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authorSven Gothel <[email protected]>2014-07-27 03:49:21 +0200
committerSven Gothel <[email protected]>2014-07-27 03:49:21 +0200
commitc77b8f586cb2553582a42f5b90aeee5ef85f1efe (patch)
tree2f304461ff3d87b75f347dd5cf36a580aa73c854 /src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
parent37760af388303834e359703aad9562ce6165845f (diff)
Bug 1033: Guarantee atomicity of high-level GLAutoDrawable operations, avoiding race conditions.
GLAutoDrawable (API CHANGE) allowing atomic operations: - Add class API-doc chapter about 'GLAutoDrawable Locking' - Add method invoke(..) API-doc description about throwing IllegalStateException in case of a detected deadlock situation ahead (Note: Implemented in GLDrawableHelper.invoke(..) for all implementations) - Add new methods for proper multithread handling: - public RecursiveLock getUpstreamLock(); - public boolean isThreadGLCapable(); +++ GLEventListenerState/GLDrawableUtil: - Perform operation in a atomic fashion, i.e. lock GLAutoDrawable during whole operations: - GLDrawableUtil.swapGLContext(..) - GLDrawableUtil.swapGLContextAndAllGLEventListener(..) - GLEventListenerState.moveFrom(..) - GLEventListenerState.moveTo(..) - ReshapeGLEventListener: - Moved from GLEventListenerState.ReshapeGLEventListener -> GLDrawableUtil.ReshapeGLEventListener - Takes 'displayAfterReshape' case into account. +++ javax.media.opengl.Threading Clarifications: - Public 'enum Mode', i.e. Threading.Mode - Public getMode() - Clarified 'isOpenGLThread()': - Take 'singleThreaded' into account directly, i.e. always return 'true' if singleThreaded == false
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableHelper.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java134
1 files changed, 110 insertions, 24 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index eac14fdff..ad1b9a556 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -208,19 +208,23 @@ public class GLDrawableHelper {
/**
* Switch {@link GLContext} / {@link GLDrawable} association.
* <p>
- * The <code>oldCtx</code> will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
- * otherwise dis-associate <code>oldCtx</code> from <code>drawable</code>
- * via {@link GLContext#setGLDrawable(GLDrawable, boolean) oldCtx.setGLDrawable(null, true);}.
- * </p>
- * <p>
- * Re-associate <code>newCtx</code> with <code>drawable</code>
- * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.
- * </p>
- * <p>
- * If the old or new context was current on this thread, it is being released before switching the drawable.
- * </p>
- * <p>
- * No locking is being performed on the drawable, caller is required to take care of it.
+ * Remarks:
+ * <ul>
+ * <li>The <code>oldCtx</code> will be destroyed if <code>destroyPrevCtx</code> is <code>true</code>,
+ * otherwise disassociate <code>oldCtx</code> from <code>drawable</code>
+ * via {@link GLContext#setGLDrawable(GLDrawable, boolean) oldCtx.setGLDrawable(null, true);} including {@link GL#glFinish() glFinish()}.</li>
+ * <li>Reassociate <code>newCtx</code> with <code>drawable</code>
+ * via {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}.</li>
+ * <li>If the old context was current on this thread, it is being released after disassociating the drawable.</li>
+ * <li>If the new context was current on this thread, it is being released before associating the drawable
+ * and made current afterwards.</li>
+ * <li>Implementation may issue {@link #makeCurrent()} and {@link #release()} while drawable reassociation.</li>
+ * <li>The user shall take extra care of thread synchronization,
+ * i.e. lock the involved {@link GLDrawable#getNativeSurface() drawable's} {@link NativeSurface}s
+ * to avoid a race condition. In case {@link GLAutoDrawable auto-drawable's} are used,
+ * their {@link GLAutoDrawable#getUpstreamLock() upstream-lock} must be locked beforehand
+ * see <a href="../../javax/media/opengl/GLAutoDrawable.html#locking">GLAutoDrawable Locking</a>.</li>
+ * </ul>
* </p>
*
* @param drawable the drawable which context is changed
@@ -795,6 +799,30 @@ public class GLDrawableHelper {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
+ public static final boolean isLockedByOtherThread(final GLAutoDrawable d) {
+ final Thread currentThread = Thread.currentThread();
+ final Thread upstreamLockOwner = d.getUpstreamLock().getOwner();
+ if( null != upstreamLockOwner && currentThread != upstreamLockOwner ) {
+ return true;
+ } else {
+ final NativeSurface s = d.getNativeSurface();
+ final Thread surfaceLockOwner = null != s ? s.getSurfaceLockOwner() : null;
+ return null != surfaceLockOwner && currentThread != surfaceLockOwner;
+ }
+ }
+
+ public static final boolean isLockedByThisThread(final GLAutoDrawable d) {
+ final Thread currentThread = Thread.currentThread();
+ final Thread upstreamLockOwner = d.getUpstreamLock().getOwner();
+ if( currentThread == upstreamLockOwner ) {
+ return true;
+ } else {
+ final NativeSurface s = d.getNativeSurface();
+ final Thread surfaceLockOwner = null != s ? s.getSurfaceLockOwner() : null;
+ return currentThread == surfaceLockOwner;
+ }
+ }
+
/**
* <p>
* If <code>wait</code> is <code>true</code> the call blocks until the <code>glRunnable</code>
@@ -805,13 +833,32 @@ public class GLDrawableHelper {
* the call is ignored and returns <code>false</code>.<br>
* This helps avoiding deadlocking the caller.
* </p>
+ * <p>
+ * <pre>
+ * 0 == deferredHere && 0 == isGLThread -> display() will issue on GL thread, blocking!
+ *
+ * deferredHere wait isGLThread lockedByThisThread Note
+ * OK 0 x 1 x
+ * OK 0 x 0 0
+ * ERROR 0 x 0 1 Will be deferred on GL thread by display() (blocking),
+ * but locked by this thread -> ERROR
+ *
+ * 1 0 x x All good, due to no wait, non blocking
+ *
+ * 1 1 1 0
+ * 1 1 0 0
+ * SWITCH 1 1 1 1 Run immediately, don't defer since locked by this thread, but isGLThread
+ * ERROR 1 1 0 1 Locked by this thread, but _not_ isGLThread -> ERROR
+ * </pre>
+ * </p>
*
* @param drawable the {@link GLAutoDrawable} to be used
* @param wait if <code>true</code> block until execution of <code>glRunnable</code> is finished, otherwise return immediatly w/o waiting
* @param glRunnable the {@link GLRunnable} to execute within {@link #display()}
* @return <code>true</code> if the {@link GLRunnable} has been processed or queued, otherwise <code>false</code>.
+ * @throws IllegalStateException in case the drawable is locked by this thread, no animator is running on another thread and <code>wait</code> is <code>true</code>.
*/
- public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final GLRunnable glRunnable) {
+ public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final GLRunnable glRunnable) throws IllegalStateException {
if( null == glRunnable || null == drawable ||
wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) {
return false;
@@ -821,18 +868,33 @@ public class GLDrawableHelper {
final Object rTaskLock = new Object();
Throwable throwable = null;
synchronized(rTaskLock) {
- final boolean deferred;
+ boolean deferredHere;
synchronized(glRunnablesLock) {
- deferred = isAnimatorAnimatingOnOtherThread();
- if(!deferred) {
- wait = false; // don't wait if exec immediatly
+ final boolean isGLThread = drawable.isThreadGLCapable();
+ deferredHere = isAnimatorAnimatingOnOtherThread();
+ if( deferredHere ) {
+ if( wait && isLockedByThisThread(drawable) ) {
+ if( isGLThread ) {
+ // Run immediately, don't defer since locked by this thread, but isGLThread
+ deferredHere = false;
+ } else {
+ // Locked by this thread, but _not_ isGLThread -> ERROR
+ throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
+ }
+ } else {
+ if( !isGLThread && isLockedByThisThread(drawable) ) {
+ // Will be deferred on GL thread by display() (blocking), but locked by this thread -> ERROR
+ throw new IllegalStateException("Not deferred, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
+ wait = false; // don't wait if exec immediately
}
rTask = new GLRunnableTask(glRunnable,
wait ? rTaskLock : null,
wait /* catch Exceptions if waiting for result */);
glRunnables.add(rTask);
}
- if( !deferred ) {
+ if( !deferredHere ) {
drawable.display();
} else if( wait ) {
try {
@@ -851,7 +913,16 @@ public class GLDrawableHelper {
return true;
}
- public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final List<GLRunnable> newGLRunnables) {
+ /**
+ * @see #invoke(GLAutoDrawable, boolean, GLRunnable)
+ *
+ * @param drawable
+ * @param wait
+ * @param newGLRunnables
+ * @return
+ * @throws IllegalStateException
+ */
+ public final boolean invoke(final GLAutoDrawable drawable, boolean wait, final List<GLRunnable> newGLRunnables) throws IllegalStateException {
if( null == newGLRunnables || newGLRunnables.size() == 0 || null == drawable ||
wait && ( !drawable.isRealized() || null==drawable.getContext() ) ) {
return false;
@@ -862,10 +933,25 @@ public class GLDrawableHelper {
final Object rTaskLock = new Object();
Throwable throwable = null;
synchronized(rTaskLock) {
- final boolean deferred;
+ boolean deferredHere;
synchronized(glRunnablesLock) {
- deferred = isAnimatorAnimatingOnOtherThread() || !drawable.isRealized();
- if(!deferred) {
+ final boolean isGLThread = drawable.isThreadGLCapable();
+ deferredHere = isAnimatorAnimatingOnOtherThread();
+ if( deferredHere ) {
+ if( wait && isLockedByThisThread(drawable) ) {
+ if( isGLThread ) {
+ // Run immediately, don't defer since locked by this thread, but isGLThread
+ deferredHere = false;
+ } else {
+ // Locked by this thread, but _not_ isGLThread -> ERROR
+ throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
+ }
+ } else {
+ if( !isGLThread && isLockedByThisThread(drawable) ) {
+ // Will be deferred on GL thread by display() (blocking), but locked by this thread -> ERROR
+ throw new IllegalStateException("Not deferred, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
+ }
wait = false; // don't wait if exec immediately
}
for(int i=0; i<count-1; i++) {
@@ -876,7 +962,7 @@ public class GLDrawableHelper {
wait /* catch Exceptions if waiting for result */);
glRunnables.add(rTask);
}
- if( !deferred ) {
+ if( !deferredHere ) {
drawable.display();
} else if( wait ) {
try {