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authorSven Gothel <[email protected]>2011-04-08 14:57:32 +0200
committerSven Gothel <[email protected]>2011-04-08 14:57:32 +0200
commitc004a86e24fcc1cd026a7d1d52f61e8eafc8058a (patch)
treebc2130efac61bc218a931d63a54ccc3ddfe2e9d4 /src/jogl/classes/jogamp/graph/curve/opengl
parente48537024014104e517d988907eb102154679f88 (diff)
Use GLArrayDataServer to handle shader attributes/data using VBO
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java321
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java121
2 files changed, 227 insertions, 215 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
index 075a65ec9..f1c82f83c 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PES2.java
@@ -27,9 +27,6 @@
*/
package jogamp.graph.curve.opengl;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.nio.ShortBuffer;
import java.util.ArrayList;
import javax.media.opengl.GL2ES2;
@@ -39,7 +36,7 @@ import javax.media.opengl.GLContext;
import javax.media.opengl.GLUniformData;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
-import com.jogamp.common.nio.Buffers;
+import jogamp.opengl.Debug;
import com.jogamp.graph.geom.AABBox;
import com.jogamp.graph.geom.Triangle;
@@ -47,20 +44,23 @@ import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.curve.Region;
import com.jogamp.opengl.util.FBObject;
+import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderState;
-public class VBORegion2PES2 implements Region{
- private int numVertices = 0;
- private IntBuffer vboIds;
-
- private IntBuffer t_vboIds;
-
+public class VBORegion2PES2 implements Region {
+ private int numVertices = 0;
+
private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
- private GLContext context;
+ private GLArrayDataServer verticeTxtAttr = null;
+ private GLArrayDataServer texCoordTxtAttr = null;
+ private GLArrayDataServer indicesTxt = null;
+ private GLArrayDataServer verticeFboAttr = null;
+ private GLArrayDataServer texCoordFboAttr = null;
+ private GLArrayDataServer indicesFbo = null;
- private int numBuffers = 3;
+ private GLContext context;
private boolean flipped = false;
@@ -77,14 +77,50 @@ public class VBORegion2PES2 implements Region{
public VBORegion2PES2(GLContext context, ShaderState st){
this.context =context;
this.st = st;
+
+ GL2ES2 gl = context.getGL().getGL2ES2();
+
+ indicesFbo = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false,
+ 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
+ indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
+ indicesFbo.puts((short) 1); indicesFbo.puts((short) 2); indicesFbo.puts((short) 3);
+ indicesFbo.seal(gl, true);
+
+ texCoordFboAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false,
+ 4, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ texCoordFboAttr.setLocation(Region.TEXCOORD_ATTR_IDX);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(5);
+ texCoordFboAttr.putf(5); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(6);
+ texCoordFboAttr.putf(6); texCoordFboAttr.putf(5);
+ texCoordFboAttr.seal(gl, true);
+
+ verticeFboAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false,
+ 4, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ verticeFboAttr.setLocation(Region.VERTEX_ATTR_IDX);
+ verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
+ verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
+ verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
+ verticeFboAttr.putf(0f); indicesFbo.putf(0f); indicesFbo.putf(0f);
+ verticeFboAttr.seal(gl, true);
+
+ verticeFboAttr.enableBuffer(gl, false);
+ texCoordFboAttr.enableBuffer(gl, false);
+ indicesFbo.enableBuffer(gl, false);
+ if(DEBUG) {
+ System.err.println("VBORegion2PES2 Create: " + this);
+ }
}
public void update(){
- box = new AABBox();
-
GL2ES2 gl = context.getGL().getGL2ES2();
- ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3);
+ destroyTxtAttr(gl);
+
+ box = new AABBox();
+
+ indicesTxt = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false,
+ triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
for(Triangle t:triangles){
if(t.getVertices()[0].getId() == Integer.MAX_VALUE){
t.getVertices()[0].setId(numVertices++);
@@ -95,82 +131,71 @@ public class VBORegion2PES2 implements Region{
vertices.add(t.getVertices()[1]);
vertices.add(t.getVertices()[2]);
- indicies.put((short) t.getVertices()[0].getId());
- indicies.put((short) t.getVertices()[1].getId());
- indicies.put((short) t.getVertices()[2].getId());
+ indicesTxt.puts((short) t.getVertices()[0].getId());
+ indicesTxt.puts((short) t.getVertices()[1].getId());
+ indicesTxt.puts((short) t.getVertices()[2].getId());
}
else{
Vertex v1 = t.getVertices()[0];
Vertex v2 = t.getVertices()[1];
Vertex v3 = t.getVertices()[2];
- indicies.put((short) v1.getId());
- indicies.put((short) v2.getId());
- indicies.put((short) v3.getId());
+ indicesTxt.puts((short) v1.getId());
+ indicesTxt.puts((short) v2.getId());
+ indicesTxt.puts((short) v3.getId());
}
}
- indicies.rewind();
-
- FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3);
+ indicesTxt.seal(gl, true);
+
+ verticeTxtAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false,
+ vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ verticeTxtAttr.setLocation(Region.VERTEX_ATTR_IDX);
for(Vertex v:vertices){
- verticesBuffer.put(v.getX());
+ verticeTxtAttr.putf(v.getX());
if(flipped){
- verticesBuffer.put(-1*v.getY());
- }
- else{
- verticesBuffer.put(v.getY());
+ verticeTxtAttr.putf(-1*v.getY());
+ } else {
+ verticeTxtAttr.putf(v.getY());
}
- verticesBuffer.put(v.getZ());
+ verticeTxtAttr.putf(v.getZ());
if(flipped){
box.resize(v.getX(), -1*v.getY(), v.getZ());
- }
- else{
+ } else {
box.resize(v.getX(), v.getY(), v.getZ());
}
}
- verticesBuffer.rewind();
+ verticeTxtAttr.seal(gl, true);
- FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2);
+ texCoordTxtAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false,
+ vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ texCoordTxtAttr.setLocation(Region.TEXCOORD_ATTR_IDX);
for(Vertex v:vertices){
float[] tex = v.getTexCoord();
- texCoordBuffer.put(tex[0]);
- texCoordBuffer.put(tex[1]);
+ texCoordTxtAttr.putf(tex[0]);
+ texCoordTxtAttr.putf(tex[1]);
}
- texCoordBuffer.rewind();
+ texCoordTxtAttr.seal(gl, true);
- vboIds = IntBuffer.allocate(numBuffers);
- gl.glGenBuffers(numBuffers, vboIds);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles
- gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0);
-
+ // leave the buffers enabled for subsequent render call
+
dirty = false;
}
public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){
+ GL2ES2 gl = context.getGL().getGL2ES2();
if(null == matrix || vp_width <=0 || vp_height <= 0 || width <= 0){
- renderRegion();
- }
- else {
+ renderRegion(gl);
+ } else {
if(width != tex_width_c){
- initFBOTexture(matrix, width);
+ renderRegion2FBO(gl, matrix, width);
+ setupBBox2FboAttr(gl);
}
// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
- renderTexture(matrix, vp_width, vp_height);
+ renderFBO(gl, matrix, vp_width, vp_height);
}
}
- private void renderTexture(PMVMatrix matrix, int width, int hight){
- GL2ES2 gl = context.getGL().getGL2ES2();
+ private void renderFBO(GL2ES2 gl, PMVMatrix matrix, int width, int hight) {
gl.glViewport(0, 0, width, hight);
if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf()))){
System.out.println("Cnt set tex based mat");
@@ -184,96 +209,50 @@ public class VBORegion2PES2 implements Region{
gl.glUniform1i(loc, 0);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0));
- gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
- gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1));
- gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
- gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2));
- gl.glDrawElements(GL2ES2.GL_TRIANGLES, 2 * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);
+ verticeFboAttr.enableBuffer(gl, true);
+ texCoordFboAttr.enableBuffer(gl, true);
+ indicesFbo.enableBuffer(gl, true);
+
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesFbo.getElementNumber() * indicesFbo.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+ verticeFboAttr.enableBuffer(gl, false);
+ texCoordFboAttr.enableBuffer(gl, false);
+ indicesFbo.enableBuffer(gl, false);
}
- private void setupBoundingBuffers(){
- GL2ES2 gl = context.getGL().getGL2ES2();
-
- ShortBuffer indicies = Buffers.newDirectShortBuffer(6);
- indicies.put((short) 0); indicies.put((short) 1); indicies.put((short) 3);
- indicies.put((short) 1); indicies.put((short) 2); indicies.put((short) 3);
- indicies.rewind();
-
- FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(4 * 3);
- FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(4 * 2);
-
- verticesBuffer.put(box.getLow()[0]);
- verticesBuffer.put(box.getLow()[1]);
- verticesBuffer.put(box.getLow()[2]);
- texCoordBuffer.put(5);
- texCoordBuffer.put(5);
-
- verticesBuffer.put(box.getLow()[0]);
- verticesBuffer.put(box.getHigh()[1]);
- verticesBuffer.put(box.getLow()[2]);
-
- texCoordBuffer.put(5);
- texCoordBuffer.put(6);
-
- verticesBuffer.put(box.getHigh()[0]);
- verticesBuffer.put(box.getHigh()[1]);
- verticesBuffer.put(box.getLow()[2]);
-
- texCoordBuffer.put(6);
- texCoordBuffer.put(6);
-
- verticesBuffer.put(box.getHigh()[0]);
- verticesBuffer.put(box.getLow()[1]);
- verticesBuffer.put(box.getLow()[2]);
-
- texCoordBuffer.put(6);
- texCoordBuffer.put(5);
-
- verticesBuffer.rewind();
- texCoordBuffer.rewind();
-
- t_vboIds = IntBuffer.allocate(3);
- gl.glGenBuffers(numBuffers, t_vboIds);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0)); // vertices
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, 4 * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1)); //texture
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, 4 * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+ private void setupBBox2FboAttr(GL2ES2 gl){
+ verticeFboAttr.seal(gl, false);
+ verticeFboAttr.rewind();
+
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]);
+ verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]);
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2)); //triangles
- gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 4 * 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0);
+ verticeFboAttr.seal(gl, true);
}
- private void initFBOTexture(PMVMatrix m, int tex_width){
+ private void renderRegion2FBO(GL2ES2 gl, PMVMatrix m, int tex_width){
tex_width_c = tex_width;
tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth());
- System.out.println("FBO Size: "+tex_height_c+"x"+tex_width_c);
- System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
+ // System.out.println("FBO Size: "+tex_width+" -> "+tex_height_c+"x"+tex_width_c);
+ // System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5));
- GL2ES2 gl = context.getGL().getGL2ES2();
- if(null != fbo) {
+ if(null != fbo && fbo.getWidth() != tex_width_c && fbo.getHeight() != tex_height_c ) {
fbo.destroy(gl);
fbo = null;
}
- fbo = new FBObject(tex_width_c, tex_height_c);
- // FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth
- fbo.init(gl, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
- // fbo.init(gl, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
- fbo.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16); // FIXME: or shall we use 24 or 32 bit depth ?
-
+ if(null == fbo) {
+ fbo = new FBObject(tex_width_c, tex_height_c);
+ // FIXME: shall not use bilinear, due to own AA ? However, w/o bilinear result is not smooth
+ fbo.init(gl, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ // fbo.init(gl, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
+ fbo.attachDepthBuffer(gl, GL.GL_DEPTH_COMPONENT16); // FIXME: or shall we use 24 or 32 bit depth ?
+ } else {
+ fbo.bind(gl);
+ }
//render texture
PMVMatrix tex_matrix = new PMVMatrix();
@@ -288,28 +267,21 @@ public class VBORegion2PES2 implements Region{
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
- renderRegion();
+ renderRegion(gl);
fbo.unbind(gl);
-
- setupBoundingBuffers();
}
- private void renderRegion(){
- GL2ES2 gl = context.getGL().getGL2ES2();
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0));
- gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
- gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
+ private void renderRegion(GL2ES2 gl) {
+ verticeTxtAttr.enableBuffer(gl, true);
+ texCoordTxtAttr.enableBuffer(gl, true);
+ indicesTxt.enableBuffer(gl, true);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1));
- gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
- gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesTxt.getElementNumber() * indicesTxt.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0);
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2));
- gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+ verticeTxtAttr.enableBuffer(gl, false);
+ texCoordTxtAttr.enableBuffer(gl, false);
+ indicesTxt.enableBuffer(gl, false);
}
public void addTriangles(ArrayList<Triangle> tris) {
@@ -332,14 +304,49 @@ public class VBORegion2PES2 implements Region{
}
public void destroy() {
+ if(DEBUG) {
+ System.err.println("VBORegion2PES2 Destroy: " + this);
+ }
GL2ES2 gl = context.getGL().getGL2ES2();
- gl.glDeleteBuffers(numBuffers, vboIds);
- if(null != fbo) {
- fbo.destroy(gl);
- fbo = null;
- }
+ destroyFbo(gl);
+ destroyTxtAttr(gl);
+ destroyFboAttr(gl);
+ }
+ final void destroyFbo(GL2ES2 gl) {
+ if(null != fbo) {
+ fbo.destroy(gl);
+ fbo = null;
+ }
}
-
+ final void destroyTxtAttr(GL2ES2 gl) {
+ if(null != verticeTxtAttr) {
+ verticeTxtAttr.destroy(gl);
+ verticeTxtAttr = null;
+ }
+ if(null != texCoordTxtAttr) {
+ texCoordTxtAttr.destroy(gl);
+ texCoordTxtAttr = null;
+ }
+ if(null != indicesTxt) {
+ indicesTxt.destroy(gl);
+ indicesTxt = null;
+ }
+ }
+ final void destroyFboAttr(GL2ES2 gl) {
+ if(null != verticeFboAttr) {
+ verticeFboAttr.destroy(gl);
+ verticeFboAttr = null;
+ }
+ if(null != texCoordFboAttr) {
+ texCoordFboAttr.destroy(gl);
+ texCoordFboAttr = null;
+ }
+ if(null != indicesFbo) {
+ indicesFbo.destroy(gl);
+ indicesFbo = null;
+ }
+ }
+
public boolean isFlipped() {
return flipped;
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 701549d46..80bf00428 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -27,31 +27,29 @@
*/
package jogamp.graph.curve.opengl;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.nio.ShortBuffer;
import java.util.ArrayList;
+import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLContext;
-import com.jogamp.common.nio.Buffers;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.geom.Triangle;
+import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
-public class VBORegionSPES2 implements Region{
+public class VBORegionSPES2 implements Region {
private int numVertices = 0;
- private IntBuffer vboIds;
private ArrayList<Triangle> triangles = new ArrayList<Triangle>();
private ArrayList<Vertex> vertices = new ArrayList<Vertex>();
+ private GLArrayDataServer verticeAttr = null;
+ private GLArrayDataServer texCoordAttr = null;
+ private GLArrayDataServer indices = null;
private GLContext context;
- private int numBuffers = 3;
-
private boolean flipped = false;
private boolean dirty = false;
@@ -61,8 +59,11 @@ public class VBORegionSPES2 implements Region{
public void update(){
GL2ES2 gl = context.getGL().getGL2ES2();
- ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3);
+ destroy(gl);
+
+ indices = GLArrayDataServer.createGLSL(gl, null, 3, GL2ES2.GL_SHORT, false,
+ triangles.size(), GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
for(Triangle t:triangles){
final Vertex[] t_vertices = t.getVertices();
@@ -70,81 +71,70 @@ public class VBORegionSPES2 implements Region{
t_vertices[0].setId(numVertices++);
t_vertices[1].setId(numVertices++);
t_vertices[2].setId(numVertices++);
-
+
vertices.add(t.getVertices()[0]);
vertices.add(t.getVertices()[1]);
vertices.add(t.getVertices()[2]);
- indicies.put((short) t.getVertices()[0].getId());
- indicies.put((short) t.getVertices()[1].getId());
- indicies.put((short) t.getVertices()[2].getId());
+ indices.puts((short) t.getVertices()[0].getId());
+ indices.puts((short) t.getVertices()[1].getId());
+ indices.puts((short) t.getVertices()[2].getId());
}
else{
Vertex v1 = t_vertices[0];
Vertex v2 = t_vertices[1];
Vertex v3 = t_vertices[2];
- indicies.put((short) v1.getId());
- indicies.put((short) v2.getId());
- indicies.put((short) v3.getId());
+ indices.puts((short) v1.getId());
+ indices.puts((short) v2.getId());
+ indices.puts((short) v3.getId());
}
}
- indicies.rewind();
+ indices.seal(gl, true);
- FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3);
+ verticeAttr = GLArrayDataServer.createGLSL(gl, Region.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, false,
+ vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ verticeAttr.setLocation(Region.VERTEX_ATTR_IDX);
for(Vertex v:vertices){
- verticesBuffer.put(v.getX());
+ verticeAttr.putf(v.getX());
if(flipped){
- verticesBuffer.put(-1*v.getY());
- }
- else{
- verticesBuffer.put(v.getY());
+ verticeAttr.putf(-1*v.getY());
+ } else {
+ verticeAttr.putf(v.getY());
}
- verticesBuffer.put(v.getZ());
+ verticeAttr.putf(v.getZ());
}
- verticesBuffer.rewind();
-
- FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2);
+ verticeAttr.seal(gl, true);
+
+ texCoordAttr = GLArrayDataServer.createGLSL(gl, Region.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false,
+ vertices.size(), GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
+ texCoordAttr.setLocation(Region.TEXCOORD_ATTR_IDX);
for(Vertex v:vertices){
float[] tex = v.getTexCoord();
- texCoordBuffer.put(tex[0]);
- texCoordBuffer.put(tex[1]);
+ texCoordAttr.putf(tex[0]);
+ texCoordAttr.putf(tex[1]);
}
- texCoordBuffer.rewind();
-
- vboIds = IntBuffer.allocate(numBuffers);
- gl.glGenBuffers(numBuffers, vboIds);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles
- gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW);
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0);
-
+ texCoordAttr.seal(gl, true);
+
+ verticeAttr.enableBuffer(gl, false);
+ texCoordAttr.enableBuffer(gl, false);
+ indices.enableBuffer(gl, false);
+
dirty = false;
}
private void render() {
GL2ES2 gl = context.getGL().getGL2ES2();
+
+ verticeAttr.enableBuffer(gl, true);
+ texCoordAttr.enableBuffer(gl, true);
+ indices.enableBuffer(gl, true);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0));
- gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX);
- gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1));
- gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX);
- gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0);
-
- gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2));
- gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0);
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indices.getElementNumber() * indices.getComponentNumber(), GL2ES2.GL_UNSIGNED_SHORT, 0);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0);
+ verticeAttr.enableBuffer(gl, false);
+ texCoordAttr.enableBuffer(gl, false);
+ indices.enableBuffer(gl, false);
}
public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){
@@ -172,7 +162,22 @@ public class VBORegionSPES2 implements Region{
public void destroy() {
GL2ES2 gl = context.getGL().getGL2ES2();
- gl.glDeleteBuffers(numBuffers, vboIds);
+ destroy(gl);
+ }
+
+ final void destroy(GL2ES2 gl) {
+ if(null != verticeAttr) {
+ verticeAttr.destroy(gl);
+ verticeAttr = null;
+ }
+ if(null != texCoordAttr) {
+ texCoordAttr.destroy(gl);
+ texCoordAttr = null;
+ }
+ if(null != indices) {
+ indices.destroy(gl);
+ indices = null;
+ }
}
public boolean isFlipped() {