diff options
author | Sven Gothel <[email protected]> | 2012-07-22 04:16:55 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-07-22 04:16:55 +0200 |
commit | 4b5a0f6557d7152ec770bc13ad3c494449de0529 (patch) | |
tree | 12fc93f9e7f34b61c1d5748f0e6a1cd85fc6125b /src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | |
parent | adc9522ccaff74eb779d4d33905d76d52acb36bb (diff) |
Fix Bug 606 - New AWT threading implementation breaks .. ; Fix GLAutoDrawable multi-threading w/ proper pattern (hope so)
Considering code changes and remarks:
3ed491213f8f7f05d7b9866b50d764370d8ff5f6
1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b
3334a924309a9361a448d69bc707d4cce416b430
4f27bcecf7484dc041551f52a5c49e2884cb3867
It seems necessary to have
- recursive locking employed for all semantic actions which changes drawable & context (and the Window resource)
- to avoid deadlock, we have to ensure the locked code segment will not spawn
off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure
- other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field
if further use to produce the result is necessary.
- flags like sendReshape require to be volatile to guarantee it's being processed
Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations]
and hopefully closes any loopholes of missing a cache hit, etc.
If you review this and find optimizations, i.e. removing a lock due to semantics etc,
don't hold back and discuss it, please.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | 249 |
1 files changed, 181 insertions, 68 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java index 5c6d7446a..fe6d0fd76 100644 --- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java +++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java @@ -46,6 +46,7 @@ import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; import javax.media.opengl.GLRunnable; +import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.opengl.util.Animator; @@ -63,11 +64,11 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { protected final GLDrawableHelper helper = new GLDrawableHelper(); protected final FPSCounterImpl fpsCounter = new FPSCounterImpl(); - protected GLDrawableImpl drawable; + protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access protected GLContextImpl context; protected int additionalCtxCreationFlags = 0; - protected boolean sendReshape = false; - protected boolean sendDestroy = false; + protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking + protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context) { this.drawable = drawable; @@ -75,31 +76,47 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { resetFPSCounter(); } + protected abstract RecursiveLock getLock(); + /** Returns the delegated GLDrawable */ public final GLDrawable getDelegatedDrawable() { return drawable; } /** Default implementation to handle repaint events from the windowing system */ - protected void defaultWindowRepaintOp() { - if( null != drawable && drawable.isRealized() ) { - if( !drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) { + protected final void defaultWindowRepaintOp() { + final GLDrawable _drawable = drawable; + if( null != _drawable && _drawable.isRealized() ) { + if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) { display(); } - } + } } /** Default implementation to handle resize events from the windowing system */ - protected void defaultWindowResizedOp() { - if( null!=drawable ) { + protected final void defaultWindowResizedOp() { + final GLDrawable _drawable = drawable; + if( null!=_drawable ) { if(DEBUG) { System.err.println("GLAutoDrawableBase.sizeChanged: ("+Thread.currentThread().getName()+"): "+getWidth()+"x"+getHeight()+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle())); } - sendReshape = true; - defaultWindowRepaintOp(); + sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock + if( _drawable.isRealized() ) { + if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) { + display(); + } + } } } - /** Default implementation to handle destroy notifications from the windowing system */ - protected void defaultWindowDestroyNotifyOp() { + /** + * Default implementation to handle destroy notifications from the windowing system. + * + * <p> + * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol} + * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default), + * {@link #defaultDestroy()} is being called. + * </p> + */ + protected final void defaultWindowDestroyNotifyOp() { final NativeSurface ns = getNativeSurface(); final boolean shallClose; if(ns instanceof WindowClosingProtocol) { @@ -108,27 +125,66 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { shallClose = true; } if( shallClose ) { - // Is an animator thread perform rendering? - if (helper.isExternalAnimatorRunning()) { - // Pause animations before initiating safe destroy. - final GLAnimatorControl ctrl = helper.getAnimator(); - final boolean isPaused = ctrl.pause(); - destroy(); - if(isPaused) { - ctrl.resume(); - } - } else if (null != ns && ns.isSurfaceLockedByOtherThread()) { - // surface is locked by another thread - // Flag that destroy should be performed on the next - // attempt to display. - sendDestroy = true; - } else { - // Without an external thread animating or locking the - // surface, we are safe. - destroy (); - } + destroyAvoidAwareOfLocking(); } } + + /** + * Calls {@link #destroy()} + * directly if the following requirements are met: + * <ul> + * <li>An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread. + * Here we pause the animation while issuing the destruction.</li> + * <li>Surface is not locked by another thread (considered anonymous).</li> + * </ul> + * <p> + * Otherwise destroy is being flagged to be called within the next + * call of display(). + * </p> + * <p> + * This method is being used to avoid deadlock if + * destruction is desired by <i>other</i> threads, e.g. the window manager. + * </p> + * @see #defaultWindowDestroyNotifyOp() + * @see #defaultDisplay() + */ + protected final void destroyAvoidAwareOfLocking() { + final NativeSurface ns = getNativeSurface(); + + final GLAnimatorControl ctrl = helper.getAnimator(); + + // Is an animator thread perform rendering? + if ( helper.isAnimatorRunningOnOtherThread() ) { + // Pause animations before initiating safe destroy. + final boolean isPaused = ctrl.pause(); + destroy(); + if(isPaused) { + ctrl.resume(); + } + } else if (null != ns && ns.isSurfaceLockedByOtherThread()) { + // surface is locked by another thread + // Flag that destroy should be performed on the next + // attempt to display. + sendDestroy = true; // async, but avoiding deadlock + } else { + // Without an external thread animating or locking the + // surface, we are safe. + destroy(); + } + } + + /** + * Calls {@link #destroyImplInLock()} while claiming the lock. + */ + protected final void defaultDestroy() { + final RecursiveLock lock = getLock(); + lock.lock(); + try { + destroyImplInLock(); + } finally { + lock.unlock(); + } + } /** * Default implementation to destroys the drawable and context of this GLAutoDrawable: @@ -137,24 +193,42 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { * <li>destroys the GLContext, if valid</li> * <li>destroys the GLDrawable, if valid</li> * </ul> + * <p>Method assumes the lock is being hold.</p> + * <p>Override it to extend it to destroy your resources, i.e. the actual window. + * In such case call <code>super.destroyImplInLock</code> first.</p> */ - protected void defaultDestroyOp() { - if( null != drawable && drawable.isRealized() ) { - if( null != context && context.isCreated() ) { + protected void destroyImplInLock() { + final GLContext _context = context; + final GLDrawable _drawable = drawable; + if( null != _drawable && _drawable.isRealized() ) { + if( null != _context && _context.isCreated() ) { // Catch dispose GLExceptions by GLEventListener, just 'print' them // so we can continue with the destruction. try { - helper.disposeGL(this, drawable, context, null); + helper.disposeGL(this, _drawable, _context, null); } catch (GLException gle) { gle.printStackTrace(); } } - drawable.setRealized(false); + _drawable.setRealized(false); } context = null; drawable = null; } + public final void defaultSwapBuffers() throws GLException { + final RecursiveLock _lock = getLock(); + _lock.lock(); + try { + if(drawable!=null && context != null) { + drawable.swapBuffers(); + helper.invokeGL(drawable, context, defaultSwapAction, defaultInitAction); + } + } finally { + _lock.unlock(); + } + } + // // GLAutoDrawable // @@ -179,6 +253,30 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { fpsCounter.tickFPS(); } }; + protected final void defaultDisplay() { + if( sendDestroy ) { + sendDestroy=false; + destroy(); + return; + } + final RecursiveLock _lock = getLock(); + _lock.lock(); + try { + if( null != context ) { + // surface is locked/unlocked implicit by context's makeCurrent/release + helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction); + } + } finally { + _lock.unlock(); + } + } + + protected final Runnable defaultSwapAction = new Runnable() { + @Override + public final void run() { + drawable.swapBuffers(); + } } ; + @Override public final GLContext getContext() { return context; @@ -186,27 +284,35 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { @Override public final GLContext setContext(GLContext newCtx) { - final GLContext oldCtx = context; - final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags); - context=(GLContextImpl)newCtx; - if(newCtxCurrent) { - context.makeCurrent(); + final RecursiveLock lock = getLock(); + lock.lock(); + try { + final GLContext oldCtx = context; + final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags); + context=(GLContextImpl)newCtx; + if(newCtxCurrent) { + context.makeCurrent(); + } + return oldCtx; + } finally { + lock.unlock(); } - return oldCtx; } @Override public final GL getGL() { - if (context == null) { + final GLContext _context = context; + if (_context == null) { return null; } - return context.getGL(); + return _context.getGL(); } @Override public final GL setGL(GL gl) { - if (context != null) { - context.setGL(gl); + final GLContext _context = context; + if (_context != null) { + _context.setGL(gl); return gl; } return null; @@ -261,8 +367,9 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { @Override public final void setContextCreationFlags(int flags) { additionalCtxCreationFlags = flags; - if(null != context) { - context.setContextCreationFlags(additionalCtxCreationFlags); + final GLContext _context = context; + if(null != _context) { + _context.setContextCreationFlags(additionalCtxCreationFlags); } } @@ -331,27 +438,36 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { @Override public final GLContext createContext(final GLContext shareWith) { - if(drawable != null) { - final GLContext _ctx = drawable.createContext(shareWith); - _ctx.setContextCreationFlags(additionalCtxCreationFlags); - return _ctx; + final RecursiveLock lock = getLock(); + lock.lock(); + try { + if(drawable != null) { + final GLContext _ctx = drawable.createContext(shareWith); + _ctx.setContextCreationFlags(additionalCtxCreationFlags); + return _ctx; + } + return null; + } finally { + lock.unlock(); } - return null; } @Override public final boolean isRealized() { - return null != drawable ? drawable.isRealized() : false; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.isRealized() : false; } @Override public int getWidth() { - return null != drawable ? drawable.getWidth() : 0; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getWidth() : 0; } @Override public int getHeight() { - return null != drawable ? drawable.getHeight() : 0; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getHeight() : 0; } /** @@ -374,29 +490,26 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { } @Override - public final void swapBuffers() throws GLException { - if(drawable!=null && context != null) { - drawable.swapBuffers(); - } - } - - @Override public final GLCapabilitiesImmutable getChosenGLCapabilities() { - return null != drawable ? drawable.getChosenGLCapabilities() : null; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getChosenGLCapabilities() : null; } @Override public final GLProfile getGLProfile() { - return null != drawable ? drawable.getGLProfile() : null; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getGLProfile() : null; } @Override public final NativeSurface getNativeSurface() { - return null != drawable ? drawable.getNativeSurface() : null; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getNativeSurface() : null; } @Override public final long getHandle() { - return null != drawable ? drawable.getHandle() : 0; + final GLDrawable _drawable = drawable; + return null != _drawable ? _drawable.getHandle() : 0; } } |