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authorSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
committerSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
commit4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch)
treee14c927a1da9f089297aa291dcd69f2f39b4f15e /src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
parent9036376b7806a5fc61590bf49404eb71830de92f (diff)
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableImpl.java80
1 files changed, 54 insertions, 26 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
index abf2bf557..311690f1d 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java
@@ -43,6 +43,7 @@ package jogamp.opengl;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.NativeSurface;
import javax.media.nativewindow.ProxySurface;
+import javax.media.opengl.GL;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
@@ -76,31 +77,46 @@ public abstract class GLDrawableImpl implements GLDrawable {
if( !realized ) {
return; // destroyed already
}
- final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities();
- if ( caps.getDoubleBuffered() ) {
- if(!surface.surfaceSwap()) {
- int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release]
- if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) {
- return;
+ int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release]
+ if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) {
+ return;
+ }
+ try {
+ if (NativeSurface.LOCK_SURFACE_CHANGED == lockRes) {
+ updateHandle();
+ }
+ final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities();
+ if ( caps.getDoubleBuffered() ) {
+ if(!surface.surfaceSwap()) {
+ swapBuffersImpl(true);
}
- try {
- if (NativeSurface.LOCK_SURFACE_CHANGED == lockRes) {
- updateHandle();
- }
- swapBuffersImpl();
- } finally {
- unlockSurface();
+ } else {
+ final GLContext ctx = GLContext.getCurrent();
+ if(null!=ctx && ctx.getGLDrawable()==this) {
+ ctx.getGL().glFlush();
}
+ swapBuffersImpl(false);
}
- } else {
- GLContext ctx = GLContext.getCurrent();
- if(null!=ctx && ctx.getGLDrawable()==this) {
- ctx.getGL().glFinish();
- }
- }
+ } finally {
+ unlockSurface();
+ }
surface.surfaceUpdated(this, surface, System.currentTimeMillis());
}
- protected abstract void swapBuffersImpl();
+
+ /**
+ * Platform and implementation depending surface swap.
+ * <p>The surface is locked.</p>
+ * <p>
+ * If <code>doubleBuffered</code> is <code>true</code>,
+ * an actual platform dependent surface swap shall be executed.
+ * </p>
+ * <p>
+ * If <code>doubleBuffered</code> is <code>false</code>,
+ * {@link GL#glFlush()} has been called already and
+ * the implementation may execute implementation specific code.
+ * </p>
+ */
+ protected abstract void swapBuffersImpl(boolean doubleBuffered);
public final static String toHexString(long hex) {
return "0x" + Long.toHexString(hex);
@@ -181,6 +197,9 @@ public abstract class GLDrawableImpl implements GLDrawable {
System.err.println(getThreadName() + ": setRealized: "+getClass().getName()+" "+this.realized+" == "+realizedArg);
}
}
+ /**
+ * Platform specific realization of drawable
+ */
protected abstract void setRealizedImpl();
/**
@@ -189,7 +208,7 @@ public abstract class GLDrawableImpl implements GLDrawable {
* If <code>realized</code> is <code>true</code>, the context has just been created and made current.
* </p>
* <p>
- * If <code>realized</code> is <code>false</code>, the context is still current and will be release and destroyed after this method returns.
+ * If <code>realized</code> is <code>false</code>, the context is still current and will be released and destroyed after this method returns.
* </p>
* <p>
* @see #contextMadeCurrent(GLContext, boolean)
@@ -199,18 +218,27 @@ public abstract class GLDrawableImpl implements GLDrawable {
/**
* Callback for special implementations, allowing GLContext to trigger GL related lifecycle: <code>makeCurrent</code>, <code>release</code>.
* <p>
- * Will not be called if {@link #contextRealized(GLContext, boolean)} has been triggered.
- * </p>
- * <p>
* If <code>current</code> is <code>true</code>, the context has just been made current.
* </p>
* <p>
* If <code>current</code> is <code>false</code>, the context is still current and will be release after this method returns.
* </p>
+ * <p>
+ * Note: Will also be called after {@link #contextRealized(GLContext, boolean) contextRealized(ctx, true)}
+ * but not at context destruction, i.e. {@link #contextRealized(GLContext, boolean) contextRealized(ctx, false)}.
+ * </p>
* @see #contextRealized(GLContext, boolean)
*/
protected void contextMadeCurrent(GLContext glc, boolean current) { }
+ /**
+ * Callback for special implementations, allowing to associate bound context to this drawable (bound == true)
+ * or to remove such association (bound == false).
+ * @param ctx the just bounded or unbounded context
+ * @param bound if <code>true</code> create an association, otherwise remove it
+ */
+ protected void associateContext(GLContext ctx, boolean bound) { }
+
/** Callback for special implementations, allowing GLContext to fetch a custom default render framebuffer. Defaults to zero.*/
protected int getDefaultDrawFramebuffer() { return 0; }
/** Callback for special implementations, allowing GLContext to fetch a custom default read framebuffer. Defaults to zero. */
@@ -245,8 +273,8 @@ public abstract class GLDrawableImpl implements GLDrawable {
public String toString() {
return getClass().getSimpleName()+"[Realized "+isRealized()+
",\n\tFactory "+getFactory()+
- ",\n\thandle "+toHexString(getHandle())+
- ",\n\tWindow "+getNativeSurface()+"]";
+ ",\n\tHandle "+toHexString(getHandle())+
+ ",\n\tSurface "+getNativeSurface()+"]";
}
protected static String getThreadName() {