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authorSven Gothel <[email protected]>2011-02-09 02:50:09 +0100
committerSven Gothel <[email protected]>2011-02-09 02:50:09 +0100
commit360b6716f68b44b28fd8c4f8e61ab86d5a56738b (patch)
tree765cb43350428d7775f9624745714eac7f5fbc02 /src/jogl/classes/jogamp/opengl/ThreadingImpl.java
parent4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (diff)
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/ThreadingImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/ThreadingImpl.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/opengl/ThreadingImpl.java b/src/jogl/classes/jogamp/opengl/ThreadingImpl.java
index d434f5175..d63699aad 100644
--- a/src/jogl/classes/jogamp/opengl/ThreadingImpl.java
+++ b/src/jogl/classes/jogamp/opengl/ThreadingImpl.java
@@ -32,7 +32,7 @@
*
*/
-package com.jogamp.opengl.impl;
+package jogamp.opengl;
import java.lang.reflect.InvocationTargetException;
import java.security.AccessController;
@@ -105,10 +105,10 @@ public class ThreadingImpl {
// try to fetch the AWTThreadingPlugin
Exception error=null;
try {
- threadingPluginObj = ReflectionUtil.createInstance("com.jogamp.opengl.impl.awt.AWTThreadingPlugin", cl);
+ threadingPluginObj = ReflectionUtil.createInstance("jogamp.opengl.awt.AWTThreadingPlugin", cl);
} catch (JogampRuntimeException jre) { error = jre; }
if(AWT == mode && null==threadingPluginObj) {
- throw new GLException("Mode is AWT, but class 'com.jogamp.opengl.impl.awt.AWTThreadingPlugin' is not available", error);
+ throw new GLException("Mode is AWT, but class 'jogamp.opengl.awt.AWTThreadingPlugin' is not available", error);
}
}
return threadingPluginObj;