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authorSven Gothel <[email protected]>2023-02-06 02:31:14 +0100
committerSven Gothel <[email protected]>2023-02-06 02:31:14 +0100
commit18fc81fab7ba11ae3a4cdd1e94c199371f7c2e91 (patch)
treed9fd6d156317270bb3bf536ab88a4c632ad12ab3 /src/jogl/classes/jogamp/graph/curve
parenta671e88c59153a39e46a64f2cb924d205f06e3f8 (diff)
Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: Add Path2F addPath(..), emphasize required Winding.CW
GPURegionGLListener01 used by TestRegionRendererNEWT01 covers Path2F CCW and CW (reverse add) methods.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java3
-rw-r--r--src/jogl/classes/jogamp/graph/curve/tess/Loop.java13
2 files changed, 9 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java b/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java
index 4473d040f..369d0b493 100644
--- a/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java
+++ b/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2D.java
@@ -35,6 +35,7 @@ import com.jogamp.graph.curve.tess.Triangulator;
import com.jogamp.graph.geom.Outline;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.geom.plane.Winding;
import com.jogamp.opengl.math.VectorUtil;
import jogamp.opengl.Debug;
@@ -89,7 +90,7 @@ public class CDTriangulator2D implements Triangulator {
final GraphOutline outline = new GraphOutline(polyline);
final GraphOutline innerPoly = extractBoundaryTriangles(sink, outline, false, sharpness);
// vertices.addAll(polyline.getVertices());
- loop = new Loop(innerPoly, VectorUtil.Winding.CCW);
+ loop = new Loop(innerPoly, Winding.CCW);
loops.add(loop);
} else {
final GraphOutline outline = new GraphOutline(polyline);
diff --git a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
index 6563219cc..5d1bc051f 100644
--- a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
+++ b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
@@ -31,6 +31,7 @@ import java.util.ArrayList;
import com.jogamp.graph.geom.Vertex;
+import com.jogamp.graph.geom.plane.Winding;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.opengl.math.VectorUtil;
import com.jogamp.opengl.math.geom.AABBox;
@@ -40,7 +41,7 @@ public class Loop {
private final AABBox box = new AABBox();
private GraphOutline initialOutline = null;
- public Loop(final GraphOutline polyline, final VectorUtil.Winding winding){
+ public Loop(final GraphOutline polyline, final Winding winding){
initialOutline = polyline;
this.root = initFromPolyline(initialOutline, winding);
}
@@ -94,23 +95,23 @@ public class Loop {
* from the boundary profile
* @param reqWinding requested winding of edges (CCW or CW)
*/
- private HEdge initFromPolyline(final GraphOutline outline, final VectorUtil.Winding reqWinding){
+ private HEdge initFromPolyline(final GraphOutline outline, final Winding reqWinding){
final ArrayList<GraphVertex> vertices = outline.getGraphPoint();
if(vertices.size()<3) {
throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size());
}
- final VectorUtil.Winding hasWinding = VectorUtil.getWinding(
+ final Winding hasWinding = VectorUtil.getWinding(
vertices.get(0).getPoint(),
vertices.get(1).getPoint(),
vertices.get(2).getPoint());
//FIXME: handle case when vertices come inverted - Rami
// skips inversion CW -> CCW
final boolean invert = hasWinding != reqWinding &&
- reqWinding == VectorUtil.Winding.CW;
+ reqWinding == Winding.CW;
final int max;
- final int edgeType = reqWinding == VectorUtil.Winding.CCW ? HEdge.BOUNDARY : HEdge.HOLE ;
+ final int edgeType = reqWinding == Winding.CCW ? HEdge.BOUNDARY : HEdge.HOLE ;
int index;
HEdge firstEdge = null;
HEdge lastEdge = null;
@@ -158,7 +159,7 @@ public class Loop {
public void addConstraintCurve(final GraphOutline polyline) {
// GraphOutline outline = new GraphOutline(polyline);
/**needed to generate vertex references.*/
- initFromPolyline(polyline, VectorUtil.Winding.CW);
+ initFromPolyline(polyline, Winding.CW);
final GraphVertex v3 = locateClosestVertex(polyline);
final HEdge v3Edge = v3.findBoundEdge();