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authorSven Gothel <[email protected]>2013-08-30 09:38:01 +0200
committerSven Gothel <[email protected]>2013-08-30 09:38:01 +0200
commite1883b6402231044cc6bdf67a45c1b3610e34535 (patch)
tree3d47d0d99ef32a2bad94bd40ca5c37d8ab70632b /src/jogl/classes/jogamp/graph
parenteca6a5cb1e2beda84dfbafc31ed225e272f4f3fb (diff)
FFMPEGMediaPlayer: Handle v-flipped 'bottom-up' pictures ; Refine API doc 'camera ID'
If linesize is < 0, it is not invalid as assumed in commit eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb, but vertically flipped (bottom-up). We have to adjust the data pointers, which are moved to the upper end of memory as well and can proceed as usual. TODO: - Update texture 'mustFlipVertically' to 'false' in this case. - Later: - Allow updating texture size .. - Whole pixel-fmt/texture-lookup-shader association must scale better, i.e. extract the 'knowledge' into one class, use a static shader code using uniforms instead of hard-coded values .. etc.
Diffstat (limited to 'src/jogl/classes/jogamp/graph')
0 files changed, 0 insertions, 0 deletions