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authorSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
committerSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
commit20bf031db719f7baa4c6e74734fc999061e08fe2 (patch)
treea5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java
parent3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff)
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java66
1 files changed, 48 insertions, 18 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java b/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java
index b7c15bfda..900d6a2a0 100644
--- a/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java
+++ b/src/jogl/classes/jogamp/opengl/GLGraphicsConfigurationUtil.java
@@ -38,7 +38,8 @@ public class GLGraphicsConfigurationUtil {
public static final int WINDOW_BIT = 1 << 0;
public static final int BITMAP_BIT = 1 << 1;
public static final int PBUFFER_BIT = 1 << 2;
- public static final int ALL_BITS = WINDOW_BIT | BITMAP_BIT | PBUFFER_BIT ;
+ public static final int FBO_BIT = 1 << 3;
+ public static final int ALL_BITS = WINDOW_BIT | BITMAP_BIT | PBUFFER_BIT | FBO_BIT ;
public static final StringBuilder winAttributeBits2String(StringBuilder sb, int winattrbits) {
if(null==sb) {
@@ -61,30 +62,43 @@ public class GLGraphicsConfigurationUtil {
sb.append(", ");
}
sb.append("PBUFFER");
+ seperator=true;
+ }
+ if( 0 != ( FBO_BIT & winattrbits ) ) {
+ if(seperator) {
+ sb.append(", ");
+ }
+ sb.append("FBO");
}
return sb;
}
/**
+ * @param isFBO TODO
* @return bitmask representing the input boolean in exclusive or logic, ie only one bit will be set
*/
- public static final int getWinAttributeBits(boolean isOnscreen, boolean isPBuffer) {
+ public static final int getWinAttributeBits(boolean isOnscreen, boolean isPBuffer, boolean isFBO) {
int winattrbits = 0;
if(isOnscreen) {
winattrbits |= WINDOW_BIT;
- } else if (!isPBuffer) {
- winattrbits |= BITMAP_BIT;
} else {
- winattrbits |= PBUFFER_BIT;
+ if(isFBO) {
+ winattrbits |= FBO_BIT;
+ }
+ if (!isPBuffer) {
+ winattrbits |= BITMAP_BIT;
+ } else {
+ winattrbits |= PBUFFER_BIT;
+ }
}
return winattrbits;
}
/**
- * @see #getWinAttributeBits(boolean, boolean)
+ * @see #getWinAttributeBits(boolean, boolean, boolean)
*/
public static final int getWinAttributeBits(GLCapabilitiesImmutable caps) {
- return getWinAttributeBits(caps.isOnscreen(), caps.isPBuffer());
+ return getWinAttributeBits(caps.isOnscreen(), caps.isPBuffer(), false);
}
public static final boolean addGLCapabilitiesPermutations(List<GLCapabilitiesImmutable> capsBucket, GLCapabilitiesImmutable temp, int winattrbits) {
@@ -92,43 +106,58 @@ public class GLGraphicsConfigurationUtil {
if( 0 != ( WINDOW_BIT & winattrbits ) ) {
GLCapabilities cpy = (GLCapabilities) temp.cloneMutable();
cpy.setOnscreen(true);
+ cpy.setPBuffer(false);
+ cpy.setFBO(false);
capsBucket.add(cpy);
}
- if( 0 != ( PBUFFER_BIT & winattrbits ) ) {
+ if( 0 != ( PBUFFER_BIT & winattrbits ) || 0 != ( FBO_BIT & winattrbits ) ) {
GLCapabilities cpy = (GLCapabilities) temp.cloneMutable();
- cpy.setPBuffer(true);
+ cpy.setFBO(0 != ( FBO_BIT & winattrbits ));
+ cpy.setPBuffer(0 != ( PBUFFER_BIT & winattrbits ));
capsBucket.add(cpy);
}
if( 0 != ( BITMAP_BIT & winattrbits ) ) {
GLCapabilities cpy = (GLCapabilities) temp.cloneMutable();
cpy.setOnscreen(false);
cpy.setPBuffer(false);
+ cpy.setFBO(false);
capsBucket.add(cpy);
}
return capsBucket.size() > preSize;
}
- public static GLCapabilitiesImmutable fixGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean pbufferAvailable)
+ public static GLCapabilitiesImmutable fixGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean fboAvailable, boolean pbufferAvailable)
{
if( !capsRequested.isOnscreen() ) {
- return fixOffScreenGLCapabilities(capsRequested, pbufferAvailable);
+ return fixOffscreenGLCapabilities(capsRequested, fboAvailable, pbufferAvailable);
}
- return capsRequested;
+ return fixOnscreenGLCapabilities(capsRequested);
}
- public static GLCapabilitiesImmutable fixOffScreenGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean pbufferAvailable)
+ public static GLCapabilitiesImmutable fixOnscreenGLCapabilities(GLCapabilitiesImmutable capsRequested)
+ {
+ if( !capsRequested.isOnscreen() ) {
+ // fix caps ..
+ GLCapabilities caps2 = (GLCapabilities) capsRequested.cloneMutable();
+ caps2.setOnscreen(true);
+ return caps2;
+ }
+ return capsRequested;
+ }
+
+ public static GLCapabilitiesImmutable fixOffscreenGLCapabilities(GLCapabilitiesImmutable capsRequested, boolean fboAvailable, boolean pbufferAvailable)
{
if( capsRequested.getDoubleBuffered() ||
capsRequested.isOnscreen() ||
- ( !pbufferAvailable && capsRequested.isPBuffer() ) )
+ ( fboAvailable != capsRequested.isFBO() ) ||
+ ( pbufferAvailable != capsRequested.isPBuffer() ) )
{
// fix caps ..
GLCapabilities caps2 = (GLCapabilities) capsRequested.cloneMutable();
caps2.setDoubleBuffered(false); // FIXME DBLBUFOFFSCRN
caps2.setOnscreen(false);
- if(caps2.isPBuffer() && !pbufferAvailable) {
- caps2.setPBuffer(false);
- }
+ caps2.setFBO( fboAvailable );
+ caps2.setPBuffer( pbufferAvailable );
return caps2;
}
return capsRequested;
@@ -136,12 +165,13 @@ public class GLGraphicsConfigurationUtil {
public static GLCapabilitiesImmutable fixGLPBufferGLCapabilities(GLCapabilitiesImmutable capsRequested)
{
- if( capsRequested.getDoubleBuffered() || capsRequested.isOnscreen() || !capsRequested.isPBuffer()) {
+ if( capsRequested.getDoubleBuffered() || capsRequested.isOnscreen() || !capsRequested.isPBuffer() || capsRequested.isFBO() ) {
// fix caps ..
GLCapabilities caps2 = (GLCapabilities) capsRequested.cloneMutable();
caps2.setDoubleBuffered(false); // FIXME DBLBUFOFFSCRN - we don't need to be single buffered ..
caps2.setOnscreen(false);
caps2.setPBuffer(true);
+ caps2.setFBO(false);
return caps2;
}
return capsRequested;