diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java | 66 |
1 files changed, 48 insertions, 18 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java b/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java index b7c15bfda..900d6a2a0 100644 --- a/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java +++ b/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java @@ -38,7 +38,8 @@ public class GLGraphicsConfigurationUtil { public static final int WINDOW_BIT = 1 << 0; public static final int BITMAP_BIT = 1 << 1; public static final int PBUFFER_BIT = 1 << 2; - public static final int ALL_BITS = WINDOW_BIT | BITMAP_BIT | PBUFFER_BIT ; + public static final int FBO_BIT = 1 << 3; + public static final int ALL_BITS = WINDOW_BIT | BITMAP_BIT | PBUFFER_BIT | FBO_BIT ; public static final StringBuilder winAttributeBits2String(StringBuilder sb, int winattrbits) { if(null==sb) { @@ -61,30 +62,43 @@ public class GLGraphicsConfigurationUtil { sb.append(", "); } sb.append("PBUFFER"); + seperator=true; + } + if( 0 != ( FBO_BIT & winattrbits ) ) { + if(seperator) { + sb.append(", "); + } + sb.append("FBO"); } return sb; } /** + * @param isFBO TODO * @return bitmask representing the input boolean in exclusive or logic, ie only one bit will be set */ - public static final int getWinAttributeBits(boolean isOnscreen, boolean isPBuffer) { + public static final int getWinAttributeBits(boolean isOnscreen, boolean isPBuffer, boolean isFBO) { int winattrbits = 0; if(isOnscreen) { winattrbits |= WINDOW_BIT; - } else if (!isPBuffer) { - winattrbits |= BITMAP_BIT; } else { - winattrbits |= PBUFFER_BIT; + if(isFBO) { + winattrbits |= FBO_BIT; + } + if (!isPBuffer) { + winattrbits |= BITMAP_BIT; + } else { + winattrbits |= PBUFFER_BIT; + } } return winattrbits; } /** - * @see #getWinAttributeBits(boolean, boolean) + * @see #getWinAttributeBits(boolean, boolean, boolean) */ public static final int getWinAttributeBits(GLCapabilitiesImmutable caps) { - return getWinAttributeBits(caps.isOnscreen(), caps.isPBuffer()); + return getWinAttributeBits(caps.isOnscreen(), caps.isPBuffer(), false); } public static final boolean addGLCapabilitiesPermutations(List<GLCapabilitiesImmutable> capsBucket, GLCapabilitiesImmutable temp, int winattrbits) { @@ -92,43 +106,58 @@ public class GLGraphicsConfigurationUtil { if( 0 != ( WINDOW_BIT & winattrbits ) ) { GLCapabilities cpy = (GLCapabilities) temp.cloneMutable(); cpy.setOnscreen(true); + cpy.setPBuffer(false); + cpy.setFBO(false); capsBucket.add(cpy); } - if( 0 != ( PBUFFER_BIT & winattrbits ) ) { + if( 0 != ( PBUFFER_BIT & winattrbits ) || 0 != ( FBO_BIT & winattrbits ) ) { GLCapabilities cpy = (GLCapabilities) temp.cloneMutable(); - cpy.setPBuffer(true); + cpy.setFBO(0 != ( FBO_BIT & winattrbits )); + cpy.setPBuffer(0 != ( PBUFFER_BIT & winattrbits )); capsBucket.add(cpy); } if( 0 != ( BITMAP_BIT & winattrbits ) ) { GLCapabilities cpy = (GLCapabilities) temp.cloneMutable(); cpy.setOnscreen(false); cpy.setPBuffer(false); + cpy.setFBO(false); capsBucket.add(cpy); } return capsBucket.size() > preSize; } - public static GLCapabilitiesImmutable fixGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean pbufferAvailable) + public static GLCapabilitiesImmutable fixGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean fboAvailable, boolean pbufferAvailable) { if( !capsRequested.isOnscreen() ) { - return fixOffScreenGLCapabilities(capsRequested, pbufferAvailable); + return fixOffscreenGLCapabilities(capsRequested, fboAvailable, pbufferAvailable); } - return capsRequested; + return fixOnscreenGLCapabilities(capsRequested); } - public static GLCapabilitiesImmutable fixOffScreenGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean pbufferAvailable) + public static GLCapabilitiesImmutable fixOnscreenGLCapabilities(GLCapabilitiesImmutable capsRequested) + { + if( !capsRequested.isOnscreen() ) { + // fix caps .. + GLCapabilities caps2 = (GLCapabilities) capsRequested.cloneMutable(); + caps2.setOnscreen(true); + return caps2; + } + return capsRequested; + } + + public static GLCapabilitiesImmutable fixOffscreenGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean fboAvailable, boolean pbufferAvailable) { if( capsRequested.getDoubleBuffered() || capsRequested.isOnscreen() || - ( !pbufferAvailable && capsRequested.isPBuffer() ) ) + ( fboAvailable != capsRequested.isFBO() ) || + ( pbufferAvailable != capsRequested.isPBuffer() ) ) { // fix caps .. GLCapabilities caps2 = (GLCapabilities) capsRequested.cloneMutable(); caps2.setDoubleBuffered(false); // FIXME DBLBUFOFFSCRN caps2.setOnscreen(false); - if(caps2.isPBuffer() && !pbufferAvailable) { - caps2.setPBuffer(false); - } + caps2.setFBO( fboAvailable ); + caps2.setPBuffer( pbufferAvailable ); return caps2; } return capsRequested; @@ -136,12 +165,13 @@ public class GLGraphicsConfigurationUtil { public static GLCapabilitiesImmutable fixGLPBufferGLCapabilities(GLCapabilitiesImmutable capsRequested) { - if( capsRequested.getDoubleBuffered() || capsRequested.isOnscreen() || !capsRequested.isPBuffer()) { + if( capsRequested.getDoubleBuffered() || capsRequested.isOnscreen() || !capsRequested.isPBuffer() || capsRequested.isFBO() ) { // fix caps .. GLCapabilities caps2 = (GLCapabilities) capsRequested.cloneMutable(); caps2.setDoubleBuffered(false); // FIXME DBLBUFOFFSCRN - we don't need to be single buffered .. caps2.setOnscreen(false); caps2.setPBuffer(true); + caps2.setFBO(false); return caps2; } return capsRequested; |