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authorSven Gothel <[email protected]>2012-12-15 23:25:12 +0100
committerSven Gothel <[email protected]>2012-12-15 23:25:12 +0100
commite7064ece049705e013d80985eae698ce0ee3c4e3 (patch)
treed6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
parent36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff)
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableImpl.java11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
index df7f742aa..ccf0a8f0d 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
@@ -244,7 +244,16 @@ public abstract class GLDrawableImpl implements GLDrawable {
/** Callback for special implementations, allowing GLContext to fetch a custom default render framebuffer. Defaults to zero.*/
protected int getDefaultDrawFramebuffer() { return 0; }
/** Callback for special implementations, allowing GLContext to fetch a custom default read framebuffer. Defaults to zero. */
- protected int getDefaultReadFramebuffer() { return 0; }
+ protected int getDefaultReadFramebuffer() { return 0; }
+ /** Callback for special implementations, allowing GLContext to fetch a custom default read buffer of current framebuffer. */
+ protected int getDefaultReadBuffer(GL gl) {
+ if(gl.isGLES() || getChosenGLCapabilities().getDoubleBuffered()) {
+ // Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
+ // Note-2: ES3 only supports GL_BACK, GL_NONE or GL_COLOR_ATTACHMENT0+i
+ return GL.GL_BACK;
+ }
+ return GL.GL_FRONT ;
+ }
@Override
public final synchronized boolean isRealized() {