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authorSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
committerSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
commitbba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch)
treeed02575eac2a46bd49627444dcce972946ae8d2e /src/jogl/classes/jogamp/opengl/GLContextImpl.java
parent154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff)
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLContextImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 6866374bc..84c62b95d 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -2442,10 +2442,13 @@ public abstract class GLContextImpl extends GLContext {
GLRendererQuirks.pushStickyDeviceQuirks(factoryDefaultDevice, quirks);
}
if( isES ) {
- final AbstractGraphicsDevice eglFactoryDefaultDevice = GLDrawableFactory.getEGLFactory().getDefaultDevice();
- if( !GLRendererQuirks.areSameStickyDevice(eglFactoryDefaultDevice, adevice) &&
- !GLRendererQuirks.areSameStickyDevice(eglFactoryDefaultDevice, factoryDefaultDevice) ) {
- GLRendererQuirks.pushStickyDeviceQuirks(eglFactoryDefaultDevice, quirks);
+ final GLDrawableFactory mobileFactory = GLDrawableFactory.getFactory(true);
+ if( null != factory ) {
+ final AbstractGraphicsDevice esFactoryDefaultDevice = mobileFactory.getDefaultDevice();
+ if( !GLRendererQuirks.areSameStickyDevice(esFactoryDefaultDevice, adevice) &&
+ !GLRendererQuirks.areSameStickyDevice(esFactoryDefaultDevice, factoryDefaultDevice) ) {
+ GLRendererQuirks.pushStickyDeviceQuirks(esFactoryDefaultDevice, quirks);
+ }
}
}
}