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authorSven Gothel <[email protected]>2013-07-19 05:08:34 +0200
committerSven Gothel <[email protected]>2013-07-19 05:08:34 +0200
commitda7210c6498b6fcc2fbf829684ea399a6b4c3f65 (patch)
tree8acf7efc5006cfeabc8e3f453c344ff3b4ddc456 /src/jogl/classes/jogamp/opengl/GLContextImpl.java
parent24ba0ac528603ee527f002d350bcfb19754f2457 (diff)
FFMPEGPlayer Audio Sink Refactoring ..
- AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
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