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authorSven Gothel <[email protected]>2012-10-17 08:08:09 +0200
committerSven Gothel <[email protected]>2012-10-17 08:08:09 +0200
commit1b327874356130096546533a690deff3b7bc876c (patch)
tree4504b618f051e1ffab25d3110ec4c34756c242fb /src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
parent83cc52571ffeeea8efc673ed274a4c7a09597c6c (diff)
Minor NEWT Display/Screen API doc
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index 057f28487..85156e8a1 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -500,8 +500,8 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
/**
* @param t the thread for which context release shall be skipped, usually the animation thread,
* ie. {@link Animator#getThread()}.
- * @deprecated this is an experimental feature,
- * intended for measuring performance in regards to GL context switch
+ * @deprecated This is an experimental feature,
+ * intended for measuring performance in regards to GL context switch.
*/
@Deprecated
public void setSkipContextReleaseThread(Thread t) {