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authorSven Gothel <[email protected]>2012-03-04 23:05:28 +0100
committerSven Gothel <[email protected]>2012-03-04 23:05:28 +0100
commita0177c8a1048683e5d43f4712f8f9e37091d4e85 (patch)
tree0d164b0a2fbeda187549f41e488be05f8666b726 /src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
parentaeca49c50789b42d991386ace3edd0c10d23acc2 (diff)
NEWT/GLWindow.display(): No explicit surface locking/unlocking for GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release()
The explicit locking takes away the locking result, eg. SURFACE_CHANGED, which is required to update the delegated drawable handles (e.g.: EGL surface handle). With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface, an EGL 'wrapper' can work on Windows (eg. ANGLE).
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableHelper.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index 509839f55..c992b3cb2 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -335,8 +335,11 @@ public class GLDrawableHelper {
desired goal is to be able to implement GLAutoDrawable's in terms of
the GLContext's public APIs, and putting it into a separate
class helps ensure that we don't inadvertently use private
- methods of the GLContext or its implementing classes.<br>
- * <br>
+ methods of the GLContext or its implementing classes.
+ <p>
+ Note: Locking of the surface is implicit done by {@link GLContext#makeCurrent()},
+ where unlocking is performed by the latter {@link GLContext#release()}.
+ </p>
*
* @param drawable
* @param context