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authorSven Gothel <[email protected]>2014-03-25 06:41:21 +0100
committerSven Gothel <[email protected]>2014-03-25 06:41:21 +0100
commit923ca6e77c03d602f9a5a71713cf5d973451687b (patch)
tree834c99f5afef9717722a38ffbd432c4643b42c22 /src/jogl/classes/jogamp/graph/curve/opengl
parentb71f91e67270958bdb2940615a83e4d1ccc9ca0a (diff)
ShaderCode: Allow 'srcRoot' to be optional ; RegionRendererImpl01: Allos custom shader
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
index 29483be58..1288910fb 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
@@ -31,6 +31,7 @@ import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLException;
import jogamp.graph.curve.opengl.shader.AttributeNames;
+import jogamp.opengl.Debug;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.curve.opengl.RegionRenderer;
@@ -40,6 +41,12 @@ import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.glsl.ShaderState;
public class RegionRendererImpl01 extends RegionRenderer {
+ private static final String CUSTOM_FP, CUSTOM_VP;
+ static {
+ Debug.initSingleton();
+ CUSTOM_VP = Debug.getProperty("jogl.debug.graph.curve.vp", false);
+ CUSTOM_FP = Debug.getProperty("jogl.debug.graph.curve.fp", false);
+ }
public RegionRendererImpl01(final RenderState rs, final int renderModes, final GLCallback enableCallback, final GLCallback disableCallback) {
super(rs, renderModes, enableCallback, disableCallback);
@@ -48,11 +55,17 @@ public class RegionRendererImpl01 extends RegionRenderer {
@Override
protected final boolean initImpl(GL2ES2 gl) {
final ShaderState st = getShaderState();
-
- final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RegionRendererImpl01.class, "shader",
- "shader/bin", getVertexShaderName(), true);
- final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RegionRendererImpl01.class, "shader",
- "shader/bin", getFragmentShaderName(), true);
+ final ShaderCode rsVp, rsFp;
+ if( null != CUSTOM_VP ) {
+ rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RegionRendererImpl01.class, null, null, CUSTOM_VP, true);
+ } else {
+ rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RegionRendererImpl01.class, "shader", "shader/bin", getVertexShaderName(), true);
+ }
+ if( null != CUSTOM_FP ) {
+ rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RegionRendererImpl01.class, null, null, CUSTOM_FP, true);
+ } else {
+ rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RegionRendererImpl01.class, "shader", "shader/bin", getFragmentShaderName(), true);
+ }
rsVp.defaultShaderCustomization(gl, true, true);
// rsFp.defaultShaderCustomization(gl, true, true);
int pos = rsFp.addGLSLVersion(gl);