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authorSven Gothel <[email protected]>2012-10-04 00:34:56 +0200
committerSven Gothel <[email protected]>2012-10-04 00:34:56 +0200
commita644d779ab19cb1d200ae4ba567b9c042c34b337 (patch)
tree07c972425110aadb30499c48e2eb48dd8dabd8ad /src/jogl/classes/jogamp/opengl/ProjectFloat.java
parentf7ca4df7b4e6b2acbdb941f67f6d7058db134d91 (diff)
Update PMVMatrix/GLMatrixFunc API doc and refine PMVMatrix update / get-Mvi/Mvit-Matrix operation. (Minor API change)
Using bitmask for requested Mvi and Mvit matrices, same as dirty-bits to ease matching and update operation. Update of Mvi and Mvit will be performed only if it's dirty-bit and request-bit set within update(). The individual dirty bit is cleared only if it's matrix update is performed. Update is also issued at get-Mvi/Mvit-Matrix operations to ensure proper values w/o update call w/o clearing the modified-bits. update() returns true if the Mvi or Mvit matrix got updated _or_ one of the modified bits is set. update() clears the modified-bits. Adding explicit getModifiedBits() to get and clear it's state. Adding unit test. Lots of API docs ..
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ProjectFloat.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/ProjectFloat.java29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
index ce8405f74..b1ba1f89c 100644
--- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java
+++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
@@ -458,7 +458,7 @@ public class ProjectFloat {
}
/**
- * Method gluProject
+ * Map object coordinates to window coordinates.
*
* @param objx
* @param objy
@@ -506,6 +506,9 @@ public class ProjectFloat {
return true;
}
+ /**
+ * Map object coordinates to window coordinates.
+ */
public boolean gluProject(float objx, float objy, float objz,
FloatBuffer modelMatrix,
FloatBuffer projMatrix,
@@ -543,7 +546,7 @@ public class ProjectFloat {
}
/**
- * Method gluProject
+ * Map object coordinates to window coordinates.
*
* @param objx
* @param objy
@@ -595,7 +598,7 @@ public class ProjectFloat {
/**
- * Method gluUnproject
+ * Map window coordinates to object coordinates.
*
* @param winx
* @param winy
@@ -651,6 +654,20 @@ public class ProjectFloat {
}
+ /**
+ * Map window coordinates to object coordinates.
+ *
+ * @param winx
+ * @param winy
+ * @param winz
+ * @param modelMatrix
+ * @param projMatrix
+ * @param viewport
+ * @param viewport_offset
+ * @param obj_pos
+ * @param obj_pos_offset
+ * @return
+ */
public boolean gluUnProject(float winx, float winy, float winz,
FloatBuffer modelMatrix,
FloatBuffer projMatrix,
@@ -695,7 +712,7 @@ public class ProjectFloat {
}
/**
- * Method gluUnproject
+ * Map window coordinates to object coordinates.
*
* @param winx
* @param winy
@@ -754,7 +771,7 @@ public class ProjectFloat {
/**
- * Method gluUnproject4
+ * Map window coordinates to object coordinates.
*
* @param winx
* @param winy
@@ -819,7 +836,7 @@ public class ProjectFloat {
}
/**
- * Method gluUnproject4
+ * Map window coordinates to object coordinates.
*
* @param winx
* @param winy