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authorSven Gothel <[email protected]>2014-03-14 07:50:20 +0100
committerSven Gothel <[email protected]>2014-03-14 07:50:20 +0100
commitb3fb80b4e03818f1f7dfdddd1ffcb01e6a0a8acc (patch)
tree4c1de742b4e9d4a7a2f1981ba6a2fd358622099d /src/jogl/classes/jogamp/opengl/ProjectFloat.java
parent3a3bbd87955321d790ba0f63402c573047304b1a (diff)
Math and PMVMatrix: Cleanup and Refine
- Added final qualifier where possible - Refined API doc - FloatUtil: - Add machine EPSILON - fixed value and runtime computed (real machEps) - incl. isZero(..), isEqual(..) - Add makeRotationAxis(..) - Moved from PMVMatrix for reusage - Add makeRotationEuler(..) - New, not recommended due to Gimbal-Lock - Add copyMatrix[Column|Row](..) - Add more PI variations and trigo-func float mappings - Removed cross and normalize, use VectorUtil! VectorUtil: - Add copyVec* - Add equals and isZero w/ and w/o EPSILON - Add distance[Square] - Add length[Square] PMVMatrix: - Removed 'destroy' method in favor of making most fields 'final'. AffineTransform: - Added AABBox transform - Public multiply
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ProjectFloat.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/ProjectFloat.java9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
index d4fd1c935..80c142429 100644
--- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java
+++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
@@ -123,6 +123,7 @@ import javax.media.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.VectorUtil;
/**
* ProjectFloat.java
@@ -407,14 +408,14 @@ public class ProjectFloat {
up[1] = upy;
up[2] = upz;
- FloatUtil.normalize(forward);
+ VectorUtil.normalize(forward);
/* Side = forward x up */
- FloatUtil.cross(forward, up, side);
- FloatUtil.normalize(side);
+ VectorUtil.cross(side, forward, up);
+ VectorUtil.normalize(side);
/* Recompute up as: up = side x forward */
- FloatUtil.cross(side, forward, up);
+ VectorUtil.cross(up, side, forward);
FloatUtil.makeIdentityf(matrixBuf);
final int mPos = matrixBuf.position();