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authorSven Gothel <[email protected]>2011-11-21 08:30:02 +0100
committerSven Gothel <[email protected]>2011-11-21 08:30:02 +0100
commit12342c9e6122051fbdc91493c4d63515ad4613d1 (patch)
tree5f3d14a01e2f7f2351cc06d61a2a1ec6567aa6bf /src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
parentbf6504797d4823bc49d0340238dd32cab9f1612e (diff)
Fix GLDrawableFactory: Move 'GLContext getOrCreateSharedContext(..)' to non public class GLDrawableFactoryImpl.
Michael Weber's test case (commit e7388512b69979d00e5a213a1b166a1b1726ae0c) pointed me to the flaw in GLDrawableFactory which exposed a non-public method, ie. 'getOrCreateSharedContext()'. This lead to the assumption, that the 'shared' drawable/context of the factory is multi purpose and may be used for application context sharing - which is not the case. Changed Michael's test case to use a local shared pbuffer based drawable/context and made the method non-public, where it belongs.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
index 068190cb2..cc0637200 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableFactoryImpl.java
@@ -81,6 +81,22 @@ public abstract class GLDrawableFactoryImpl extends GLDrawableFactory {
}
/**
+ * Returns the shared context mapped to the <code>device</code> {@link AbstractGraphicsDevice#getConnection()},
+ * either a pre-existing or newly created, or <code>null</code> if creation failed or not supported.<br>
+ * Creation of the shared context is tried only once.
+ *
+ * @param device which {@link javax.media.nativewindow.AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
+ */
+ public final GLContext getOrCreateSharedContext(AbstractGraphicsDevice device) {
+ device = validateDevice(device);
+ if(null!=device) {
+ return getOrCreateSharedContextImpl(device);
+ }
+ return null;
+ }
+ protected abstract GLContext getOrCreateSharedContextImpl(AbstractGraphicsDevice device);
+
+ /**
* Returns the shared device mapped to the <code>device</code> {@link AbstractGraphicsDevice#getConnection()},
* either a preexisting or newly created, or <code>null</code> if creation failed or not supported.<br>
* Creation of the shared context is tried only once.