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author | Sven Gothel <[email protected]> | 2011-07-31 20:10:16 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-07-31 20:10:16 +0200 |
commit | 03ca640b6842c6070bcc3fb76e1c3464ea5c44a1 (patch) | |
tree | a3daba6fcc0f57adce72126a6212a93f2e39e20c /src/jogl/classes/jogamp/opengl/DesktopGLDynamicLibraryBundleInfo.java | |
parent | 43ca6eea35ed06b462f609bd5704d9499c678927 (diff) |
EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ GLProfile compatibility
EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield).
We have to store and compare it's value w/ the desired GLProfile to choose a valid one,
or just store it.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/DesktopGLDynamicLibraryBundleInfo.java')
0 files changed, 0 insertions, 0 deletions