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author | Sven Gothel <[email protected]> | 2011-04-05 01:30:12 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-05 01:30:12 +0200 |
commit | 2f2879256fe999c5019bd800f564e9cb2a83a0b6 (patch) | |
tree | 01282d1d058455f621bd30a69a746e70e8c733bc /src/jogl/classes/jogamp/opengl/GLDynamicLibraryBundleInfo.java | |
parent | 2d22d9a880fee84af422505e69c1642c7a505b0f (diff) |
Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()
The new FBObject handles state transition more easily and it's usage is less complex
to the caller - compared to inline usage.
Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLDynamicLibraryBundleInfo.java')
0 files changed, 0 insertions, 0 deletions