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author | Sven Gothel <[email protected]> | 2013-07-19 05:08:34 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-19 05:08:34 +0200 |
commit | da7210c6498b6fcc2fbf829684ea399a6b4c3f65 (patch) | |
tree | 8acf7efc5006cfeabc8e3f453c344ff3b4ddc456 /src/jogl/classes/jogamp/opengl/SharedResourceRunner.java | |
parent | 24ba0ac528603ee527f002d350bcfb19754f2457 (diff) |
FFMPEGPlayer Audio Sink Refactoring ..
- AudioSink w/ AudioFrame and formats public
- ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode
- FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number)
and wraps data to NIO buffer w/o copy.
- FFMPEGMediaPlayer audio threading currently disabled: distorted sound
Seems that the ALAudioSink's circular buffer usage is good enough for now.
- Verbosity only w/ DEBUG flag
- New SyncedRingbuffer for effcient synced buffering
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/SharedResourceRunner.java')
0 files changed, 0 insertions, 0 deletions