diff options
author | Sven Gothel <[email protected]> | 2012-03-20 09:02:53 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-03-20 09:02:53 +0100 |
commit | b7c5a58f3fd44f87ff3a79410f72260efce7a552 (patch) | |
tree | d071492fbdca8be12e74aab571687152a207712c /src/jogl/classes/jogamp/opengl/GLWorkerThread.java | |
parent | b823e8a0e18ec0b357d62af468a14162a9fb4948 (diff) |
Cleanup: Use getThreadName() and validateCurrent() to remove redundancy and to add thread-name info; GLWorkerThread: Use ArrayList and generics.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLWorkerThread.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLWorkerThread.java | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java index ac9655fbb..e717ec64c 100644 --- a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java +++ b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java @@ -40,8 +40,10 @@ package jogamp.opengl; import java.lang.reflect.InvocationTargetException; -import java.util.*; -import javax.media.opengl.*; +import java.util.ArrayList; +import java.util.List; + +import javax.media.opengl.GLContext; /** Singleton thread upon which all OpenGL work is performed by default. Unfortunately many vendors' OpenGL drivers are not really @@ -64,7 +66,7 @@ public class GLWorkerThread { // The Runnable to execute immediately on the worker thread private static volatile Runnable work; // Queue of Runnables to be asynchronously invoked - private static List queue = new LinkedList(); + private static List<Runnable> queue = new ArrayList<Runnable>(); /** Should only be called by Threading class if creation of the GLWorkerThread was requested via the opengl.1thread system @@ -141,7 +143,7 @@ public class GLWorkerThread { */ } else { - throw new RuntimeException("Should not start GLWorkerThread twice"); + throw new RuntimeException(getThreadName()+": Should not start GLWorkerThread twice"); } } } @@ -150,7 +152,7 @@ public class GLWorkerThread { public static void invokeAndWait(Runnable runnable) throws InvocationTargetException, InterruptedException { if (!started) { - throw new RuntimeException("May not invokeAndWait on worker thread without starting it first"); + throw new RuntimeException(getThreadName()+": May not invokeAndWait on worker thread without starting it first"); } Object lockTemp = lock; @@ -177,7 +179,7 @@ public class GLWorkerThread { public static void invokeLater(Runnable runnable) { if (!started) { - throw new RuntimeException("May not invokeLater on worker thread without starting it first"); + throw new RuntimeException(getThreadName()+": May not invokeLater on worker thread without starting it first"); } Object lockTemp = lock; @@ -208,6 +210,10 @@ public class GLWorkerThread { return (Thread.currentThread() == thread); } + protected static String getThreadName() { + return Thread.currentThread().getName(); + } + static class WorkerRunnable implements Runnable { public void run() { // Notify starting thread that we're ready @@ -252,10 +258,10 @@ public class GLWorkerThread { while (!queue.isEmpty()) { try { - Runnable curAsync = (Runnable) queue.remove(0); + Runnable curAsync = queue.remove(0); curAsync.run(); } catch (Throwable t) { - System.err.println("Exception occurred on JOGL OpenGL worker thread:"); + System.err.println(getThreadName()+": Exception occurred on JOGL OpenGL worker thread:"); t.printStackTrace(); } } |