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authorRami Santina <[email protected]>2011-05-21 15:35:37 +0300
committerRami Santina <[email protected]>2011-05-21 15:35:37 +0300
commit9e599f84bc02ef2db63b6eb1cadfa33f56dddd66 (patch)
tree64326af6d103c06ebe0a181aa236d9ae929b186e /src/jogl/classes/jogamp/graph
parent23163408131b077362439ec4f898d0ad3ce084e1 (diff)
Fix: vertex in loop test; using crossing method
Changed algo for in/out test of vertex wrt arbitrary polygon to crossing test since angle based is shown prune to precision errors
Diffstat (limited to 'src/jogl/classes/jogamp/graph')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/tess/GraphOutline.java9
-rw-r--r--src/jogl/classes/jogamp/graph/curve/tess/Loop.java74
2 files changed, 15 insertions, 68 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/tess/GraphOutline.java b/src/jogl/classes/jogamp/graph/curve/tess/GraphOutline.java
index d1245f4b8..6a2f47c79 100644
--- a/src/jogl/classes/jogamp/graph/curve/tess/GraphOutline.java
+++ b/src/jogl/classes/jogamp/graph/curve/tess/GraphOutline.java
@@ -56,11 +56,6 @@ public class GraphOutline {
return outline;
}
- /*public void setOutline(Outline<T> outline) {
- this.outline = outline;
- }*/
-
-
public ArrayList<GraphVertex> getGraphPoint() {
return controlpoints;
}
@@ -69,10 +64,6 @@ public class GraphOutline {
return outline.getVertices();
}
- /*public void setControlpoints(ArrayList<GraphPoint<T>> controlpoints) {
- this.controlpoints = controlpoints;
- }*/
-
public void addVertex(GraphVertex v) {
controlpoints.add(v);
outline.addVertex(v.getPoint());
diff --git a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
index acccea503..a511ed26e 100644
--- a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
+++ b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java
@@ -102,7 +102,6 @@ public class Loop {
if(vertices.size()<3) {
throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size());
}
- //final VectorUtil.Winding hasWinding = VectorUtil.getWinding(outline.getVertices());
final VectorUtil.Winding hasWinding = VectorUtil.getWinding(
vertices.get(0).getPoint(),
vertices.get(1).getPoint(),
@@ -298,74 +297,31 @@ public class Loop {
return boundary;
}
-
- /** Check if vertex inside the Loop
- * @param vertex the Vertex
- * @return true if the vertex is inside, false otherwise
- */
- public boolean checkInside(Vertex vertex) {
- if(!box.contains(vertex.getX(), vertex.getY(), vertex.getZ())){
+ public boolean checkInside(Vertex v) {
+ if(!box.contains(v.getX(), v.getY(), v.getZ())){
return false;
}
- float[] center = box.getCenter();
-
- int hits = 0;
+ boolean inside = false;
HEdge current = root;
HEdge next = root.getNext();
- while(next!= root){
- if(current.getType() == HEdge.INNER || next.getType() == HEdge.INNER){
- current = next;
- next = current.getNext();
- continue;
- }
- Vertex vert1 = current.getGraphPoint().getPoint();
- Vertex vert2 = next.getGraphPoint().getPoint();
-
- /** The ray is P0+s*D0, where P0 is the ray origin, D0 is a direction vector and s >= 0.
- * The segment is P1+t*D1, where P1 and P1+D1 are the endpoints, and 0 <= t <= 1.
- * perp(x,y) = (y,-x).
- * if Dot(perp(D1),D0) is not zero,
- * s = Dot(perp(D1),P1-P0)/Dot(perp(D1),D0)
- * t = Dot(perp(D0),P1-P0)/Dot(perp(D1),D0)
- */
-
- float[] d0 = new float[]{center[0] - vertex.getX(), center[1]-vertex.getY(),
- center[2]-vertex.getZ()};
- float[] d1 = {vert2.getX() - vert1.getX(), vert2.getY() - vert1.getY(),
- vert2.getZ() - vert1.getZ()};
-
- float[] prep_d1 = {d1[1],-1*d1[0], d1[2]};
- float[] prep_d0 = {d0[1],-1*d0[0], d0[2]};
-
- float[] p0p1 = new float[]{vert1.getX() - vertex.getX(), vert1.getY() - vertex.getY(),
- vert1.getZ() - vertex.getZ()};
-
- float dotD1D0 = VectorUtil.dot(prep_d1, d0);
- if(dotD1D0 == 0){
- /** ray parallel to segment */
- current = next;
- next = current.getNext();
- continue;
- }
-
- float s = VectorUtil.dot(prep_d1,p0p1)/dotD1D0;
- float t = VectorUtil.dot(prep_d0,p0p1)/dotD1D0;
+ do {
+ Vertex v2 = current.getGraphPoint().getPoint();
+ Vertex v1 = next.getGraphPoint().getPoint();
- if(s >= 0 && t >= 0 && t<= 1){
- hits++;
+ if ( ((v1.getY() > v.getY()) != (v2.getY() > v.getY())) &&
+ (v.getX() < (v2.getX() - v1.getX()) * (v.getY() - v1.getY()) / (v2.getY() - v1.getY()) + v1.getX()) ){
+ inside = !inside;
}
+
current = next;
next = current.getNext();
- }
-
- if(hits % 2 != 0){
- /** check if hit count is even */
- return true;
- }
- return false;
+
+ } while(current != root);
+
+ return inside;
}
-
+
public int computeLoopSize(){
int size = 0;
HEdge e = root;