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authorXerxes Rånby <[email protected]>2012-08-06 21:17:11 +0000
committerXerxes Rånby <[email protected]>2012-08-06 21:17:11 +0000
commitab671729fd4b50127d8dcb95bd5fd13ce0a4078b (patch)
tree3a3a4a73a3eda0531dc73f556587683b9c979e0e /src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
parent6e4051d8c9faeec003b15b68bd01e3caf22869fb (diff)
parent9e87acd921bcb357f1ec88d166bde672b54b02c8 (diff)
Merge remote-tracking branch 'github-sgothel/master' into armv6hf
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java278
1 files changed, 204 insertions, 74 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index 5c6d7446a..cc4e1b434 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -30,6 +30,8 @@ package jogamp.opengl;
import java.io.PrintStream;
+import javax.media.nativewindow.AbstractGraphicsConfiguration;
+import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.NativeSurface;
import javax.media.nativewindow.WindowClosingProtocol;
import javax.media.nativewindow.WindowClosingProtocol.WindowClosingMode;
@@ -46,6 +48,7 @@ import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.util.Animator;
@@ -63,43 +66,69 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
protected final GLDrawableHelper helper = new GLDrawableHelper();
protected final FPSCounterImpl fpsCounter = new FPSCounterImpl();
- protected GLDrawableImpl drawable;
+ protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access
protected GLContextImpl context;
+ protected final boolean ownDevice;
protected int additionalCtxCreationFlags = 0;
- protected boolean sendReshape = false;
- protected boolean sendDestroy = false;
+ protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking
+ protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking
- public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context) {
+ /**
+ * @param drawable a valid {@link GLDrawableImpl}, may not be realized yet.
+ * @param context a valid {@link GLContextImpl}, may not be made current (created) yet.
+ * @param ownDevice pass <code>true</code> if {@link AbstractGraphicsDevice#close()} shall be issued,
+ * otherwise pass <code>false</code>. Closing the device is required in case
+ * the drawable is created w/ it's own new instance, e.g. offscreen drawables,
+ * and no further lifecycle handling is applied.
+ */
+ public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context, boolean ownDevice) {
this.drawable = drawable;
this.context = context;
+ this.ownDevice = ownDevice;
resetFPSCounter();
}
+ protected abstract RecursiveLock getLock();
+
/** Returns the delegated GLDrawable */
public final GLDrawable getDelegatedDrawable() { return drawable; }
/** Default implementation to handle repaint events from the windowing system */
- protected void defaultWindowRepaintOp() {
- if( null != drawable && drawable.isRealized() ) {
- if( !drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+ protected final void defaultWindowRepaintOp() {
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable && _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
display();
}
- }
+ }
}
/** Default implementation to handle resize events from the windowing system */
- protected void defaultWindowResizedOp() {
- if( null!=drawable ) {
+ protected final void defaultWindowResizedOp() {
+ final GLDrawable _drawable = drawable;
+ if( null!=_drawable ) {
if(DEBUG) {
System.err.println("GLAutoDrawableBase.sizeChanged: ("+Thread.currentThread().getName()+"): "+getWidth()+"x"+getHeight()+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle()));
}
- sendReshape = true;
- defaultWindowRepaintOp();
+ sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
+ if( _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+ display();
+ }
+ }
}
}
- /** Default implementation to handle destroy notifications from the windowing system */
- protected void defaultWindowDestroyNotifyOp() {
+ /**
+ * Default implementation to handle destroy notifications from the windowing system.
+ *
+ * <p>
+ * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
+ * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
+ * {@link #defaultDestroy()} is being called.
+ * </p>
+ */
+ protected final void defaultWindowDestroyNotifyOp() {
final NativeSurface ns = getNativeSurface();
final boolean shallClose;
if(ns instanceof WindowClosingProtocol) {
@@ -108,27 +137,66 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
shallClose = true;
}
if( shallClose ) {
- // Is an animator thread perform rendering?
- if (helper.isExternalAnimatorRunning()) {
- // Pause animations before initiating safe destroy.
- final GLAnimatorControl ctrl = helper.getAnimator();
- final boolean isPaused = ctrl.pause();
- destroy();
- if(isPaused) {
- ctrl.resume();
- }
- } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
- // surface is locked by another thread
- // Flag that destroy should be performed on the next
- // attempt to display.
- sendDestroy = true;
- } else {
- // Without an external thread animating or locking the
- // surface, we are safe.
- destroy ();
- }
+ destroyAvoidAwareOfLocking();
}
}
+
+ /**
+ * Calls {@link #destroy()}
+ * directly if the following requirements are met:
+ * <ul>
+ * <li>An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread.
+ * Here we pause the animation while issuing the destruction.</li>
+ * <li>Surface is not locked by another thread (considered anonymous).</li>
+ * </ul>
+ * <p>
+ * Otherwise destroy is being flagged to be called within the next
+ * call of display().
+ * </p>
+ * <p>
+ * This method is being used to avoid deadlock if
+ * destruction is desired by <i>other</i> threads, e.g. the window manager.
+ * </p>
+ * @see #defaultWindowDestroyNotifyOp()
+ * @see #defaultDisplay()
+ */
+ protected final void destroyAvoidAwareOfLocking() {
+ final NativeSurface ns = getNativeSurface();
+
+ final GLAnimatorControl ctrl = helper.getAnimator();
+
+ // Is an animator thread perform rendering?
+ if ( helper.isAnimatorRunningOnOtherThread() ) {
+ // Pause animations before initiating safe destroy.
+ final boolean isPaused = ctrl.pause();
+ destroy();
+ if(isPaused) {
+ ctrl.resume();
+ }
+ } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
+ // surface is locked by another thread
+ // Flag that destroy should be performed on the next
+ // attempt to display.
+ sendDestroy = true; // async, but avoiding deadlock
+ } else {
+ // Without an external thread animating or locking the
+ // surface, we are safe.
+ destroy();
+ }
+ }
+
+ /**
+ * Calls {@link #destroyImplInLock()} while claiming the lock.
+ */
+ protected final void defaultDestroy() {
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ destroyImplInLock();
+ } finally {
+ lock.unlock();
+ }
+ }
/**
* Default implementation to destroys the drawable and context of this GLAutoDrawable:
@@ -137,24 +205,47 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
* <li>destroys the GLContext, if valid</li>
* <li>destroys the GLDrawable, if valid</li>
* </ul>
+ * <p>Method assumes the lock is being hold.</p>
+ * <p>Override it to extend it to destroy your resources, i.e. the actual window.
+ * In such case call <code>super.destroyImplInLock</code> first.</p>
*/
- protected void defaultDestroyOp() {
- if( null != drawable && drawable.isRealized() ) {
- if( null != context && context.isCreated() ) {
- // Catch dispose GLExceptions by GLEventListener, just 'print' them
- // so we can continue with the destruction.
- try {
- helper.disposeGL(this, drawable, context, null);
- } catch (GLException gle) {
- gle.printStackTrace();
+ protected void destroyImplInLock() {
+ final GLContext _context = context;
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable ) {
+ if( _drawable.isRealized() ) {
+ if( null != _context && _context.isCreated() ) {
+ // Catch dispose GLExceptions by GLEventListener, just 'print' them
+ // so we can continue with the destruction.
+ try {
+ helper.disposeGL(this, _drawable, _context, null);
+ } catch (GLException gle) {
+ gle.printStackTrace();
+ }
}
+ _drawable.setRealized(false);
+ }
+ if( ownDevice ) {
+ _drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice().close();
}
- drawable.setRealized(false);
}
context = null;
drawable = null;
}
+ public final void defaultSwapBuffers() throws GLException {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if(drawable!=null && context != null) {
+ drawable.swapBuffers();
+ helper.invokeGL(drawable, context, defaultSwapAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
//
// GLAutoDrawable
//
@@ -179,6 +270,30 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
fpsCounter.tickFPS();
} };
+ protected final void defaultDisplay() {
+ if( sendDestroy ) {
+ sendDestroy=false;
+ destroy();
+ return;
+ }
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if( null != context ) {
+ // surface is locked/unlocked implicit by context's makeCurrent/release
+ helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ protected final Runnable defaultSwapAction = new Runnable() {
+ @Override
+ public final void run() {
+ drawable.swapBuffers();
+ } } ;
+
@Override
public final GLContext getContext() {
return context;
@@ -186,27 +301,35 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final GLContext setContext(GLContext newCtx) {
- final GLContext oldCtx = context;
- final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
- context=(GLContextImpl)newCtx;
- if(newCtxCurrent) {
- context.makeCurrent();
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ final GLContext oldCtx = context;
+ final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
+ context=(GLContextImpl)newCtx;
+ if(newCtxCurrent) {
+ context.makeCurrent();
+ }
+ return oldCtx;
+ } finally {
+ lock.unlock();
}
- return oldCtx;
}
@Override
public final GL getGL() {
- if (context == null) {
+ final GLContext _context = context;
+ if (_context == null) {
return null;
}
- return context.getGL();
+ return _context.getGL();
}
@Override
public final GL setGL(GL gl) {
- if (context != null) {
- context.setGL(gl);
+ final GLContext _context = context;
+ if (_context != null) {
+ _context.setGL(gl);
return gl;
}
return null;
@@ -261,8 +384,9 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final void setContextCreationFlags(int flags) {
additionalCtxCreationFlags = flags;
- if(null != context) {
- context.setContextCreationFlags(additionalCtxCreationFlags);
+ final GLContext _context = context;
+ if(null != _context) {
+ _context.setContextCreationFlags(additionalCtxCreationFlags);
}
}
@@ -331,27 +455,36 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final GLContext createContext(final GLContext shareWith) {
- if(drawable != null) {
- final GLContext _ctx = drawable.createContext(shareWith);
- _ctx.setContextCreationFlags(additionalCtxCreationFlags);
- return _ctx;
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ if(drawable != null) {
+ final GLContext _ctx = drawable.createContext(shareWith);
+ _ctx.setContextCreationFlags(additionalCtxCreationFlags);
+ return _ctx;
+ }
+ return null;
+ } finally {
+ lock.unlock();
}
- return null;
}
@Override
public final boolean isRealized() {
- return null != drawable ? drawable.isRealized() : false;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.isRealized() : false;
}
@Override
public int getWidth() {
- return null != drawable ? drawable.getWidth() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getWidth() : 0;
}
@Override
public int getHeight() {
- return null != drawable ? drawable.getHeight() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHeight() : 0;
}
/**
@@ -374,29 +507,26 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
}
@Override
- public final void swapBuffers() throws GLException {
- if(drawable!=null && context != null) {
- drawable.swapBuffers();
- }
- }
-
- @Override
public final GLCapabilitiesImmutable getChosenGLCapabilities() {
- return null != drawable ? drawable.getChosenGLCapabilities() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getChosenGLCapabilities() : null;
}
@Override
public final GLProfile getGLProfile() {
- return null != drawable ? drawable.getGLProfile() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getGLProfile() : null;
}
@Override
public final NativeSurface getNativeSurface() {
- return null != drawable ? drawable.getNativeSurface() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getNativeSurface() : null;
}
@Override
public final long getHandle() {
- return null != drawable ? drawable.getHandle() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHandle() : 0;
}
}