aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/GLContextImpl.java
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-07-25 04:23:35 +0200
committerSven Gothel <[email protected]>2012-07-25 04:23:35 +0200
commit7bb5885fc3a904f49e22f0c8cbf747d9b189a7ba (patch)
treee5617fa74ff4a401fa60a080c5b3e8cf4ee21233 /src/jogl/classes/jogamp/opengl/GLContextImpl.java
parent00bef95008b02cc71e166da122884402e9381f44 (diff)
SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready - Ensures drawable and context are created when size > zero and native visualID is valid. The latter is platform dependent. - Note that you cannot utilize custom GLCapabilities w/ this one, since the configurations is already realized - use NewtCanvasSWT. Create new NewtCanvasSWT allowing to parent NEWT windows natively: - Similar to NewtCanvasAWT - Allows attaching / detaching NEWT windows NewtCanvasAWT: Public setNEWTChild(..) fixed Added test cases for the above - tested on Linux, OSX and Windows w/ SWT Note: As usual for OSX, add -XstartOnFirstThread Details: - NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)' allowing to set a custom event dispatch utility. We use this to set our SWTEDTUtil for using NEWT w/ SWT complying w/ SWT threading constraints.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLContextImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index e730bc62e..bf6a0ee6e 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -338,7 +338,6 @@ public abstract class GLContextImpl extends GLContext {
if (TRACE_SWITCH) {
System.err.println(getThreadName() + ": GLContextImpl.destroy.X: obj " + toHexString(hashCode()) + ", ctx " + toHexString(contextHandle) +
", isShared "+GLContextShareSet.isShared(this)+" - "+lock);
- Thread.dumpStack(); // JAU
}
}
} finally {