rewind(); + indicesBuffer.seal(gl, false); + indicesBuffer.rewind(); for(int i=0; i<triangles.size(); i++) { final Triangle t = triangles.get(i); final Vertex[] t_vertices = t.getVertices(); @@ -89,17 +92,25 @@ public class VBORegionSPES2 extends GLRegion { vertices.add(t_vertices[1]); vertices.add(t_vertices[2]); - indices.puts((short) t_vertices[0].getId()); - indices.puts((short) t_vertices[1].getId()); - indices.puts((short) t_vertices[2].getId()); + indicesBuffer.puts((short) t_vertices[0].getId()); + indicesBuffer.puts((short) t_vertices[1].getId()); + indicesBuffer.puts((short) t_vertices[2].getId()); + if(DEBUG_INSTANCE) { + System.err.println("VBORegionSPES2.Indices.1: "+ + t_vertices[0].getId()+", "+t_vertices[1].getId()+", "+t_vertices[2].getId()); + } } else { - indices.puts((short) t_vertices[0].getId()); - indices.puts((short) t_vertices[1].getId()); - indices.puts((short) t_vertices[2].getId()); + indicesBuffer.puts((short) t_vertices[0].getId()); + indicesBuffer.puts((short) t_vertices[1].getId()); + indicesBuffer.puts((short) t_vertices[2].getId()); + if(DEBUG_INSTANCE) { + System.err.println("VBORegionSPES2.Indices.2: "+ + t_vertices[0].getId()+", "+t_vertices[1].getId()+", "+t_vertices[2].getId()); + } } } - indices.seal(gl, true); - indices.enableBuffer(gl, false); + indicesBuffer.seal(gl, true); + indicesBuffer.enableBuffer(gl, false); // process vertices and update bbox box.reset(); @@ -130,11 +141,11 @@ public class VBORegionSPES2 extends GLRegion { protected void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int[/*1*/] texWidth) { verticeAttr.enableBuffer(gl, true); texCoordAttr.enableBuffer(gl, true); - indices.bindBuffer(gl, true); // keeps VBO binding + indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - gl.glDrawElements(GL2ES2.GL_TRIANGLES, indices.getElementCount() * indices.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); - indices.bindBuffer(gl, false); + indicesBuffer.bindBuffer(gl, false); texCoordAttr.enableBuffer(gl, false); verticeAttr.enableBuffer(gl, false); } @@ -155,9 +166,9 @@ public class VBORegionSPES2 extends GLRegion { texCoordAttr.destroy(gl); texCoordAttr = null; } - if(null != indices) { - indices.destroy(gl); - indices = null; + if(null != indicesBuffer) { + indicesBuffer.destroy(gl); + indicesBuffer = null; } } } |