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authorSven Gothel <[email protected]>2013-10-25 01:39:51 +0200
committerSven Gothel <[email protected]>2013-10-25 01:39:51 +0200
commit7b6fe9e4d26b4d3ff2a9ffac12523bcd29196db0 (patch)
treebd4e0731aa93b908a72008deabe77825f9b0fe10 /src/jogl/classes/jogamp/opengl/ProjectFloat.java
parent4050d0a319e88d4795cdefd1fd84789430adc1a2 (diff)
GLProfile: Fix native profile mapping, i.e. use actual mapped profile-impl as detected and mapped by GLContext ; Enhance glAvailabilityToString(..)
We shall not map profile == profile-impl, i.e. GL3 -> GL3, but use GLContext.getAvailableGLProfileName(device, reqMajor, reqProfileBits). The latter reflects the actual mapped context as detected. glAvailabilityToString(..) - Partition result in [Natives, Common and Mappings] - Mappings dumps mapped keys to profiles, while excluding default. Default is added at last. - Add count.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ProjectFloat.java')
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