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authorSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
committerSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
commit61bb64aea9d8967f5360ba42fc9ec7a24b79683b (patch)
treecece3f24c117e0b2ebc7201dd5128a0721e334ae /src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
parent51f055ae70f927638ac304436e9a1f02a1c0b570 (diff)
Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f
We are aware that Google's ANGLE (Windows EGL/ES2 impl. based on D3D) crashes using eglInitialize(..) w/ EGL_DEFAULT_DISPLAY. Commit 923d9dd7f1d40db72d35ca76a761ca14babf147f moved the EGL device initialization into the EGLDrawableFactory ctor and hence slipped out ANGLE workaround to disable it per default. - Moving property static flags from GLProfile -> GLDrawableFactory - Moving ANGLE workaround right into EGLDrawableFactory (where it belongs) - Moving optional EGL/ES disable code to GLDrawableFactory (where it belongs) Tested on Windows w/ Java-32bit and latest Chrome ANGLE DLLs
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
index 9aa6ce3cc..2bb22f7b0 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
@@ -74,7 +74,7 @@ import com.jogamp.opengl.GLRendererQuirks;
they may be instantiated by the GLJPanel implementation. */
@SuppressWarnings("deprecation")
public abstract class GLDrawableFactoryImpl extends GLDrawableFactory {
- protected static final boolean DEBUG = GLDrawableImpl.DEBUG;
+ protected static final boolean DEBUG = GLDrawableFactory.DEBUG; // allow package access
protected GLDrawableFactoryImpl() {
super();