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author | Sven Gothel <[email protected]> | 2012-04-16 21:30:52 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-04-16 21:30:52 +0200 |
commit | 1e16a4cd123aafe41d51f01b41fad5a77c4ffbe3 (patch) | |
tree | 2e86fba5ccb97be3708ab44c8d950eff8d643c88 /src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java | |
parent | 35beeabffed61e1597aaffc0c5926ab5ef86d32e (diff) |
Adding initial Libav/FFMpeg GLMediaPlayer implementation
The Java classes already slipped through in
commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops.
Since we cannot provide a Libav binary (even though Google does in Android and Chrome)
due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library
in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able
to run on a wider range of Libav versions.
Currently tested on Debian Linux and Windows7 64bit/32bit
Binaries for Win/OSX:
- Windows http://ffmpeg.zeranoe.com/builds/
- OSX http://www.ffmpegx.com/
Features:
- Dynamic relaxed linking to Libav (see above)
- YUV420P texture lookup function shader stub (conversion to RGB)
- 1-copy only (decoder buffer to texture)
- simple
- uses libavformat's network streaming
- fixes some odd PTS values
TODO:
- Audio output (Should use OpenAL, duh)
- Seek works poorly
- Offthread multi-texture fetching for smoother animation
- Maybe more pixelformat conversions
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java')
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