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author | Sven Gothel <[email protected]> | 2014-06-11 02:36:43 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-11 02:36:43 +0200 |
commit | ea0f37d33acff83091fdb0e47a70cfad7186dfe8 (patch) | |
tree | af032d4c02b3df432b31578b2da5f6abae6814f5 /src/jogl/classes/jogamp/graph | |
parent | 3b6e6caeb24a112a2b1fbee5f54bbdc0bbf865c0 (diff) |
Graph RegionRenderer: Fix GL3 and ES3 GLSL issues
Macro redefine 'texture2D -> texture'
was added _after_ the custom texture lookup insertion
causing GL3-core to fail.
Diffstat (limited to 'src/jogl/classes/jogamp/graph')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp index 26e2bcf24..05407a4e6 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp @@ -12,8 +12,5 @@ #define mgl_FragColor gl_FragColor #endif -#include uniforms.glsl -#include varyings.glsl - #define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY)) |