diff options
author | Sven Gothel <[email protected]> | 2013-03-13 07:12:59 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-03-13 07:12:59 +0100 |
commit | e2506d7663b752f00f0a98f793ebad52e65bd1e3 (patch) | |
tree | 66e669f22824892aec2d157aca5c384f1bd348c4 /src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | |
parent | c225285e09f0a29fca418601bf1aa07cafb54339 (diff) |
Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable (Part 5)
- GLAutoDrawableBase:
- Add 'setPreserveGLStateAtDestroy(..)' to preserve the GLEventListenerState at destroy() operation,
and impl. details pullGLEventListenerState()/pushGLEventListenerState().
pullGLEventListenerState() is called automatic at destroyImplInLock(),
where pushGLEventListenerState() has to be called after drawable realization
instead of context creation.
- Note/TODO: Method will become public in GLAutoDrawable in general!
- NEWT/GLWindow:
- Use GLEventListenerState preservation for reparenting case w/ destruction,
i.e. keep GLContext/GLEventListener alive while reparenting in recreation mode.
Scenario: NewtCanvasAWT Child <-> Top on OSX w/ CALayer
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java index ad67f8281..cab768e3a 100644 --- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java +++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java @@ -68,6 +68,8 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access protected GLContextImpl context; + protected boolean preserveGLELSAtDestroy; + protected GLEventListenerState glels; protected final boolean ownsDevice; protected int additionalCtxCreationFlags = 0; protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking @@ -88,6 +90,8 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context, boolean ownsDevice) { this.drawable = drawable; this.context = context; + this.preserveGLELSAtDestroy = false; + this.glels = null; this.ownsDevice = ownsDevice; if(null != context && null != drawable) { context.setGLDrawable(drawable, false); @@ -97,6 +101,54 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { /** Returns the recursive lock object of the upstream implementation, which synchronizes multithreaded access. */ protected abstract RecursiveLock getLock(); + + + /** + * If set to <code>true</code>, the next {@link #destroy()} operation will + * {@link #pullGLEventListenerState() pull} to preserve the {@link GLEventListenerState}. + */ + public final void setPreserveGLStateAtDestroy(boolean value) { + preserveGLELSAtDestroy = value; + } + + /** + * Pulls the {@link GLEventListenerState} from this {@link GLAutoDrawable}. + * + * @return <code>true</code> if the {@link GLEventListenerState} is pulled successfully from this {@link GLAutoDrawable}, + * otherwise <code>false</code>. + * + * @throws IllegalStateException if the {@link GLEventListenerState} is already pulled + * + * @see #pushGLEventListenerState() + */ + protected final boolean pullGLEventListenerState() throws IllegalStateException { + if( null != glels ) { + throw new IllegalStateException("GLEventListenerState already pulled"); + } + if( null != context && context.isCreated() ) { + glels = GLEventListenerState.moveFrom(this); + return null != glels; + } + return false; + } + + /** + * Pushes a previously {@link #pullGLEventListenerState() pulled} {@link GLEventListenerState} to this {@link GLAutoDrawable}. + * + * @return <code>true</code> if the {@link GLEventListenerState} was previously {@link #pullGLEventListenerState() pulled} + * and is pushed successfully to this {@link GLAutoDrawable}, + * otherwise <code>false</code>. + * + * @see #pullGLEventListenerState() + */ + protected final boolean pushGLEventListenerState() { + if( null != glels ) { + glels.moveTo(this); + glels = null; + return true; + } + return false; + } /** Default implementation to handle repaint events from the windowing system */ protected final void defaultWindowRepaintOp() { @@ -229,6 +281,10 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { * In such case call <code>super.destroyImplInLock</code> first.</p> */ protected void destroyImplInLock() { + if( preserveGLELSAtDestroy ) { + preserveGLELSAtDestroy = false; + pullGLEventListenerState(); + } if( null != context ) { if( context.isCreated() ) { // Catch dispose GLExceptions by GLEventListener, just 'print' them |