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author | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
commit | 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch) | |
tree | e14c927a1da9f089297aa291dcd69f2f39b4f15e /src/jogl/classes/jogamp/opengl/GLDrawableImpl.java | |
parent | 9036376b7806a5fc61590bf49404eb71830de92f (diff) |
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableImpl.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLDrawableImpl.java | 80 |
1 files changed, 54 insertions, 26 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java index abf2bf557..311690f1d 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java @@ -43,6 +43,7 @@ package jogamp.opengl; import javax.media.nativewindow.AbstractGraphicsDevice; import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.ProxySurface; +import javax.media.opengl.GL; import javax.media.opengl.GLCapabilitiesImmutable; import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; @@ -76,31 +77,46 @@ public abstract class GLDrawableImpl implements GLDrawable { if( !realized ) { return; // destroyed already } - final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities(); - if ( caps.getDoubleBuffered() ) { - if(!surface.surfaceSwap()) { - int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release] - if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) { - return; + int lockRes = lockSurface(); // it's recursive, so it's ok within [makeCurrent .. release] + if (NativeSurface.LOCK_SURFACE_NOT_READY == lockRes) { + return; + } + try { + if (NativeSurface.LOCK_SURFACE_CHANGED == lockRes) { + updateHandle(); + } + final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable)surface.getGraphicsConfiguration().getChosenCapabilities(); + if ( caps.getDoubleBuffered() ) { + if(!surface.surfaceSwap()) { + swapBuffersImpl(true); } - try { - if (NativeSurface.LOCK_SURFACE_CHANGED == lockRes) { - updateHandle(); - } - swapBuffersImpl(); - } finally { - unlockSurface(); + } else { + final GLContext ctx = GLContext.getCurrent(); + if(null!=ctx && ctx.getGLDrawable()==this) { + ctx.getGL().glFlush(); } + swapBuffersImpl(false); } - } else { - GLContext ctx = GLContext.getCurrent(); - if(null!=ctx && ctx.getGLDrawable()==this) { - ctx.getGL().glFinish(); - } - } + } finally { + unlockSurface(); + } surface.surfaceUpdated(this, surface, System.currentTimeMillis()); } - protected abstract void swapBuffersImpl(); + + /** + * Platform and implementation depending surface swap. + * <p>The surface is locked.</p> + * <p> + * If <code>doubleBuffered</code> is <code>true</code>, + * an actual platform dependent surface swap shall be executed. + * </p> + * <p> + * If <code>doubleBuffered</code> is <code>false</code>, + * {@link GL#glFlush()} has been called already and + * the implementation may execute implementation specific code. + * </p> + */ + protected abstract void swapBuffersImpl(boolean doubleBuffered); public final static String toHexString(long hex) { return "0x" + Long.toHexString(hex); @@ -181,6 +197,9 @@ public abstract class GLDrawableImpl implements GLDrawable { System.err.println(getThreadName() + ": setRealized: "+getClass().getName()+" "+this.realized+" == "+realizedArg); } } + /** + * Platform specific realization of drawable + */ protected abstract void setRealizedImpl(); /** @@ -189,7 +208,7 @@ public abstract class GLDrawableImpl implements GLDrawable { * If <code>realized</code> is <code>true</code>, the context has just been created and made current. * </p> * <p> - * If <code>realized</code> is <code>false</code>, the context is still current and will be release and destroyed after this method returns. + * If <code>realized</code> is <code>false</code>, the context is still current and will be released and destroyed after this method returns. * </p> * <p> * @see #contextMadeCurrent(GLContext, boolean) @@ -199,18 +218,27 @@ public abstract class GLDrawableImpl implements GLDrawable { /** * Callback for special implementations, allowing GLContext to trigger GL related lifecycle: <code>makeCurrent</code>, <code>release</code>. * <p> - * Will not be called if {@link #contextRealized(GLContext, boolean)} has been triggered. - * </p> - * <p> * If <code>current</code> is <code>true</code>, the context has just been made current. * </p> * <p> * If <code>current</code> is <code>false</code>, the context is still current and will be release after this method returns. * </p> + * <p> + * Note: Will also be called after {@link #contextRealized(GLContext, boolean) contextRealized(ctx, true)} + * but not at context destruction, i.e. {@link #contextRealized(GLContext, boolean) contextRealized(ctx, false)}. + * </p> * @see #contextRealized(GLContext, boolean) */ protected void contextMadeCurrent(GLContext glc, boolean current) { } + /** + * Callback for special implementations, allowing to associate bound context to this drawable (bound == true) + * or to remove such association (bound == false). + * @param ctx the just bounded or unbounded context + * @param bound if <code>true</code> create an association, otherwise remove it + */ + protected void associateContext(GLContext ctx, boolean bound) { } + /** Callback for special implementations, allowing GLContext to fetch a custom default render framebuffer. Defaults to zero.*/ protected int getDefaultDrawFramebuffer() { return 0; } /** Callback for special implementations, allowing GLContext to fetch a custom default read framebuffer. Defaults to zero. */ @@ -245,8 +273,8 @@ public abstract class GLDrawableImpl implements GLDrawable { public String toString() { return getClass().getSimpleName()+"[Realized "+isRealized()+ ",\n\tFactory "+getFactory()+ - ",\n\thandle "+toHexString(getHandle())+ - ",\n\tWindow "+getNativeSurface()+"]"; + ",\n\tHandle "+toHexString(getHandle())+ + ",\n\tSurface "+getNativeSurface()+"]"; } protected static String getThreadName() { |