summaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
committerSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
commit20bf031db719f7baa4c6e74734fc999061e08fe2 (patch)
treea5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
parent3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff)
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java138
1 files changed, 138 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
new file mode 100644
index 000000000..b7ea4f826
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java
@@ -0,0 +1,138 @@
+package jogamp.opengl;
+
+import javax.media.nativewindow.NativeSurface;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2GL3;
+import javax.media.opengl.GLCapabilitiesImmutable;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLException;
+
+import com.jogamp.nativewindow.MutableGraphicsConfiguration;
+import com.jogamp.opengl.FBObject;
+import com.jogamp.opengl.FBObject.Attachment;
+import com.jogamp.opengl.FBObject.TextureAttachment;
+
+/**
+ * Offscreen GLDrawable implementation using framebuffer object (FBO)
+ * as it's offscreen rendering mechanism.
+ *
+ * @see GLDrawableImpl#contextRealized(GLContext, boolean)
+ * @see GLDrawableImpl#contextMadeCurrent(GLContext, boolean)
+ * @see GLDrawableImpl#getDefaultDrawFramebuffer()
+ * @see GLDrawableImpl#getDefaultReadFramebuffer()
+ */
+public class GLFBODrawableImpl extends GLDrawableImpl {
+ final GLDrawableImpl parent;
+ final FBObject fbo;
+ int texUnit;
+ int samplesTexUnit = 0;
+ int width=0, height=0, samples=0;
+
+ protected GLFBODrawableImpl(GLDrawableFactoryImpl factory, GLDrawableImpl parent,
+ NativeSurface surface, int initialWidth, int initialHeight, int textureUnit) {
+ super(factory, surface, false);
+ this.parent = parent;
+ this.texUnit = textureUnit;
+ final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) surface.getGraphicsConfiguration().getChosenCapabilities();
+ this.width = initialWidth;
+ this.height = initialHeight;
+ this.samples = caps.getNumSamples();
+ this.fbo = new FBObject();
+ }
+
+ @Override
+ protected void contextRealized(GLContext glc, boolean realized) {
+ final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) surface.getGraphicsConfiguration().getChosenCapabilities();
+ final GL gl = glc.getGL();
+ if(realized) {
+ fbo.reset(gl, width, height, samples);
+ samples = fbo.getNumSamples(); // update, maybe capped
+ if(samples > 0) {
+ fbo.attachColorbuffer(gl, 0, caps.getAlphaBits()>0);
+ } else {
+ fbo.attachTexture2D(gl, 0, caps.getAlphaBits()>0);
+ }
+ if( caps.getStencilBits() > 0 ) {
+ fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH_STENCIL, 24);
+ } else {
+ fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ }
+ } else if(null != fbo) {
+ fbo.destroy(gl);
+ }
+ }
+
+ @Override
+ protected void contextMadeCurrent(GLContext glc, boolean current) {
+ final GL gl = glc.getGL();
+ if(current) {
+ fbo.bind(gl);
+ } else {
+ fbo.unbind(gl);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + texUnit);
+ fbo.use(gl, samples > 0 ? fbo.getSamplingSink() : (TextureAttachment) fbo.getColorbuffer(0) );
+ if( samples > 0) {
+ gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, fbo.getReadFramebuffer());
+ }
+ }
+ }
+
+ @Override
+ protected int getDefaultDrawFramebuffer() { return fbo.getWriteFramebuffer(); }
+
+ @Override
+ protected int getDefaultReadFramebuffer() { return fbo.getReadFramebuffer(); }
+
+ public FBObject getFBObject() { return fbo; }
+
+ public void setSize(GL gl, int newWidth, int newHeight) throws GLException {
+ width = newWidth;
+ height = newHeight;
+ fbo.reset(gl, width, height, samples);
+ samples = fbo.getNumSamples(); // update, maybe capped
+ }
+
+ public void setSamples(GL gl, int newSamples) throws GLException {
+ samples = newSamples;
+ fbo.reset(gl, width, height, samples);
+ samples = fbo.getNumSamples(); // update, maybe capped
+ }
+
+
+ @Override
+ public GLContext createContext(GLContext shareWith) {
+ final GLContext ctx = parent.createContext(shareWith);
+ ctx.setGLDrawable(this, false);
+ return ctx;
+ }
+
+ @Override
+ public GLDynamicLookupHelper getGLDynamicLookupHelper() {
+ return parent.getGLDynamicLookupHelper();
+ }
+
+ @Override
+ protected void swapBuffersImpl() {
+ }
+
+ @Override
+ protected void setRealizedImpl() {
+ parent.setRealized(realized);
+ if(realized) {
+ final MutableGraphicsConfiguration msConfig = (MutableGraphicsConfiguration) surface.getGraphicsConfiguration();
+ final GLCapabilitiesImmutable chosenCaps = (GLCapabilitiesImmutable) msConfig.getChosenCapabilities();
+ final GLCapabilitiesImmutable chosenFBOCaps = GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(chosenCaps, true /*FBO*/, false /*PBO*/);
+ msConfig.setChosenCapabilities(chosenFBOCaps);
+ }
+ }
+
+ @Override
+ public int getWidth() {
+ return width;
+ }
+
+ @Override
+ public int getHeight() {
+ return height;
+ }
+}