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author | Sven Gothel <[email protected]> | 2013-08-30 09:38:01 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-08-30 09:38:01 +0200 |
commit | e1883b6402231044cc6bdf67a45c1b3610e34535 (patch) | |
tree | 3d47d0d99ef32a2bad94bd40ca5c37d8ab70632b /src/jogl/classes/jogamp/opengl/GLWorkerThread.java | |
parent | eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb (diff) |
FFMPEGMediaPlayer: Handle v-flipped 'bottom-up' pictures ; Refine API doc 'camera ID'
If linesize is < 0, it is not invalid as assumed in commit eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb,
but vertically flipped (bottom-up).
We have to adjust the data pointers, which are moved to the upper end of memory as well
and can proceed as usual.
TODO:
- Update texture 'mustFlipVertically' to 'false' in this case.
- Later:
- Allow updating texture size ..
- Whole pixel-fmt/texture-lookup-shader association must scale better,
i.e. extract the 'knowledge' into one class, use a static shader code
using uniforms instead of hard-coded values .. etc.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLWorkerThread.java')
0 files changed, 0 insertions, 0 deletions