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authorSven Gothel <[email protected]>2014-04-01 16:31:05 +0200
committerSven Gothel <[email protected]>2014-04-01 16:31:05 +0200
commitb935d5248aef79e2386a284b32f5888348a382d6 (patch)
tree6b661210ee531968fcf7d5c75ded4ed58bd3b0fc /src/jogl/classes/jogamp/graph/curve/tess
parent07d1c5a272e528d130daf37b9aa7077aac8d748e (diff)
Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState;
- ShaderCode - add int insertShaderSource(int shaderIdx, int position, Class<?> context, String path) - insertShaderSource(..): pos==-1 -> append code - VectorUtil - add isVec3InTriangle3(..., float epsilon) - add testSeg2SegIntersection(..., float epsilon) - add testTri2SegIntersection(..., float epsilon) - AffineTransform: Return result for chaining - Font - Add pixel precise 'getPointsBounds(final AffineTransform transform, CharSequence string, float pixelSize)' - Rename getString*() -> getMetric*() - OTGlyph: Release _points field, no more used - - Graph Triangulation - Count additional vertices in: Triangulator, CDTriangulator2D - OutlineShape: - Allow skipping of 'transformOutlines2Quadratic', i.e. allow tagging OutlineShape to be quadratic_nurbs via 'setIsQuadraticNurbs()' - Clarify cleanup ot outlines in same method 'cleanupOutlines()' - Count additional vertices .. - Graph Shader: - Start splitting and segmenting shader code for: - pass1 / pass2 - features, i.e. sampleCont, color-channel, ..
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/tess')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java b/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java
index ad01c24fa..d2cfa42a1 100644
--- a/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java
+++ b/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java
@@ -54,7 +54,8 @@ public class CDTriangulator2D implements Triangulator {
private final ArrayList<Loop> loops = new ArrayList<Loop>();
- private int maxTriID = 0;
+ private int addedVerticeCount;
+ private int maxTriID;
/** Constructor for a new Delaunay triangulator
@@ -66,10 +67,17 @@ public class CDTriangulator2D implements Triangulator {
@Override
public final void reset() {
maxTriID = 0;
+ addedVerticeCount = 0;
loops.clear();
}
@Override
+ public final int getAddedVerticeCount() {
+ return addedVerticeCount;
+ }
+
+
+ @Override
public final void addCurve(final List<Triangle> sink, final Outline polyline, final float sharpness) {
Loop loop = null;
@@ -164,6 +172,7 @@ public class CDTriangulator2D implements Triangulator {
final Vertex v0 = gv0.getPoint().clone();
final Vertex v2 = gv2.getPoint().clone();
final Vertex v1 = gv1.getPoint().clone();
+ addedVerticeCount += 3;
final boolean[] boundaryVertices = { true, true, true };
gv0.setBoundaryContained(true);