diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:36:39 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-02-02 02:36:39 +0100 |
commit | 1ec82447e464d5308442581f14d32f9775928454 (patch) | |
tree | a43a08ee632ac0e57d866b8509189656a2f016e3 /src/jogl/classes/jogamp/opengl/GLWorkerThread.java | |
parent | 2174059ed395ccb45c4a33a8bc7619abbf15f19e (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)
sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLWorkerThread.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLWorkerThread.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java index 131e6f3ac..c03cdea02 100644 --- a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java +++ b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java @@ -43,14 +43,14 @@ import java.lang.reflect.InvocationTargetException; import java.util.ArrayList; import java.util.List; -import javax.media.opengl.GLContext; +import com.jogamp.opengl.GLContext; /** Singleton thread upon which all OpenGL work is performed by default. Unfortunately many vendors' OpenGL drivers are not really thread-safe and stability is much improved by performing OpenGL work on at most one thread. This is the default behavior of the GLAutoDrawable implementations according to the {@link - javax.media.opengl.Threading Threading} class. The GLWorkerThread + com.jogamp.opengl.Threading Threading} class. The GLWorkerThread replaces the original AWT event queue thread-based mechanism for two reasons: first, more than one AWT event queue thread may be spawned, for example if a dialog is being shown; second, it avoids |